Most likely, take a look at the DKs, weren't they OP for a fair amount of time during WotLK?
Most likely, take a look at the DKs, weren't they OP for a fair amount of time during WotLK?
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I couldn’t tell you the exact patch they were on level but I would at least say a seasons worth of time they were out of fucking control.
Resto druid was literally unplayable during this time. My memory could be bad here but I’m fairly certain there was only something like 1 resto druid who got glad that season because of how much they absolutely shit on them
when it is „broken“ and you define that as overpowered, it is by design (to hype the feature).
since all their classes are streamlined and use the builder consumer pattern, they can easily balance all stuff by changing some DB entries. thats why DH already was rather streamlined too at Legion release. will be the same with Evoker.
Also consider the new talent trees. Every other class will be populated with legacy abilities that have been balanced against each other over the years. Evokers will have to have just as many talents created all at once, so there will definitely be some OP combos that have never been player tested.
Demon Hunters were basically OP af in early Legion until they opened up M+/Raids. I expect them to do the same for Evokers, intentionally and I see this is a good thing when adding new classes to the game. It'd only piss me off if the class stayed OP af after the balancing for the 1st season.
1-3 months after release all new classes on OP side of it, then comes balancing bat but not too much just to make them better than 60% of other classes, after a year you can hope to see them being even to old classes.
But this is best time for pvp, whole feeling when everyone trying to focus and kill new class characters.
That's super weird since very few of the world's best guilds used them. In fact, the world 3rd guild used a DK which was somehow "mandatory" for you to put down. The only tank that was significantly more used than others in the first patch was paladin, and it got even worse in Throne of Thunder with many guilds opting for double paladin due to the power of cheesing mechanics with bubbles.
Not sure what the top guilds were doing, and I know for sure that Monk was hit in the face with nerf after nerf in the early days of MoP (I don't remember the specifics, slept a few times since then). But can confirm 100% that Brewmasters were *incredibly* strong in the initially released iteration.
WOTLK Launch DKs had NOTHING on WOTLK Beta DKs.
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Neither monk nor DH were "broken" when they went live in either spec, not bad but also not top of the food chain.
Only the DK was utterly broken when it was on beta, was slightly nerfed when it went live, was quickly hotfixed with some significant nerfs, but remained on the stronger side during wotlk.
So considering that I expect some middle of the road performance.
Reminder: a balanced game isn't their goal. Getting as many people as possible buying and paying subscriptions is.
Sometimes that also leads to more balance. But at other times, they deliberately leave/make things unbalanced to attract more people. A new race/class combo being the centerpiece of a buy-to-play expansion is the perfect opportunity for them to do some pandering for cash.
Wait what??? Did we play the same game??
Monks were Hella OP in MoP. Vengeance and stagger along with guard made the tanks able to handle insane stuff and that's not including the 2 90% damage reduction abilities. Healers with eminence were also rocking decent dps in ToT and the moment they gave WW Clones was the moment you'd see them near the top on most multi target fights.
DH was nerfed like 5 times after launch because of aoe
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