my bad I misunderstood the situation.
I'm not sure I've ever found myself looking for the answer. I guess I would never know because a lot of different gear pieces provide different output gains. Weapons and trinkets are really strong pieces compared to wrists for instance.
Comparing two sims should give you two figures that you can divide for an approximate answer of the % of output gained.
Why would you be interested in this figure ? That's the real question ^^
Because the discussion at hand appeared when players started crying that a 20 ilvl difference between two identical players resulted in a 50% or more difference in output. Ion was being interviewed by preach (iirc) and stated that the data does NOT support this, and that the data very clearly shows an approximately 1% gain in output per 1ilvl gained. He went on to say the most likely difference in those 50% scenarios is player skill. This set off a LOT of players who had been hiding behind the gear gap as an excuse for their poor performance. This was made worse when MANY community members ran sims on their toons with identical loot - the only difference being what VERSION (ilvl) it was, and the results of the 20ilvl difference ranged between just over 19% and just under 21%, confirming what Ion had said. This REALLY upset some already very upset players, as they now couldnt hide behind the ilvl gap any more.
Like i said, using a sim for comparison only works in very specific scenarios, and this is one of them.
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Hearsay is using information that cannot be substantiated - this information CAN be substantiated, either by looking up the results of other peoples testing, or for an even more reliable source, do the test yourself. It can be substantiated = it is NOT hearsay.
Nothing stated so far involves an appeal to authority, his role within the company has only been brought up by YOU - no one else has used it as a reason to believe him, and he himself did not use his position within the company to support his claims. And again, if you dont trust him, and dont believe him, DO THE TEST FOR YOURSELF.
You need sources when you make a claim. You don't need sources for accepted knowledge. What you are doing is like saying that the earth is flat and then asking people to prove that it isn't, even though the method to find out for yourself as well as all of the documentation and data to say the earth isn't flat is right there in Google.
Try again buddy.
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This coming from a guy who doesn't know when he needs to cite sources for an argument. Awkward.
Why would Blizzard change the game like that? if you can't find a guild but you are still willing to play the game, they will receive compensation from you xfering to another server, or going solo and "lose" time, eventually you start playing less and less and you cancel, but until you quit you still pay your subscription, meaning Blizz still earns money, so what we see is a conflict of interest, Blizz does not change some clearly shitty part of the game because they still get your money.
This is from the Oxford Dictionary: "information received from other people which cannot be substantiated"
Like i said, not only can it be substantiated, the test and results can be replicated by you - just load up a sim, put the same gear in, and boom - same result. The information and its source CAN be substantiated, so it is NOT hearsay.
You need to stop with the flat earther "logic".
Those are examples of hearsay because they cannot be substantiated - you can literally load a sim right now and substantiate all the claims made. You could also find countless sources of other people doing the same thing. You choosing to ignore all of that, and choosing not to run the test yourself does not make all that other data hearsay. You are very confused. Its over.
Enough of this. Get on topic and stay there.
I believe designing the game around or for a tiny percentage of the playerbase would be a huge mistake. I also FIRMLY believe that is NOT the case with wow. WoW arguably has substantially MORE content for the 99% compared to the 1%, although much of the 99% feel they are "locked out" of the 1%, which has been proven false time and time again. It is proven false daily, as a player tries mythic raiding for the first time, or gets CE for the first time - those are players who were once part of the 99%, and can now say they are part of the 1%.
I did it (many many years ago) and nearly everyone i raided with for a decade did the same - they didnt START in the 1% - they worked on it and eventually got to that level through practice, patience, and perseverance. I cannot understand people who claim mythic raiding is "gated" or that they are locked out from it, when every day someone tries it for the first time, breaking through an apparently impenetrable ceiling.
I'm also curious what part of the "99%" is super upset with not having bis. Theres abt 5 or so ppl on this site that would have you believe that there's a mass exodus of players from this game, and that almost all of them are casuals who left because they can't get bis or that they are locked out of content.
I've heard claims that 50% of ppl don't do either rated pvp, m+, or normal and up raids. Of these 50%, I have to assume they are exploring, doing pet battles, transmog or mount farming, doing WQ. What % of these players actually want higher ilvl gear?
Lets be real, there are extreme opinions on both "sides" of this discussion - some who proudly proclaim themselves part of the top 0.00000000001% of players who claim anyone outside mythic raiders dont deserve any loot. And others who literally want world quests where you get 1 BiS item per flower you pick (and no, im not exaggerating, they claimed this would be a welcome change and positive for all casual players).
I think its usually best to exclude such extreme and obviously intentionally confrontational 'opinions' as it does no good for anyone involved in the discussion to give them much time.
I actually got into a rather lengthy discussion with an old raiding buddy of mine about the topic of WoW being "too hard" nowadays. I kick myself to say it... but I feel like it's true. I've seen the game change a whole lot over the years, but it has certainly gotten more and more difficult, presumably to keep up with what addons can do for you. I love a good challenge, but the difficulty of Mythic raiding has just caused burnout and fatigue for the layman's guild. Maybe there is something to be said about the most prestigious content being reserved for the most prestigious players, but I feel like the top end of Mythic is just a tad *too* tightly tuned.
I'm just here to complain, if I'm being honest
According to this site, all of them want it. There are dozens of threads of people who do non group activities calling blizzard out for being casual unfriendly and complaining because they don't get mythic level gear.
I'm playing casual right now. Maybe 3 to 5 hours a week because I still have some gold. I have absolutely no intention of raiding, no intention of gearing through 15s and I'm sitting at about 250 ilvl on three toons. I do some dailies to slowly get my rep up, I run some low mythic + to get some 260ish and I target LFR token bosses. I absolutely punish the world content and feel no envy for the guys running around with 270 ilvl I still have stuff to do because blizzard has made it so easy for casuals to do things. This game is made for the 99% in mind.
I have seen more and more people come out saying this, and it SEEMS to have started around legion. I remember SoO. I had a friends and family guild we raided with on saturdays. When flex was released, it was AMAZING - people who previously were a real anchor for the group didnt really hold us back - with a couple of exceptions, it was very easy. Each saturday we worked further and further through the raid, starting fresh each week, until we had cleared it. It was really smooth sailing - shamans was a BIT of a block, keeping us busy for nearly 2 hours, and the final couple were the same. But this was a group MOSTLY full of people with little to no raiding experience, and a few experienced players on terribly geared alts.
That same group of players started to fumble late in legion, although we did get through. They had a really hard time in BfA, and most quit - not JUST because of the difficulty, but they no longer found it FUN, but more of a chore. If those palyers were to get together, with no experience or knowledge of the fights (how it was in SoO) and try to take on any of the raids from SL on normal, I doubt they would get more than a few bosses down before the same thing happened.
It seems glaringly obvious to me that there has been a substantial increase in difficulty over the last few expansions, but im not sure what the cause is. Sure, Mythic has increased in difficulty too, but the fights are generally quite different between normal and mythic, so im not sure how its happening. I dont know anyone who is asking for HARD normal mode raids, or even harder normal mode raids - it doesnt make any sense - if you want harder normal raids, go do heroic.
Me personally not finding the raids challenging on lower difficulties does not blind me to the overall increase in difficulty - i raided with the same casual players on off nights for nearly 15 years and watched and listened to them over the last few expansions start to struggle and explain WHY they find it so challenging, but not a single one of us has been able to figure out why Blizzard would do that.
I know you are speaking about mythic, but im trying to point out its not ONLY mythic that has been impacted - if anything, its the lower difficulties that have a greater impact of the overall health of the game as it impacts a far larger section of the community. I will also say that mythic is supposed to be the hardest PvE content in the game, so there is some excuse for them making it hard. I see no logical reason for making the entry level raid difficulties so challenging for beginners though, i see NO positive outcome at all for the players, or for Blizzard.
edit: dont kick yourself - there is nothing wrong with stating your opinion that its got harder, or that you dont like the increase in difficulty. Thats totally fine.