While there was certainly something to be said for those unique legendaries, let's not pretend that system wasn't without its own share of drawbacks.
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Whether or not they make you win is irrelevant if you don't need to spend real money to acquire them.
And to be clear. It means spending less time playing the game, not waiting longer to acquire the legendary.
You don't need to use real money to acquire anything in this game
and, acquisition of things in wow sure as fuck aint winning.
anyway a 291 legendary is 15k.
Go do some callings.
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sand circle mob drops 246 weapons
most rares have 236 drops, treasure gear is 236+
with 291/265 legendaries that's not entirely impossible. He's just more efficient than you are
Yea I wasn’t trying to say the old system was perfection and flawless my dude. My guild in wotlk, for example, worked hard to get our guild healing leader the mace from ulduar and the day he gets it (no bs) dude quits the guild with burnout. It set us back weeks or more
I was just saying that when everyone is crafting 2-3 legendarys, they kinda fail to be legendary and basically just become crafted gear.
I prefer the older system just cuz it made them feel exclusive and rare, but it also only had like 1 legendary for tier total if that when, ideally, each class would have a shot at one per expansion.
Sand circle mobs spawn rate is ridiculously low. Not many chances he will drop a weapon in 6/7 hours. Probably he won’t even see one of the 3 up in 6/7 hours. And gl if he needs offhand also.
Rares have 236 but drop is not 100% and duplicates may occur quite frequently. Treasure gear is quite rare too. And then there’s trinkets. Sandsworn Gear is not even an option.
Seems VERY unlikely to me, sorry, unless there are all sort of astral combos like once every century or so.
It MAY be possible within a reset, but surely not in 6/7 hours total.
It's not "pay to win".
I'll give you an example of actual 'pay to win'. Without giving names, there used to be a game around (I think it was a korean MMO?) where you could upgrade your gear to up to +10. But going above +5 not only required a reagent that very rarely dropped from rare and very tough monsters (but you could buy it in the game shop!) but it also incurred a stacking +20% chance per level above 5 to fail to upgrade, losing all your reagents. But there was a special reagent that would neutralize the failure chance, but it was exclusive to the cash shop.
That same game also had one mount available by acquisition through the game, that you're given early on. The problem is that getting up on that mount would lock your character in a mounting animation for three whole seconds, where you couldn't move or use abilities. The dozens of mounts from the cash shop would have you mount instantly and never locked you in animations. And were faster.
That game also had the best PvP armor in the cash shop, too. For comparison, imagine the best PvP gear you could get in WoW was "quest green" quality gear, but the armor in the cash shop would be the equivalent to Gladiator gear.
That is pay to win. Having everything available in the game, able to be acquired with in-game currency or through playing the game is not "pay to win."
Full 233 from cypher 1/6 and 4 of 5 tier pieces right now from sandworn relics (join a custom grp rare farm raid), 2x 242 rings from WQ / PwP chest, 265 lego belt, 291 lego cloak, 252 trink from tbc timewalking event and i also did a +0 NW and got the sword from there at ilvl 236 and other trinket a blue one ilvl 236 from WQ, arms warrior.
but yeah, i spent about 2 hours today getting another 2 pieces of tier set gear rare farming in ZM for sandworn relics, glad im done with that farm now
Made enough gold to fund next expansion through legendaries. As a crafter they seemed to be a success to me.
Never underestimate the unknown, or some shit. *shrugs i unno*
i got my fresh survival hunter to 257 in literaly 10 hours played on max level . and from there its only mythic 15-17 with my guild. could be even faster but i wanted to be ready for 15s so i dont slow them down and its my 13th max level alt so i dont care about it . only thing its missing atm is 4 set (because farming those relics is limited daily) and decent weapon (have 246 one from dune rares)
just because some people dont know how to play efficiently it doesnt mean its not possible
Last edited by kamuimac; 2022-06-17 at 06:47 AM.
No, the bad legendaries were, as the name suggests, bad. So bad that people actually started leveling the *same* character from scratch to have another chance at an actual good legendary.
I was really excited and happy when my heroic leap finally had 3 charges. That really boosted my damage (and FUN)
It might have been fun and exciting for casuals, but for anyone who did actual hard content it sure wasn't.
Non ti fidar di me se il cuor ti manca.
The thing is, the most difficult part of gearing alts is getting groups. If you have a guild group (I'm not even saying you need to get carried, just get a few people's alts at 230-245 ilvl) you can easily gear your alt quickly. Just spam those m+
Spend a few hours in ZM to have enough flux for a couple of set items, and you're good to go.
I liked the fact it kept all raids relevant for the entire expansion. Was great for alts and transmog runs. Could find groups for every raid at every difficulty.
Then in BFA it was the most recent raid only, and often even finding normal difficulty was difficult, with people getting geared for heroic from warfronts and everything else