Well "free" ish cosmetic feature (a la Transmog) but the monetization of that hasn't really paid off for shareholders. And by paid off I mean the continually record breaking Monthly Users and cash sales from the Blizzard Store specifically for cosmetics.
So why would the board (or shareholders) invest resources into player housing then? Why wouldn't they invest more on systems that they KNOW players want. More raids, more dungeons (without repetition), larger game zones?
For everyone that really REALLY wants player housing, the best way to make that happen is for you to literally BUY shares in Activision-Blizzard to the point where they have to listen to you. Then bring it up.
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OP you do not understand what Ion said. The issue is not about having player housing in x location. The issue is that as feature it has a cost. This cost is multiple years work and at the expense of other features. If you have read so far and understood this, I can translate for you this "dev/product manager" speech in normal human terms: it is too expensive, don't hold your breath, it is unlikely to be ever done.
Source? Evidence?
The real question then is WHY? Why haven't they added it unless there was a reason. Maybe it's a code base issue since they made changes in Cata. Maybe it's a resource issue, the teams are already working on other stuff and to do player housing means taking folks away from those teams or training up a new team which again could be a resource issue. Or maybe the Devs don't want another clone of FFXIV/WildStar/Rift/<Insert MMO here>, they want to focus on other aspects because they see that player housing is already done well in other places and don't want to challenge the existing market (or spend resources to compete in that market).
Just look at the MOBA space, League and DoTA are doing exceptionally well. Blizzard took too long with Heroes and now Heroes has less development priority. Maybe if Blizzard got Heroes up sooner it would have been better placed to compete with League and DotA.
Similarly, player housing could be a struggle to play catch-up with other MMOs that have it already. So why pursue that path instead of going after something new? Something that puts WoW apart from FFXIV/WildStar/Rift/<insert mmo here>.
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Who is telling you housing grows a game? And I didn't imply it. I was pointing out how moronic your argument was to think a single feature would save a game if everything else wasn't that great.
They don't have anything else? Have you played any of the games? LoL. The fact of the matter is litterally every game and there mother is doing housing now because they realized alot of people enjoy it.
Genshin has made billions of dollars of their gacha. Do you really think they needed housing? No.
Wow is a healthy game? So they don't need housing? And yet you have the Blizzard devs say they are looking into it and want to do it right? So are they revealing Wow isn't doing so great or is this just a bunch of nonsense that you are spouting?
There are a lot of issues with player housing, it's a massive commitment to be frank. If it exists in the open world then it stops blizz from ever developing those areas, if it's instanced it feels a bit like a cop out.
Is there any mmo games that have decent player housing? What did it add to the game? Did it improve anything or was it just a side project?
I think the safest version is just giving players their own pocket dimension that they can put items it. Let players unlock zone pallets for their dimension after finishing the corresponding loremaster achievement.
You can make it as big or small as you want because it is its own instance and doesn't affect anyone.
They have to add buildings whenever a new feature is added and you may notice that huge swathes of Orgrimmar (atop the cliffs) are entirely empty. Stormwind is filled with empty buildings and the farmlands attached to the city could easily see additions. An old world revamp, though not really related to the discussion at hand, is now one of the most desired things by the community so that most of the gamespace isn't just dead. Cata may not have been super well received but compare Cata's reception to BfA and Shadowlands and it's adored by comparison. The real argument is over what you would personally want them investing effort into. I want it in player housing, you don't; those are two equal subjective opinions.
I chose to respond to you because, while I don't think your argument holds much weight personally, you seem to actually be engaging the discussion not just spouting "Nuh-uhs" and I can appreciate that style of argument. So kudos despite us not agreeing.
One day I look forward to seeing full grown adults realize that their averse reactions to levity and positive/contemplative expressions of emotion are a cry for therapy.
Funny, I'd argue being a customer gives you even more of a right to criticize. And probably much more knowledge to do so than someone who isn't or hasn't been for a long time.
Personally I think WoW has become an increasingly poor value over the years, but it just simply doesn't have any competent competition. So the sub fee is just the ticket to ride. Sure, you could argue that kind of monopoly gives them the ability to charge whatever they want, I suppose. But I think there's also a good argument to just look at the number of patches, dungeons, and raids released today compared to years ago to realize they're providing less and less while charging the same. I think that's worthy of critique.
Also, this thread specifically is a discussion about more casual content (Player Housing) - I honestly think there's been even less meaningful content for those players in recent years. Not that there's none at all, but it's mostly just long grinds of things like World Quests to unlock cosmetics. I don't personally care about Housing that much, but I find it rather pathetic for them to claim we'd have to give up a raid tier to get a feature like that.
Instead we're getting to pay $50 for them to fix core aspects of the game (Classes/Talents, Professions, and UI), when I'd argue those being decent should be the absolute minimum expectation for a game we pay $180 a year to play.
Last edited by Teekey; 2022-04-25 at 05:32 AM.
Alas, Garrison was a good example of mishandling the content of player housing. It is meant to be an optional side feature, not the main hub of an expansion, nor to be written off in the story as a donation once another expansion is launched. The system, and designs, that the Garrison utilized, are some of the more popular things that had a chance to become something that it wasn't used for. We went from a small farm to a village Garrison, now we need to adjust the dial to that of a house with some surrounding land, and the biggest challenge is the ability to alter and edit our surroundings instead of a static build.
I will always bet my missing soul that one of the main issues, as they declared it needed expansion long development, is that their engine does not have the function to offer a player the ability to collect, apply, and modify their surroundings with various items. The rest they have a glorious hand on. With the current system, we could literally have housing in any zone if they wanted, but what is holding them back is most likely the option of making it completely yours. Placement, replacement, and scaling of items - interactive abilities. We have everything else functioning. A phasing system that, after some harsh testing (*cough* WoD release *cough*) has proven to be able to offer people layered locations of phasing instead of complete zones, we have an interactive farm system which was introduced in Mists of Pandaria, and reused in WoD, and we know they have a brilliant art team who has made glorious structure models and could make new ones fitting to be applied for housing but such goals are with Shadowlands, just thrown to the side.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
the customer is most of the time not right, if you continue to play a game you say you are not happy with then you have lost the right to complain, everything is just a persons opinion if you think you dont get value for money or if you think things in the game need fixed, its blizzards game and they are the ones that know whats best for the game.
WoW is an old game, its not going to get any better no matter what they do, they also know that and are not going to spend more money on a game thats in decline.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
The world "feeling full" comes from giving players a reason to exist in the game at all.
Player housing would be nothing more than cosmetic, and would require you to do things in the real world to progress the options available to you.
Garrisons were a failure both to the player housing community and to those wanting to keep the world full because Blizzard decided that the Garrisons needed to have a purpose to them. They decided that giving them a purpose was SO important that they scrapped all of the cool customization options that they were planning in favor of baking in only useful additions. The thing ended up so useful that there was no reason to go out and do things in the world.
That's now what anybody wanted. What we wanted was an entirely optional area that you could spend resources and decorate if you chose to, but one that wouldn't provide any actual in game power or purpose. It would literally just look cool. That's still important to many people.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
I really enjoyed player housing in Runescape, which I think was introduced very near to when WoW launched in 2004, but just to say that's what I normally have in mind when I think of player housing. And before the "well just go play Runescape" rebuttals, there's definitely times I do think about it, so you aren't original if you think the idea to play the other game is your bright idea, however the reason I don't is because most everything else WoW is more enjoyable. but just because I already enjoy WoW more than Runescape without WoW player housing doesn't mean I don't want improvements to WoW that will help me enjoy it even more.
My ideas for player housing include:
Rooms that facilitate and show off your crafting professions.
Rooms that show off your other various collections
A portal room that has unique portals you can open with quests to some of the far corners of Azeroth.
Minigame room could be fun
The idea isn't that you would spend a lot of time there, but it is somewhere you can visit to see your collection and do your crafting, but would encourage more world exploration as certain quests & achieves would be how you unlock features of your collection. And it's a place that's uniquely you.
They don't need to include it all at once. It can be very minimal to start with and each expansion can include upgrades to it, as it would survive expansions. It would also be tied to the player, not the character, so I wouldn't need to build 50 houses. I can see the argument for one house per server or per faction, though I still feel the unlocks would be account wide and wouldn't mind one house for the player/account.
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There's no way they could tie it to "slot #17" in the capital. Too many players. It would be instanced. Though I can see an argument for a "house area" and you could pick which 'house' was yours, and when you get there it would be like the garden or garrison, so many players could be in the same plot.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Cool, that wasn't my point at all.
I never said anything about their feedback, I said they were slow to do things. They've gone back and forth about the idea for player housing for years. Now they've concretely said they want to do it, but they still want to take their time.
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Because I've played other MMOs with housing, and I've seen and asked people what they do. Most people were chatting about specific housing items, where to find them, how to make certain stuff, etc. People would advertise in towns or the housing chat for RP at times, but it wasn't what most people were talking about.
I'm not talking about me and my time personally. The fact is while RP absolutely does happen in housing systens, it isn't the main focus for most people in those games. Most people enjoy decorating their houses/plots and hanging out with other people.
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Housing is instanced in MMOs. It usually comes in one of three ways.
1. It is an instanced location you take a boat/teleport to. It's an island or space of land that is your own to do what you want. Imagine going into an island expedition by yourself, but you can decorate it and there are no enemies. No one else occupies that space, but you could invite other people there.
2. There are houses around the world with separate phasing, like garrisons. They all exist in the same space, but uou phase into your instance when you get close to it.
3. There is a house or housing district in a city, with lots of houses. You cant change the outside usually, but if you can it appears a certain way for you and no one else. The inside is where all the decorating happens, which is instanced.
In all 3 scenarios, you would still have your plot/house in the same spot, even if you transferred servers. And, any multitudes of people could own the same house or plot.
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
btw: Spires of Arak = Arakkoa.
So you have literally NOTHING to support your claim other than "because i asked some people", and yet use words like "FACT". There is absolutely no reality where you asked "most people" what they enjoy, what they do. At most you MAYBE asked a few people who are already your friends (suggesting similar personalities and interests) and then made the gigantic leap from a few people, to literally millions of people. So ridiculous.