Open the dungeon finder, click on the Raid finder icon, select the boss you want to kill and kill it, stop asking for blizzard to nerf the game because you're bad, sick
Open the dungeon finder, click on the Raid finder icon, select the boss you want to kill and kill it, stop asking for blizzard to nerf the game because you're bad, sick
Yeah it's something I thought of years ago- when Blizzard started making bank, and they did, they could afford marketing (ugh) "Gurus" and the worst flavour of human; accountants. Suddenly the game wasn't made by gamers, it was made by metrics and bean counters. This is where we are right now, the victims of our own years of toil in the game have led us to create this beast that has studied us all in great detail and thus declares it knows what we want purely based on numbers. It's easy to see there's not a single shred of data thrown in that mix in regard to the average guild size and the average player in a raiding guild. Most friends from vanilla do M+ simply because in that narrow bandwidth of gameplay you are far more likely to play with friends (of what few are left) and not have to be at the mercy of noobs because try as you may, you don't get to spend time teaching them and they don't care to listen because they can simply drop out and find another group instantly.
Not a very good system for an MMO.
It´s people like this individual who have brought an absurd level of toxicty over.
No, game is not fine, it is unnecesarily overcomplicated. It has nothing to do with skills. You have amazing players struggling, because it is not about being good at WoW anymore, it is about being good at managing and setting up addons to be able to avoid 1 shot mechanics that none (yes, none) can see coming by merely playing the game without mods and ultra detailed guides telling you what to do... and in occasion live.. (positioning addons, Weak Auras spotting, etc) Sorry, that is no WoW skill.. that is having nothing better to do with your time.
Try to play the raids with no prior info other than, maybe, reading (yes reading not watching) a guide. No addons or other information allowed.
Good luck, you will simply wipe for weeks and come back here in agreement. Well, on second thought, you might not, because your kind does not aknoledge, only attack behind their screen for no reason. Very damaged people...
Last edited by shise; 2022-05-25 at 07:05 AM.
I think that they should focus on positive reinforcement instead of negative. Let people complete content anti-socially. Heck even make it easier, more funds for the game.
But at the same time identify what is the foundation of the social web of the game and fortify it. Societies do that all the time, just look at how many laws there are to protect the family structure in any given country. If we identify the guild as the main social unit of WoW (and I agree that it is) what we need is to incentivize people playing in guilds without the disastrous decision of Cata to stratify guilds. Bring back OP guild traits, make completing group content while in a guild very rewarding. Use guild challenges but add rewards beyond gold there, potentially even extra loot which is the one thing everyone care about and ofc more guild cosmetics (unique pets and mounts). At the same time, punish anti-social behaviour that tries to allow people to fake group activity, i.e. boosting. Many people are OK with doing things solo because boosting is readily available and often fairly cheap (especially considering at least the US and EU regions have players with VERY different purchasing power).
And also, let people join multiple guilds. Do not make people choose between their group of friends who are hopeless at the game and their raid group.
Wow, what a scientific mind you are. Thanks Sherklock, for the most obvious analogy on MMO-C.
You do realize, that difficulty can manifest in different ways. Dark Souls is about learning patterns, having decent reaction times, and pretty good "motor skills" in terms of exact execution. Just because you don't need good reaction times and good motor skills for WoW PvE, that does not mean that it is not difficult.
If you ever were in a HoF/WF situation, you would understand better, that different skillsets go into WoW. It is not about a fight being super mechanically challenging (i.e., Dark Souls), the difficulty lies in being very consistent, while playing your class on a high level. Dark Souls would have easier tasks for the individual if 20 people needed to kill the boss at the same time, but having to perform easier tasks consistently is still difficulty in itself.
So, what are the people that dont give a fuck and go straight in, wipe 2 times and figure it out cause they couldnt be bothered watching or reading about the fight cause its an 18 year old game and nothing is new?
You do realize, Normal raid as example doesnt do enough damage to kill a character of proper item level and you can take most abilities in the face right? And after that, HC is just 1-2 added mechanics + 30% damage on the original mechanics, which 90% of the time do not 1 shot also.
Stop finding excuses about being bad at irrelevant content and play better, the dude you quoted is right.
No one wipes for weeks in retardo-content, its the same reasoning with LFR, you go in with a 229 ilvl character with the greens from the vendor, abilities hit for like 8k when you have 25k HP, and somehow you have people with 260 ilvl and 60k HP dying, yes, its the addons and the game thats the problem.
Last edited by potis; 2022-05-25 at 08:23 AM.
That smells like a classic excuse.
Do mods make the game easier than it would be without mods? Yes.
Is it literally impossible to play the game without mods? No. (impairments not withstanding, there are some people for whom mods are literally the only way to play)
And let's be real here: 90% of the work is already done simply by installing ONE mod, i.e. a boss mod like DBM or BW. The rest is just fine-tuning according to preference, with the occasional cookie-cutter WA thrown in for some specific mechanic.
There's some bad apples like Lord of Dread, Fatescribe, etc. that have mechanics that really suck big time without a WA but by and large a boss mod really is pretty much all you need even if you want to kill mythic bosses.
Being able to customize your UI to further increase performance is a thing - but it's a good thing, not a bad thing.
Anyone who claims that "addons play the game for you" or "you don't need WoW skill anymore you just need addon skill" is someone who doesn't need to be in the discussion because they very clearly aren't doing the content where this matters in the first place. You don't like mods, don't use them; I promise you it's not mods that's holding you back from getting Cutting Edge.
The game is fine, there is content for everyone. Doing very high content is all about skill. Its just that bad people are crying all the time because they are not skilled and cant get into groups. Its called frustration. Nothing to do with addons. And you have that in all aspects of life, people crying becasue they are bad in something.
This is very true. It's very alluring to be "top dog" and so many people want that. The world is filled with people who want prestige, rewards and acknowledgement by doing little to nothing. They freely want what others worked for. So they go into content they're not prepared for then complain that there are "real problems" not realize that the real problem is them.
Want a livable wage? Get a real job.
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Wasn't there a blue post a couple of weeks ago that literally said :
1) We create mechanics
2) Players create addons to beat these mechanics
3) We create MORE mechanics
4) Players create MORE addons to beat these mechanics
5) List goes on until step 20
20) Player with no addons sees the fight and thinks "WTF is this?"
Also, I find it hilarious how you believe the type of job has anything to do with having a livable wage. It's all about what country you're in.
https://www.icy-veins.com/forums/top...day-interview/
(you can find your answer if they do *or not* in there)
basically, they don't design them with mods in mind from the ground up, but they look at what mods do and did and use it to enhance the fights.
So, I have no idea what that means exactly, but to me that sounds a lot like they actually *do* design them with mods in mind because they make their encounters more difficult.
Like... "Oh, this mod adds a telegraph to this AoE attack -> we will use the idea and make it more visible on the next boss we design -> now it's easier to see and clear -> now every boss has lots of AoE circles you have to dodge and bosses are more difficult than in the past as they require way more movement"
Last edited by KrayZ33; 2022-05-25 at 12:40 PM.
Then that is your problem. Boosting should not be a solution to your problem.
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The argument is that tokens are not needed. Dailies do enough. It’s how I afford mythic raiding with weekly keys. Boosting is just not needed then, not to afford to raid and do keys at least. How is that a strawman? I don’t think you know the meaning of that word.
Last edited by Soikona; 2022-05-25 at 12:40 PM.
Don't know, I don't catch all blue posts.
Huh?Also, I find it hilarious how you believe the type of job has anything to do with having a livable wage. It's all about what country you're in.
In my opinion, they shouldn't. Nobody should ever have to download 3rd party stuff in order to play a game, especially with the amount of malware out there and how many have been "confirmed" safe but were not. The game should come equipped with every tool you need. It will be up to you to figure out which tool is the right one for the right time.
Want a livable wage? Get a real job.