1. #1
    Fluffy Kitten Stoy's Avatar
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    Patch 9.2 PvP Tuning - April 26

    Patch 9.2 PvP Tuning - April 26
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With weekly maintenance in each region (tomorrow, April 26 in this region), we’re making the following adjustments to several classes in PvP:

    Player versus Player
    Mage
    • Fire
      • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.

    Monk
    • Mistweaver
      • Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.

    Paladin
    • The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
    • Holy
      • Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
      • Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
      • Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.

    Priest
    • Holy
      • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
      • Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).

    Rogue
    • Assassination
      • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).

    Shaman
    • Restoration
      • Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
      • Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
      • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).

    Warrior
    • Protection
      • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).

  2. #2
    Insert your basic "but xyz class still untouched" comment.

  3. #3
    Quote Originally Posted by exsanguinate View Post
    Insert your basic "but xyz class still untouched" comment.
    Ok, let me start: SV Hunter and Destro Warlock AoE still untouched.

  4. #4
    Holy is still not particularly nerfed. Mage's fire shield is the least problematic thing about them.

  5. #5
    wheres Destro, Frost mage, fury, unholy nerfs tho
    Frostbolt being 50+% of dmg log as frost mage shud ring bell

    - - - Updated - - -

    Quote Originally Posted by Daan View Post
    Ok, let me start: SV Hunter and Destro Warlock AoE still untouched.
    this is not a pve hotfix log u genius

    - - - Updated - - -

    Quote Originally Posted by Steelangel View Post
    Holy is still not particularly nerfed. Mage's fire shield is the least problematic thing about them.
    its actually rly big nerf for holy if u play the class.. mages nerfs cant ever be enough.. id nerf dmg but shield shud work too
    Last edited by tankelele; 2022-04-26 at 05:16 AM.

  6. #6
    I don't see any ww monk nerf. 4 seconds stun in to 120k burst, okey don't nerf it. ''Balance'' is a myth for Blizzard.

  7. #7
    Shitty changes made by someone who clearly hasn't PvP'd once this whole season. Oh btw nice job nerfing the pally conduit in a season that everyone is complaining about MLP.

  8. #8
    Blademaster
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    Coocoon can't save you when I just snapshot them at low health with 8 seconds of cyclone

  9. #9
    Quote Originally Posted by tankelele View Post
    Frostbolt being 50+% of dmg log as frost mage shud ring bell
    You can just line a frost mage duh
    Quote Originally Posted by MrFrag View Post
    I don't see any ww monk nerf. 4 seconds stun in to 120k burst, okey don't nerf it. ''Balance'' is a myth for Blizzard.
    Bonedust? Trade a CD for that. Monks are not that great atm.
    Last edited by Thes; 2022-04-26 at 03:25 PM.

  10. #10
    Quote Originally Posted by MrFrag View Post
    I don't see any ww monk nerf. 4 seconds stun in to 120k burst, okey don't nerf it. ''Balance'' is a myth for Blizzard.
    sounds like you are that hunter i beat up in the maw two days ago

  11. #11
    Quote Originally Posted by Thes View Post
    You can just line a frost mage duh

    Bonedust? Trade a CD for that. Monks are not that great atm.
    not sure if ur cluelss or just dumb
    Last edited by tankelele; 2022-04-27 at 03:49 AM.

  12. #12
    Blizzard dev: uhm we don't know what to do with Monks. Another Blizard dev: just increase COCOON

  13. #13
    Quote Originally Posted by tankelele View Post
    not sure if ur cluelss or just dumb
    Unlikely to be neither

    If you interrupt frost bolt the mage can do nothing, not even Ice Block. If he gets interrupted, he is useless other than sheep. If you can't interrupt, you line him so he can't spam frost bolt and kill you. Maybe you just don't understand the game. Literally, the only thing you need to do is not eat snowballs for 30 seconds when he uses cooldowns.
    Last edited by Thes; 2022-04-29 at 12:03 PM.

  14. #14
    Quote Originally Posted by Thes View Post
    Unlikely to be neither

    If you interrupt frost bolt the mage can do nothing, not even Ice Block. If he gets interrupted, he is useless other than sheep. If you can't interrupt, you line him so he can't spam frost bolt and kill you. Maybe you just don't understand the game. Literally, the only thing you need to do is not eat snowballs for 30 seconds when he uses cooldowns.
    did i say remove the bolt?
    my point only it shudnt be bolt being 50+% of dmg log every game and shud get addressed
    so yeah ur defo clueless AND dumb it seems
    Last edited by tankelele; 2022-04-30 at 05:53 AM.

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