I’m not even arguing if flying is good or bad; I actually don’t mind it being in the game at all.
I’m saying that putting both flying and dragon riding into the game at the same time makes one of those options far less appealing to most people. Yes, it’s a choice to dragon ride, but it’s far less likely that I’ll give it the chance it deserves.
I just don’t think it’s a good design choice, you’re free to disagree. It would just be nice if people could respect the opposite POV without thinking they’re selfish assholes that want to ruin the game for others. We don’t, we generally just think it’s a better experience. I think Elden Ring is a prime example of players appreciating this type of design, no?
I'm not here to play with thought-terminating clichés, I'm talking about reality. Stop trying to make it sound more profound than it really is; don't piss on my head and tell me it's raining.
If not offered to ability to fly, most players will still pick anti-daze equipment or rely on tank spec's anti-daze mechanic and run right through several packs of mobs, all of which will de-aggro on the way to their destination, practically zero difference to flying there.
And yes, if flying exists and is accessible by players, an anti-flyer has more options than a pro-flyer does when flying isn't accessible by players. You not being able to control yourself and feeling like you're at a disadvantage because you'll arrive at an instance portal or your next WQ 1 minute later than somebody flying is nobody else's problem but your own. You just want to control people and hide behind "for the greater good of the game" to enforce your will on others and feel validated in doing so.
It's not about self-control. I'd just like to see WoW being a game where flying doesn't exist. Yes, that includes no one else being able to fly.
And this is a fan forum, I'm not demanding anything. I'm just supporting the devs opinion against flying. If there's less flying, cool. If not, oh well, can't do anything about it.
And please, spare me the "you're selfish" talk. I'm discussing a game and the way I'd prefer it to be, not real life situations.
Simple: you lock flying away behind pathfinder (reach level cap, get new reps to revered, finish the zone stories, explore the zones in full, etc.) as always (except pathfinder isn't delayed until 10.1 or 10.2), give people Dragon Riding to start with (which they are) , make Dragon Riding quicker than max speed flying, even by 10%, which they seem like they might, and people will still try Dragon Riding over regular flying. The difference is that now the people that spend 9 months farming Zereth Mortis for the newest reskin flying mount actually feel like they get to use it as well without being locked to the ground.
I'm guessing you're not a fan of any games with cheat codes then. Other people playing differently than you, ruins the game for you? Everyone must be forced to your preference or else you're unhappy?
It reminds me of those people who got mad at Rockstar for including cheat codes in Grand Theft Auto because they were unable to control themselves and enjoy the game without cheating. Like, I'm sorry you lack self-control, but don't ask developers to restrict the rest of us so you don't have to live with the knowledge that other people play the game differently.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
nope what is bizzare is that in expansion which main selling point is dragons and flying real flying will be timegating and we will be gliding on our pimped out dragons.
like who thought this as a good marketing idea ?
this hapepns when companies focus on being woke and makingartificial woke positions instead designing game .
We're in agreement then. I've never thought regular flying should be in from the start, but Blizzard's word on regular flying in the new zones so far is that it just doesn't exist and isn't planned. Period.
I've always liked Pathfinder in that it gets you to at least experience the zones before you get to fly within them. I just don't like how they added pathfinder at minimum a single content patch, usually two (several months to a year+) after expansion release.
And now the implication seems to be that Dragon Riding in the new zones supercedes and replaces oldschool flying entirely for those zones. Which kind of sucks when you don't want to be forced to fly on one of four dragon shapes.
I mean, that's a single player game. I used to use cheats when I was little for Vice City and San Andreas. When I played GTAV I knew cheats existed but didn't use them. My preferences for playing games changed.
But seriously though, why do pro-flying people have the need to personally attack people who don't want flying. You're acting like flying not existing in the game is some life threatening situation.
Exactly, except without the sarcasm... and danger should be replaced with time wasting... it's not dangerous just annoying to kill swaths of enemies for no gain and no loot... let me do my chores and move on. What's worse is killing those swaths of enemies to get there... then getting a quest to kill the same things and having to wait for respawns. Respect players time or expect them to find more efficient means of playing the game.
I totally agree that flying should more or less immediately be available the moment you complete most world content, excluding pointless rep grinds. My cynical side believes that the waiting is for nothing more than metrics and it serves very little towards game-play.
This is where I'm okay with choice; I think it's absolutely fine and fun after you've experienced content the way it is intended to be experienced first.
Same. I get the argument that you want people to experience the zones and I think that's the bare minimum that a player should have to do, rather than being able to take off and ignore it right away at the start of an expansion.
But I don't think there is much of that same value in having people walk that same ground for months on their way to the next world quest objective. I doubt most people take in the scenery at that point. I know you didn't make that argument- just my take on that particular matter.
That is what I am talking about when I say that you misunderstand the argument. It is not thought terminating cliches or whatever. You are arguing things that are not pertinent to the discussion.
People that are anti-flying want to see a entire WoW that is designed with such philosophy in mind. Because whether you like it or not, flying hinders game design space more than it opens up. There is only so many times you can put something in a far off cliff and make that interesting. Another glaring problem is that flying is removing gameplay from the game, clicking a button, pressing space and pointing to a general direction while you go grab a drink is not compelling gameplay.
You act like having more choice makes the game better, but that is not true. WoW would not be better if you suddenly had the choice to skip dungeons and head straight to the loot. GW2 would be a objectively worst game if they added flying like in WoW as an option. You want to boil this down to choice, but choice does not make a game better. What makes a game better is a tighter experience, sometimes choice can be part of that. But not always.
And you are choosing to ignore this to make your flawed argument and missing the bigger point from that crowd: Flying limits game design and trivializes travel.
What you are basically doing is building a argument bunker with points that are not adressing the crux of the discussion. And then you refuse to step out of it when people call you out on it. Like me and other posters in this thread, saying that they are wrong and being incredibly agressive while doing that. You are literally refsuing to engage in any type of discussion that is not on your exact terms and forcing people to do that. Yes, the discussion is bigger than choice. It always was and everybody knows it. Your refusal to acknowledge that is silly.
I do not mind that much flying in the game, that being said, if done well, I do believe Dragonriding can be superior to it in every possible way.
This is, at the end of the day, a game. Adding gameplay to flying IMHO is a good idea and a better compromise than pathfinder. It makes exploration a more active activity and still lets you fly.
Whats not to love?
I don't want solutions. I want to be mad. - PoorlyDrawnlines
We're not even at "but it's only alpha" stage yet. I want to at least try it out before talking smack about it