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  1. #21
    In game hearthstone kinda like how triple triad works in ffxiv. Start out with a base set then get better cards from defeating npcs.
    DRAGONFLIGHT BETA CLUB

  2. #22
    Legendary! Lord Pebbleton's Avatar
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    Witcher III's Gwent was perfection for me. A minigame with tactics, great music, completely optional (but built upon itself if you cared to build a deck) and super fun with the right builds. It took some time to get into it, but I still miss it to this day.

    I also do not hate Machine Strike (or whatever it is called in Horizon Forbidden West, playing in Russian so maybe it doesn't translate as that), but it feels so mechanical. Like you meet people out in the open screaming they want to play and then you get different board/comp choices. Feels more like a list to check off, while Gwent felt like a natural part of the world of the Witcher. Screw dwarven dices though.

    So I guess I'd like something like that

  3. #23
    Warfronts and Island Expeditions are minigames. They're compartmentalised additions that do not interact with the rest of the game.

    The problem is that they're huge resource-sinks that also have to be maintained.

    It would be more than welcome if the core game had enough substance, but in BFA it seemed that these ideas only burdened the rest of the game and were at least partially responsible for the content droughts back then.
    Last edited by Iain; 2022-05-28 at 06:46 AM.

  4. #24
    Quote Originally Posted by Bladesyphon View Post
    ...WoW DOES have areas where you do just that? There's an entire quest line in Mists of Pandaria where you play as the SI:7 agent Amber and shoot Hozen through her sniper rifle. The thing is - no one liked that, they thought it was dumb and stupid, so Blizzard stopped doing stuff like that. They could easily add a shooting gallery into the game that uses the same system the SI:7 scenario in Pandaria does rather than the shooting gallery we have in the Darkmoon Faire right now, but just like the shooting gallery in XIV - it would just involve you clicking on things on the screen.

    Contrary to what people on this forum seem to think - Blizzard DOES in fact listen to the playerbase, usually too often, which leads to the cool stuff you're talking about only being used once, and then never again, because of negative feedback to it.

    This is coming days late --- but its not the same thing because context matters. Also, WoW's engine for it is atrocious. Its slow and delayed, exactly what you would expect.

    In FF14, its presented in the way that the troll's shooting gallery is presented -- targets immediately pop up, and you try to shoot them. Same as their Air Force One ride, which has targets to shoot while you move on a roller coaster --- The Si:7 quests aren't just hampered by the engine, but also by being story content that doesn't let you progress through the story quickly enough. I also believe that the WoW one requires you to find them with your mouse, and still the correct action number button. FF14 controls is just FPS --- aim mouse, click mouse button.

    Had they made this a darkmoon faire optional mini-game, you would most likely see a different response to it as it no longer is a nuisance to your progression.
    Quote Originally Posted by Zaelthon
    do i wanting my cat come the expansion due to signifying a reroll fresh scratch the night elf mage?

  5. #25
    Pit Lord shade3891's Avatar
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    I miss the peggle addon

  6. #26
    Personally i`d just make the Darkmoon faire permanent and expand upon it greatly.
    Have a colosseum for PvP, an area for Hearthstone matches, a vast arena for pet battles and so on.
    But above all create it with a focus on letting people spectate without needing to participate.

    Imagine how cool a pet battle tournament might be if they put in effort to supporting the gameplay,
    or introduce actual hearthstone cards obtainable through questlines, riddle solving, exploration and professions etc.

    Add it all together to create a non gear progressed system of gameplay.

  7. #27
    A functioning, simplified version of autochess. Kinda what SL's Mission table wanted to be but failed miserably.

  8. #28
    I like to see a Minigame where you can develope a Filter for LFG Tool, where u can filter for something like "Just show me groups with a free Tank slot" or "Im a Healdruid, just show me DPS Player who are looking for a Heal with X Rating and X Eexperience." that would be fun.

  9. #29
    I want a minigame that lets me throw voodoo dolls of the wow-development team into a blender.
    If you are offended by something i said, im probably at least 45% sorry about it and there is a 3% Chance it was not on purpose!

    Blizzard, getting away with murder since at least 2019.

  10. #30
    Honestly, I feel like a huge number of mini-games only worsen the game as a whole, so I don't welcome it.

  11. #31
    Brewmaster SunspotAnims's Avatar
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    Gotta love how many people interpret "what would be a fun minigame?" as "what's the most whimsical way to air your irrelevant grievances?" Great crowd.

    On topic: A hidden object game. Since maybe MoP or WoD the level of detail in small spaces has become so high that you could reasonably tie gameplay to the process of looking for specific props in a crowded scene. An NPC gives you a quest to retrieve a list of items from the market, and the market in question is a small yet elaborately decorated space of little details and interactables and vignettes. It's calm, low-stakes gameplay of just visually exploring the environment to find specific things.

  12. #32
    Something like the duty roulette in FF14 where you can queue up to random dungeons and raids and earn a currency that lets you but some of the best gear in the game over a long period of time.

  13. #33
    I would like to see mini games where they have dungeon/quest/raid bosses that you fight solo with scaled down versions of their abilities so that players can interact with the dungeon and get a feel for what the boss actually does. Then rotate through 5 or 6 of these every week. The list of potential bosses would be endless. And if you played through all 5 say a week you would have a vendor in one of the major cities either horde or alliance that would have a xmog vendor that would provide xmogs.

    - - - Updated - - -

    Although not a minigame per se but I would love to see more world caves where you clear to the back of the cave and there maybe a miniboss for that zone or a treasure box. They could make these caves in any zone, match the theme to the zone, the dungeon or the raid in that zone and then make the zone a maze, a straight shot to end or a discovery type cave where there are small off shoot cave tunnels to explore. Then after you completed so many of these you could get the title Spelunker (or however you spell it)!

  14. #34
    Quote Originally Posted by SunspotAnims View Post
    On topic: A hidden object game. Since maybe MoP or WoD the level of detail in small spaces has become so high that you could reasonably tie gameplay to the process of looking for specific props in a crowded scene. An NPC gives you a quest to retrieve a list of items from the market, and the market in question is a small yet elaborately decorated space of little details and interactables and vignettes. It's calm, low-stakes gameplay of just visually exploring the environment to find specific things.
    That's called herbalism with high ground clutter!

  15. #35
    As long as professions are in such a miserable state I don't want to hear any talk of mini-games.

  16. #36
    Jump puzzle count?

  17. #37
    Quote Originally Posted by Corydon View Post
    Never heard about correspondence chess but since you mentioned it I recall a time long, long ago... Before email was a thing readily available... When there were computer games but everything was offline...
    A friend would send me his savegame on a diskette by mail (you know, envelopes and stamps and such) which I then had to load into my game and then do my turn. And then I saved the game file to diskette and sent it back to him by snail mail...

    I don't recall the name of the game sadly, but it was a turn based strategy game and one session took months for us to finish.
    The early civilization games had such a Multiplayer option. Up to Civ4, I think. Play via E-Mail.

  18. #38
    Legendary! Ealyssa's Avatar
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    Quote Originally Posted by saixilein View Post
    I like to see a Minigame where you can develope a Filter for LFG Tool, where u can filter for something like "Just show me groups with a free Tank slot" or "Im a Healdruid, just show me DPS Player who are looking for a Heal with X Rating and X Eexperience." that would be fun.
    I’m not really sure to understand what you asked for. But try this : https://www.curseforge.com/wow/addon...-groups-filter
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  19. #39
    WoW literally is a game, with its own objectives and goals. If you don't like the game itself then stop logging in so it gets fixed.

  20. #40
    Quote Originally Posted by OrangeJuice View Post
    WoW literally is a game, with its own objectives and goals. If you don't like the game itself then stop logging in so it gets fixed.
    Playerbase gets smaller every year and game get worse every year... so what?

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