Some people can´t play hours every day. So spending, literally, hours on transportation, being dazed, killing useless mobs, etc, is not a good way to actually have a player base.
That is the core real issue with no flying allowed.
I do see your point, and my 15 years old ago version of me agrees. Today´s version disagrees. The difference? being able to play 10 hours a week today vs being able to play 40+ 15 years ago.
I don't trust blizzard to make dragonriding fun. From the clip we saw it doesn't look any different from normal flying.
Only one lame dragon mount all the time really does suck.
And I've never understood the anti-options mindset. Nobody is preventing you from using only ground mounts. More power to you.
As far as flying goes, I personally wouldn't mind if it went away *if* Blizz stopped with the insanely stupid unclimbable wall, maze, densely mob-packed designs. I know at least part of the desire for flying is because of the sheer frustration of seeing a mob or node that is out of reach just a few feet away, or having to travel consistently from A to B to C to D to E instead of A to E directly (usually fighting all the way anymore). Again, if you like the hassle, more power to you...but why be against the option?
Alternatively, Blizz *could* do what they used to do...finish building all the environments to account for flying and actually design the game to account for flying. Even more interesting, Blizz *could* actually embrace and enhance flying to include fighting on mounts, etc.
Dragon Riding isn't remotely an evolution of flying...it's ground mounts with gliders attached for the most part. It continues to support the Blizz laziness of smaller zones, with insanely stupid unclimbable walls, maze designs, and probably densely mob-packed...all to provide the illusion of content, but which most players will recognize as a meaningless grind just to do simple things.
The part of the game where you run by everything to get to what you want anyway?
Just because you lack the self-control to play the game in a way that's enjoyable for you, do you and your kind want to remove something from everyone else?
Yea that makes sense. Real big brain play here gentlemen.
the fact I can't free fly ruins the all-new content for me - see how selfish that sounds? at least with flying, you have the choice without I have no way of enjoying that part of the game. I'm hoping Dragonflight turns into a decent compromise since they have failed to make flying part of the game.
its not factual at all; me on a flying mount has zero impact on your gameplay other than a lack of discipline to not fly also, and do something you don't enjoy in-game. I don't enjoy M+ so don't run it, does it hurt my character yep... even cost me a raid spot a while back but oh well I don't like it. Heck, if it was my sole decision would remove it. But its not and others enjoy it so let it be.
Again I hope dragon flight keeps flying fun, and makes it part of gameplay. I've long said they should add flying mobs, and ground mobs that could pull you out of the sky, as well as limiting height with fatigue like swimming if you got too high. The world is so much larger,fun and relaxing in the air.
Member: Dragon Flight Alpha Club, Member since 7/20/22
That's weird. From what I understand, you van still fly in every other continent. So flying mounts can still fly. Just not on the Dragon Isles.
If you have flying, you have an option not to fly. You might not be willing to take it because your principles die at the fork in the road between convenience, but you can.
If flying is not possible, what option does somebody who does want to fly have?
Exactly. Anti-flyers are supremely egotistical.
Same goes for you.
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Yeah, walking past that same log in the road on your way from world quest #12 to world quest #13 for the millionth time that month is so profound.. so.. immersive. I even gave that log a name. Top worldbuilding.
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Meanwhile in reality land, when not offered flying, most people opt to put on the "no-daze" mount equipment or go into their tank spec so they can mindlessly run through packs of mobs to their destination.
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This. No WoW zone has really made me go "WOW!" since Warlords of Draenor and Shadowmoon Valley. Especially since the newer zones look like uprezzed/merged versions of zones we've already seen.
It does.
You're not actually at a notable disadvantage by not flying except maybe if you're a herbalist lol.
Somebody isn't going to majorly ahead of you in terms of character progression just because they fly to a world quest or a raid portal and you run- nay, even /walk there.
I feel the same way I do about this as an Elden Ring easy mode; you can agree or disagree, but it’s not like I’m the only one that feels this way.
The point is, we want different things, and saying ‘oh let’s just put everything into the game’ goes directly against what literally millions of us want in a video game.
It has literally nothing to do with self control, the game is just less enjoyable for me when it’s designed this way.
Frankly, the people putting us into the group of selfish and egotistical are being exceptionally ignorant to what we consider the problem to be.
Not sure what you’re trying to say here? Why would I not use any of that stuff? If the game offers it I’m going to use it. Just like flying.
I could not use it, but why would I? I feel like I’ve missed what you’re saying here.
Look, I just don’t think always having unlimited choice is always good; there’s a time and place for it. How is that not reasonable?
Last edited by DechCJC; 2022-04-26 at 02:04 PM.
This sounds like cognitive dissonance to me. If flying is bad because it removes danger, then so is the ability to no-daze run through and ignore entire packs on the way to your destination. There is little practical difference, and no, seeing your hp go down by 20% on your way does not suddenly make it more dangerous than flying over it.