You imagine, but there's no way to tell the amount and even if we assume half, last I checked that would still put it at about 600k, which you'd also have to factor in how many people don't even step into m+.
Even being overly pessimistic, it's still gonna be at least a million.
"El Psy Kongroo!" Hearthstone Moderator
They should scrap wow after the next xpak and start building WoW 2.
Current wow really isn't JUST a 2004 super old game, that's an oversimplification. Each xpak changes it and modernizes it(for better or worse). However, the perception that this game is tired and old will live on as long as there isn't a number 2 after the name.
If they want a revitalization, they need to make the game seem new. There's a reason they don't just release more levels for Diablo 3 or Call of Duty, but instead create Diablo 4. They need to get rid of the dated perceptions around the game, and it will be revitalized. Most people who would come back aren't even paying attention to the actual game, just the perception that it is old and tired and bad. The game doesn't even have to be good, just new and a big IP to pop huge numbers. If it happens to also be good, all the better.
Is it really saving them that much time keeping the old engine on life support, at the cost of relevance in modern gaming. It seems like after a certain point, just updating the old stuff would kinda obviously be a bad business strategy for the future health of the IP.
Last edited by Zenfoldor; 2022-04-27 at 03:30 PM.
That is players choice. You can choose to not rush through the content.
I rush on certain toons simple cause I like to see how quickly I can do it. Does not mean I do not have toons I di not take my time with.
Currently I am in the process of unlocking dark iron dwarves so I can lvl a paladin (my 6th paladin). I am planning on lvling it through wrath doing every single quest. Taking my time to read them all again after about 5 years of not doing the zones.
So you would rather blizzard never do anything else with the blizzard IP in the mmo space? Do you think in 2035 wow is supposed to continue with its 2004 engine? Theres so much more that could be accomplished with an updated framework but propping up a zombie game hinders the mmorpg space as a whole.
Take a look at Unreal 5. Its framework allows multiple instances of content to be simultaneously added and tested. Imagine a new content faster than every 9 months.
Chronomancer Club
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Encouraging players to pace themselves lest they blow through the best gameplay leaving them stuck with stale content is how MMO's die. I mean, consider the absurdity of telling players who only want more of what you already offer that they should enjoy something new you have to come up with every patch cycle instead.
Playing it at any rate still means you arrive into an end-game that keeps you out of most of the places that. If these places where included into the end-game, through being recycled into world-quests and mythic instances, then nobody has to worry they'll depart the zones they love if they play too much.
Last edited by Iain; 2022-04-27 at 03:51 PM.
I did not say that. What I did say was that WoW2 is not going to be the draw you think it will. Players will not give up their characters from the original, all the years they spent on it, to start over completely from scratch. With WOW still making money, there is zreo point tro a WoW2 as it is likely to be a comnplete disaster.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
From its peak, wow has lost atleast 80% of its playerbase since Cata. Those players have quit their characters they spent years on already. Retaining the slow bleed with the 1-2 million~ retail subs cannot last forever, and it may be better to appeal to the millions of people that have tried wow over the years with a brand new game.
Classic wow will not be a draw for returning players after wrath is concluded by 2024. Blizzard will be forced to innovate or put wow on life support just propped up by several hundred thousand subs several years from now. The 2004 engine hinders innovation, and will eventually need to be dealt with.
Just look at overwatch 2 on twitch right now, nearly 900k viewers. People are excited over sequels.
Last edited by cityguy193; 2022-04-27 at 05:27 PM.
Chronomancer Club
Other MMOs have had sequels. Other Blizzard games have had sequels. It is a very common way to keep an IP healthy and to expand the fanbase and to make money. Many people won't jump in on a game when it is considered old. WoW is the most successful mmo. They are already creating the content, just in an old engine that is probably harder to work with and create on, than a new one would be. Why should Blizzard never make a sequel for WoW?
If the reason is that people don't want to lose their collectibles, I guess I just disagree. Collectibles are not an unsolvable or (imho) even a very important problem. Surely there will come a time when there are less people who still care about their WoW 1 collectibles, than new or ex fans who want a reset and new engine. The name WoW2 alone would guarantee a successful launch. All they would need to bring to the table would be a halfway decent game.
I understand that it is super efficient the way they can keep churning these xpaks out, but eventually marketing suffers, the product suffers, oftentimes efficiency and quality run contrary to each other's goals.
Last edited by Zenfoldor; 2022-04-27 at 06:46 PM.
I like how you only read the part of that post that you wanted to.WoW is not in the best way, and I don't think I ever disputed that but WoW is also a lot further out from the start the latest expansion than FF is. If the best that FF can do is being on par with the very end of one of the most dragged WoW expansions that doesn't say much for FF, and I even acknowledged that FF is a perfectly fine game but its resurgence last year didn't last very long. Not to take anything away from FF, but acting like it is actively "shitting on" WoW at the moment is very disingenuous. It had a lot of hype last year, absolutely.
The only one that springs to mind that did really well is EverQuest 2, and even with that they kept churning out expansions for EQ1. SOME MMOs having sequels doesn't mean all of them should have them or need them.
AchaeaKoralin - Are you still out there? | Classic Priest
You want WoW to continue as Everquest did? Is this the best hope and ambition for the health of the biggest, most profitable, and most relevant mmo IP of all time? Is WoW so valueless that it should be relegated to an irrelevant small scale profit machine that as long as it covers its own cost, should be ignored? Do you think Blizzard doesn't really know what they have with this IP? I disagree. The IP is still well known and not really rusty yet. It still has great marketing value, it just isn't being utilized...yet.
Perhaps they think the current WoW monetization scheme is the best it can do. If so, I'd venture to guess they are wrong.
Last edited by Zenfoldor; 2022-04-27 at 09:35 PM.
the engine is not the problem though
the problem is that game is just overtuned to the sky atm because fo some bizzare reason blizzard decided to cater their game only to hardcore audience who has been hardcore for past 16 years.
game is in beyond terrible state atm but that not because of engine - only because its borderline unplayable atm if you are not a nolifing tryhard.
Yeah, because Overwatch 2 actually ties player progression holdover from Overwatch 1 so people won't get upset of having to start from scratch to get the skins they lost in OW1.
With WoW, there are items that some people held over from decades ago and it is one of the few MMOs left on the market that allows older machines to play it. If they move to a new engine, everyone will have to start from scratch unless they can make "revamped updated" versions of cosmetic items, mounts, models, and even the environment, which could also take half a decade to make.
Having WoW on older machines means people won't have to buy an expensive PC just to play WoW, not to mention it's one of the only few MMOs left that's playable on a Mac. Making a WoW 2 on the Unreal Engine 5 would mean having to get fully upgraded PCs to play it and a lot of those people who can't meet those system requirements will probably not pick up WoW 2 and just go back to playing WoW 1 again.