That's still a glorified Druid form. I'd much prefer an actual, fully-assed implementation.
I believe it will on the visage form, but not the dragon form, as it is most likely treated as a shapeshift.
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It's like druids, guys. Don't set high expectations or you'll be disappointed.
Why wouldn't it be possible. It very much is possible. It's just another race. Blizzard, rig it you lazy fucks.
Rigging isn't the issue, since they've said that shoulders and belts will probably be visible... Which is the only pieces tied to rigging.
Those are the easy ones to fix. Since it's basically just adding a point at their waist or shoulder where the model attaches itself to and that point has some positional values and scaling to make it fit properly and voila... it works for all those models retroactively. Though there are some texture only belts, which I don't think will work.
All the other pieces are the tricky ones, that only relying on texture. The model is so drastically different that the same texture won't work on it's UV mapping.
Same as druid forms that also have such a drastic difference in model in respect to texture mapping.
Last edited by Kumorii; 2022-05-03 at 03:24 PM.
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Absolutely. I see no reason why the draconic model couldn't wear full armor other than perhaps boots and a cloak, which would look bad and have clipping issues respectively. That's one solution.
The other solution is to allow players to stay in humanish form all the time, only transforming briefly when they use abilities requiring draconic form.
I'd be fine with either. I'm not fine with being stuck in draconic form without armor.
Last edited by Schizoide; 2022-05-03 at 03:44 PM.
If the draconic form can't display traditional armor, at the very least I hope they continue to get new armor pieces added via the barbershop, or that their tier sets display additional armor on their draconic form like this thread suggests. I think that'd be an excellent compromise, honestly! They could get really creative with that, though it'd potentially make expanding dracthyr to other classes down the line even more of a challenge, because they'd be pressured to adapt other class's tier sets to the race as well.
Would be kinda silly to make a unique tier set for a class that will only ever fight in dragon form,and then not allow them to wear that armour in dragonform.
The comparison with druids doesn't work as half of the druid class plays in humanoid form. Not allowing evoker tier to be used in dragonform essentially means that the armour appearance is useless
Texture reasons. All other races share similar if not identical UV mapping layout so every texture can be reused on every model without creating a new texture.
Dracthyr, with it's wings, drastically changes the UV mapping so the previous textures won't work. So to make all previous armor pieces work for Dracthyr, they have to remake every single texture out there.
Shoulders, waists and even boots (though the bottom part has to be cut off like previous animal races) will work. If they have a 3d model to them. Texture only boots probably won't work and neither will waists. Depends on how they solved those on previous races though... Wrists should work too if it's solved for waists I imagine.
Last edited by Kumorii; 2022-05-03 at 04:01 PM.
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If you take away the wings and the long arms, they basically look like standing upright raptors with horns.
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Previous new races uses the same Texture mapping as previous races. The differences that are there are minor so you can work around it... Dracthyr is vastly different that I find it very hard to do without compromising texture resolution in certain parts, mostly wings, if they were to match all other parts of the model.
Last edited by Kumorii; 2022-05-03 at 05:31 PM.
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