the game was designed from the ground up as a mobile experience
mobile games are designed to farm money from you from the outset, they are lesser experiences in every way to a title built on a proper platform, it is pay to win
mobile games are designed for two groups of people
first group: his name is gerald, gerald doesn't play video games, gerald chain smokes 2 packs of dusty menthols per day and rips a vape pen while inside the building of his retail job, gerald pulls out his phone on his smoke break and drops a dollar or two on his MoBiLe ExPeRiEnCe while he sucks down his cigarette, when gerald gets home he walks passed his wife who is also playing on her phone and sits down on the toilet, and guess what, he pulls out his phone and drops another few dollars on whatever stupid ass "game" he's playing at the time, multiply this daily routine (and trust me, gerald is a creature of habit) by 31 and before you know it this fuck has spent 100 dollars a month on clash of diablo or whatever (he doesn't know the name of the "game")
second group: a chinese worker with an 8 hour train commute to work
you should also not be concerned with this game, your wife's boyfriend isn't going to allow you to spend enough money in this shit game to be competitive with your my little pony profile picture and mmo champion premium
imagine being so disconnected from the real world you have a fucking mmo champion premium account