Are you doing LFR with the same people who are doing Illidan ?
Or are you doing LFR with a bunch of unknow people without coordination and running all over the place like headless chickens ?
Because that could certainly explain the difference. I highly doubt that the average LFR clueless group wouldn't wipe on the Shard of Azeroth ten times in a row.
I am not saying TBC is hard - it is not. It is joke for moderately coordinated and T5+ geared guilds...
But now try to clear BT with TOTALLY RANDOM people with 0 consumes, one shot machanics, not pulling and aoeing all trash, no voice coms, no 234232 raid cooldowns, AFKing players and much, much more.
It is like comparing orange to apple.
Unfortunately most casual progression is through M+ or LFR, both of which are absolutely miserable forms of progression for casual players, which is why badges that keep gear mostly relevant and a raid that was somewhat challenging but could be done by casuals in lower numbers, made Wrath so popular. Whatever the case is, the fact there's no changes to M+ is a little disappointing.
There is very little ever added to this game as side content, similar in scale to pet battles. And don't even get me started on Mythic raiding, which is overtuned for world first races because Blizzard has to make every one of their games nonsensically an E-SpOrT. In fact, I'd say even those people got fucked over. I don't know how it became but the reality when I did it early in this expansion, raids dropped so little gear it felt like it was a waste of time, to the point you just obtained most of your gear as a mythic raider.. from the fucking weekly slot machine.
Last edited by La; 2022-05-06 at 09:56 AM.
*Insert every single ridiculous PC parts detail here that no one cares about*
This guy is just bad
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This guy doesnt know this fucking game is design for trash casuals
It's not raiding if you only kill the first free-loot boss. Also clearly "designing the game for 1% of the players" means Cutting Edge players. And honestly, I wouldn't even bother with raiding if I couldn't get Cutting Edge lol.
Or in other words - if they would change the reward structure to match the upcoming fated raid+ season (normal gives a mount, heroic a title and mythic the portals) I wouldn't bother with mythic anymore, because I play for the mount, which is catering to the 1%.
Last edited by Lady Atia; 2022-05-06 at 11:43 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The greatest use of a life is to spend it on something that will outlast it." -- William James
"The Oculus, but it's the whole expansion!" -- Brianna Royce, Massively OP, on Dragon Riding
So all the guilds that are one boss short from CE aren't Mythic Raiders ? This isn't about how easy/hard the bosses are. If you kill bosses in normal mode, you raid normal (regardless of the amount), if you kill them on heroic : heroic raider, if you kill some on mythic you're a mythic raider. This is like saying "nuh huh you haven't timed a 20 because it was NW and NW20 is free".
I don't bother raiding, at all, but if I were in a guild and we ONLY had the first 3 down, I would consider myself a mythic raider. It's still more than 95% (made up number) of what the playerbase is capable of.
"I'm not gonna bother running because if I can't beat Usain Bolt there's no point". This is what your post sounds like.
I'd definitely argue they need more CHALLENGING content for Solo players - with unique cosmetic rewards - They've even brought the mage towers back because of how popular they are..
But there's so much to do for casuals to progress as much as anyone really needs to progress and so many other activities and achievements available.
Sure you can't get the highest ilvls in the latest patch, but there's no real need for that if you're not even planning on doing any of that content. That's why i feel more transmog for solo difficult challenges would be a good approach.
I actually think there's a large amount of players who don't really want to do anything challenging, and even wouldn't do things like the mage tower - I don't get why or how they feel they should be "progressing" - Even for that market then things like the Cypher gear should be enough surely?
Last edited by rogueMatthias; 2022-05-06 at 11:55 AM.
BASIC CAMPFIRE for WARCHIEF UK Prime Minister!
No, killing multiple bosses is raiding because people progress on the raid. Killing one boss because he is a freeloot "encounter" isn't raiding my dude. Raiding means progressing. And there are normal raiders, heroic raiders, curve raiders, mythic raiders and cutting edge raiders. Oh, and I guess lfr raiders kekW.
And yes, if all you do is clearing heroic and killing the first boss on mythic without trying any other mythic bosses, you are still a curve/heroic raider.
Last edited by Lady Atia; 2022-05-06 at 12:18 PM.
Asmon one in the beginning he acknowledges that they underserved the quiet majority of players who don't push keys or mythic raid.
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I'm going to reemphasize this post. Your post shows literally a former big name in the WoW Dev team openly saying and disproving that harder content is not what players want.
In my view the only MMO Devs right now worth salt who seem to have a vision for the future of their games are coming from ESO, GW2, and FF14. SWTOR and WoW seem to be very very confused and lost when it comes to everything.
They did stop this, ages ago, when they added casual LFG functions and additional difficulties that were even easier than before, when they dumbed the talent system to oblivion and removed almost all forms of gear management and enhancement.
But sure, "top .001%" is all that gets attention. Live in that delusional bubble.
The major thing is that the very top and very bottom of the players are the ones that's currently in game still playing for the most part. The ones who still very much like the gameplay core and regulry return or stay, and the ones who really don't know any better.
What kind of feedback do you think people like this would give? Also it makes for skewed metrics because while it appears a bigger % of players are maybe successful at true endgame, in fact it's just that the middle ground part went lost in time.
If someone still plays the game and keeps raiding/running m+/pvp, while he may complain in forums he's still playing so from a marketing/revenue standpoint the game has done the right thing.
Everything seems to be actually changing now because the hit in playerbase has been basically the biggest in the story of the game, plus all the external stuff. Suddendly people had options to play and wow wasn't the only game worth their time etc.
You tried, and you failed. What have you learned? That's better not to try at all.