Hey. I am an opportunist. I like the idea of Dragonriding, but I want it wider than the isles, just like I want flight to be everywhere. I don't mind if the bloody dragons have benefits on the isle, as long as I can take 'em off and fly somewhere else, just like I don't mind the damn lizards having benefits on the isle if I can just select a different mount now and then.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
My biggest complaint with the expansion reveal has been the lack of definitive information.
There are a lot of hints, but they shied away from giving us actual definitive mechanics. I know a lot of this is in Pre-Alpha, but even just having some examples of the way dragon riding is "different" than flying would be great. They said it would be different, but nothing shown makes it truly different than flying other than you can do some cool things to go faster. Is that all that we're getting, or is height actually limited in some way? They never showed the player actually being forced to lose height or hitting a brick wall where they could no longer go higher due to losing too much speed, so how is this truly different?
If it's not an entirely new thing, why not just explain that they are allowing normal flying mechanics to exist alongside the interactive elements? Like explaining something along the lines of "You can still fly like you currently do but you will be slower than if you chose to interact with the dragon riding elements," if that's how the mechanic will work? Or why not explain that your height is dependent entirely on speed, so you can't fly the same way you did before?
We're in this limbo of Schrodinger's dragon riding at this point.
I have similar complaints with the lack of discussion on what end game activities will look like and the lack of specific info regarding the talent trees. I'd like more info on things so we can give concrete feedback based on what their current design intent is for these things. Even weak statements like, "We're looking at doing this with this class and spec in this way," would be better than nothing. I can sorta decipher their intent based on the images, but we don't have a lot to work with for concrete information on a lot of these things so far. It's a little frustrating.
And they will still make flying store mounts![]()
Some people have talked about this possibly being the testing grounds to shift flight entirely to this new system for the future.
I think I'd enjoy it if this system was expanded to all flying mounts in the future, but that would also probably mean that normal flight would never carry forward.
I guess all I can say is that we'll have to see what exactly the mechanic looks like. Right now you have people who think it will be limited to gliding with your input determining how long you can stay in flight and others who think it will be exactly like regular flying with bonus elements if you interact. Blizzard hasn't really said anything concrete on which way they're taking it, so we really just don't know what it's going to be like.
I do expect us to have the drake mounts while leveling, but flight will be pretty strictly limited. Maybe you can only gain altitude in an updraft, for example, and they're specially placed to continue the story "to cross this chasm, mount up and use the updraft", that sort of thing.
Then at max-level, you progress much further through the skill and eventually unlock enough perks and abilities to stay in the air nearly indefinitely-- so long as you keep moving and paying attention. That's my guess, anyway.
And if that final state with the skill maxed out is fun, then we're in a good spot. Otherwise, it will be a huge disaster. Hope to see testing in beta.
Heh, this is basically a combination of the two flying mounts in GuildWars2.
Which honestly is a good thing and should be a lot more fun than simply slogging around on your old-style flying mounts.
good news, if they make normal flying available, you don't have too! You can just immerse yourself with ground mounts, or falling slowly i really dc.
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fun is subjective and I have more fun not having to do any mechanics while flying. Falling down slowly with mechanics is not fun for me and I'm here for both option to be available.
We are getting a much more fun way to Explore than just press autorun and going afk with a flying mount. I don’t get the problem.
...Le Poète est semblable au prince des nuées
Qui hante la tempête e se rit de l'archer;
Exilé sul le sol au milieu des huées,
Ses ailes de géant l'empêchent de marcher.
Charles Baudelaire
There is no problem, if it's fun. We don't know that it is, yet.
No problem for most of us anyway, some people like Jekyll are flying absolutists and won't be happy unless the old style is also allowed. I'm extremely hardcore pro-flight; I quit back in WoD when they tried to take it away forever and would not have returned to the game had they not relented. But I'm willing to give this the benefit of the doubt, until I see how it actually works in alpha.
(My benefit of the doubt ends once I see how it actually works. If it sucks in alpha, Blizzard doesn't remotely deserve the "it's only beta, wait for release!" treatment.)
Last edited by Schizoide; 2022-04-20 at 05:31 PM.
cause people dont want fun, they want efficiency and optimization and spreadsheets.
the wow playerbase more then most other mmo's have brainwashed themselves into no longer caring about fun, and instead worry about even the most minor 0.1% increased effiency.
runescape is prob the only other one i can think of, because that is literaly not fun, its just optimization, thats the point.
ff14 pretty much banned that mindset from the go, which is why its fun, cause if you are not allowed that, then you can actually fucking enjoy stuff instead of having to hunt for that 0.1% increase.
I'm not happy unless we have the options. If the falling with style is fun, they would not have disabled flying and made us glide. By disabling normal flying, it shows Blizz knows that the mechanic is a hassle and they needed a way to force people to use it, hence why they are disabling normal flying.
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I find flying as fun and find everytime i have to move I need to interact or not I fall down to mobs everytime I just want to have fun doing wq, I don't find that fun at all.
Well, in this case, I'd say we're pre-Alpha with a lot of stuff that's not yet fully implemented or is still in the drawing board and/or brainstorming stage. So there is going to be a degree of Schroedinger space where we just don't know how it'll pan out until we can get our hands on it during the Alpha/Beta portion of the testing, depending on whether they'll be an NDA of any kind.
Remains to be seen, in other words.
WHAT CAN THE HARVEST HOPE FOR, IF NOT THE CARE OF THE REAPER MAN?. - Terry Pratchett, Reaper Man
This 100%.
OP too, If you haven't played GW2, I highly recommend it. Even if you despise the game, ArenaNet has set the undisputed gold standard for MMO mount movement, at least in my opinion (and many others). It's worth checking out just to experience a better mount system. Not only that but Dragon Riding has almost 1:1 style maneuvers, from the looks of the clips we've gotten, from GW2's Griffon and Skyscale mounts. Which isn't a bad thing, just for the record, if someone else did something better, why not take a similar approach?
Dragon Riding looks to be fun and interesting, and probably one of the best compromises there is for flying at the start of an expansion. Not to mention all the customization it looks like you can have. I'd much rather have a unique mount that you can upgrade (horizontal progression) than farming rep for another Pathfinder achievement. Christ, I'd rather eat dirt than do another "content packed" Pathfinder achievement.