I like how you edited out the context to suit your needs.
It's still true though. The guy is trying to define what "difficulty" is and is using a definition that doesn't match any form of reality. Spending time on something easy is not "difficult". I don't say "showering every morning is the Dark Souls of self-care".
It really can't. It can be tiring to do a task repeatedly, but that is tiring because the task itself is slightly taxing and it builds up over time. Solo'ing ICC once a week isn't taxing.
Maybe he's getting emotionally taxed due to not getting the mount, but even then that's not "difficulty". The task itself is not difficult. The optional task he set for himself is emotionally draining over a large period of time. If he considers this a difficult thing then the good news is that that's entirely his own fault and he can fix it by stopping.
But I'm not going to keep arguing linguistics with someone who signatures other peoples edited comments for clout. I already don't think very highly of you and I think more highly of my time.
Last edited by Aydinx2; 2022-05-18 at 11:44 AM.
Part of the definition of difficult is effort. Consistently doing something every week is effort.
Or are you implying things aren't difficult if they're optional and you can simply not do them?
How about an alcoholic not drinking for 1 full year? Its not difficult cause the task is literally just not drinking. The optional task he set for himself is emotionally draining over a large period of time. If he considers this a difficult thing then the good news is that that's entirely his own fault and he can fix it by stopping
I'm saying that he himself made it difficult for himself by doing it. But if you remember the original context of that discussion, that doesn't mean it is actually hard content for casuals to do. There is a reason "effort" and "difficult" are two different words. It can take effort to repeatedly do a task that isn't difficult because it is mentally draining to do it for so long. The same way it can be difficult to do something only once.
I know you think this was a clever example, but as someone who knows alcoholics this is a terrible thing to say. It's not "optional" when your social life and health are literally suffering. It's difficult because a single mistake can get your life ruined or even get you killed.
Between this disgusting comment and the disrespectful edited signature I'm convinced you're just a bad person. I'm gonna stop replying to you now.
Edit: Actually, let me give you a taste of your own medicine.
Last edited by Aydinx2; 2022-05-18 at 11:55 AM.
Yes, that's true. What you don't realize is that most people don't care about long grinds at all so they will unsub after a month anyway - and that's the bulk of players Blizzard used to fund the game on.
The difference is that if you make a content that lasts 1/2 months and it's good, people will come back when new stuff is released. Now what's happening is that content was dragged out to the extreme, people left and have zero will of returning because at this point they know what the game is about. It's better to take 2 months of a sub regularly than 4 months one single time and then never again.
I can actually see your point - there's a bunch of actually compelling content that's dragged out by faster/easier stuff that takes less to do for better rewards so this content is left behind my most players. It's exactly what happened with Raiding as a whole when M+ was implemented.
One thing i fully agree with you: open world/casual progression should be a longer road. But it also has to bring additional rewards with it to keep people playing.
You tried, and you failed. What have you learned? That's better not to try at all.
Ya I think ppl quitting after 1 month anyway is a dif convo. I was just talking about the balance of activities. I know the 3-4 months gearing cycle works for me personally as an m+ player and was curious why it's not a similar cycle for casuals too
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So your argument is still that something being optional is factored into whether something is difficulty? And i touched a nerve and you're crying that giving up drinking is actually not optional and that's why it is difficult? Well I can attest from multiple alcoholics in my life that giving up drinking is in fact optional
LFR exists to justify the time and resources devoted to creating raid content. That's it. The bean counters basically told Blizzard to find a way to get more players engaging with raid content or else to cut back on it in favor of content that more players engage with. It's all about numbers.
And in WoD when Blizzard tried to nix the tier gear from LFR, and participation in it tanked, they did a quick about face and put tier back in.
So long as X amount of people engage with LFR, the bean counters will be happy. If LFR dies, so does raid content as a whole.
Yeah I know, but its still a shallow and rather bad experience overall for the playerbase. There shouldnt be a question about wether or not you clear it with ease with a random 25 man raid. it should be VERY easy.
And yeah I know, its already easy, but not easy enough. If the insist of having it random grouped with others, it gotta be beyond easy.
It should leave a positive taste in ppls mouth doing it. Hunger for more of it. As it is now, its done once while crying.
Pretty sure ppl would not have bought as many boosts if they had to do it illegally. It was very tempting for example to go buy a hc Sylvanas boost on TN EU for 50k gold (yes, that cheap) instead of bothering with progress with your guild. When you have everything right in front of you and there are NO downsides, not even potential ones, no risks, why not do it. Buying illegally would be a risk and at least some would be deterred.
And tbh when blizz introduced that they also started designing limited time rewards for raids that you wouldn't be able to farm later even with 1% drop chance. So you feel tempted to do it just for that. Started with Garrosh heirlooms (that was the big boom) and continued with mounts for end hc raid. After Garrosh, ppl were selling boosts for everything, remember how ppl were buying boosts for just doing a CM even untimed for that one piece of loot in wod?
WoW need to fundamentally change from it's current model for that to work. I know a 15 is roughly on par with a heroic raiding and vastly over rewarding for its difficulty but there are still layers of difficulty in the game.
There is a reason why 11-14 keys are such a miserable experience and the ease of gearing plays into that.
I mean its already dead... tier lured in raiders for a few weeks but the place was abandoned quick.
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True but if we are to get rid of gear progression we really need to have a two tier difficulty system. One for narrative and one for progression play.
Biggest issue with LFR is that after a few weeks it's either all pretty weak players or someone's 4th alt. Early on in this tier, it was actually really fast (especially on Tuesdays) because better players had a reason to do it.
I recall back in WoD when they added valor and only let it drop from LFR and mythic dungeons (to coerce better players to do it). I hated it at the time as a raider but it surely made the experience better for people who enjoy LFR.
Hard to find a solution to this. This tier seemed like the best but you can't really ask players to do it forever.