Just llet Drekthyr be other classes IMO.
That it is only what you did and experienced, and there is no evidence it happened to anyone else. I'm not saying you are the only one in the world; however, you haven't proven that there are others. We have no way of knowing if you aren't an exception.
Since there'd have to be a significant part of the playerbase for it to be relevant, that's not a meaningful piece of evidence.
Which doesn't prove that it leads to more people queuing up as tanks. It means you started queuing up as a tank, but that's not the matter in question. If it caused somebody else to stop queuing as a tank, we're still at net zero. Individual anecdotes aren't useful as evidence unless the claim is "nobody started tanking because of new specs", which it is not. It's "the number of tanks hasn't noticeably increased from new specs".People are sitting here saying that introducing new specs for a role, in this case tank, doesn't lead to more ppl queuing up as that role. And I am literally sitting here saying that is what I did after they introduced the Demon Hunter.
I think they should get a third spec that is something like this:
Eradication
Combines the magic of the Green and Black dragonflights to inflict empowered damage-over-time on their enemies.
Example abilities:
-Poison Bolt (instant, no CD): Spits a bolt of poison at the target that does x Nature damage over x seconds. Chance to reset Lava Breath.
-Lava Breath (x-x sec cast, empowered, x sec CD): Exhales a cone of lava, hitting x enemies in the area. Applies Melting to targets hit. Empowering increases cone width and distance.
-Melting (passive): Causes x-x Fire damage and reduces armor by x%-x% per second, ramping up over x seconds. Upon removal or death, it bursts hitting all targets within x yards for 100% of the remaining damage from Melting. Damage and armor reduction increased through empowering Lava Breath.
-Acid Bomb (x-x sec cast, empowered, targeted AoE, x sec CD): Lobs a large ball of acid in an arc towards the target location, leaving behind a puddle that persists for x seconds. Applies Chemical Burns to targets hit or standing in the puddle. Empowering increases size of the AoE and puddle.
-Chemical Burns (passive, stacks x times): Causes x Nature damage per second and increases Fire and Nature damage taken by x%. Slows target by x%. Lasts until target is fully healed. Damage, damage taken, and slowing increased through empowering Acid Bomb.
-Fire Wall (instant, x sec CD): Sprays lava in a line for x yards. Does instant x Fire damage and leaves behind a line of lava on the ground that applies Melting to enemies standing in it. This line periodically flares up, creating a wall of fire for x seconds every x seconds. Standing in or crossing this wall does x massive Fire damage and can instantly kill weaker targets.
No they don't they play up buckets of the same class and base their main on whatever gets the best luck. What you are talking about is playing alts after prog but after prog is done who cares.
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Okay I really don't why this is so hard. Right now the majority of dps in a raid are ranged of those ranged there is 1 single spec that can spec to tank. 3 total that can spec to healing and only one of those 3 is considered top tier. Suddenly we see why there are so few tanks and healers because people literally can't do it on their mains and if they don't play those classes they don't get to raid at a decent level lol.
If not tank then I hope it'll be full-time dps aerial combat mode - AFTER ALL THESE YEARS I REFUSE TO GIVE UP ON WOTLK BOX-ART!!1
Really diggin' this thread and all the suggestions here!
Last edited by Tiwack; 2022-05-10 at 05:19 AM.
If you knew the candle was fire then the meal was cooked a long time ago.
Just cause I am but 1 amongst millions of ppl playing the game doesn't mean I don't exist or affect the statistics, and me speaking up about it is more evidence than just saying "introducing new specs don't affect the playerbase at all".
We here on this forum are but a small amount of the total playerbase and the ones posting are prob. amongst the few that traverse this forum. To say that just because this happened to me doesn't mean it did for anyone else is honestly ridiculous cause at least I have myself as proof that doing so does have some sort of effect while you are just throwing words out without any real proof.
It's easy to speculate that the playerbase is dwindling slowly but steadily, and therefore the tank issue will remain a tank issue for as long as that is the case. To do nothing about it is more detrimental than trying to increase interest in it, be it through additional specs or otherwise.Which doesn't prove that it leads to more people queuing up as tanks.
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Thumbs up for the creativity. Not super sure I am a fan of the acid-parts truth be told, considering the green dragonflight isn't really known to use that iirc, but the melting part and fire wall seems neat.
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Ranged started out as the majority, and the classes introduced makes sense to be more melee-oriented. And we have confirmation that the new class will have 1 ranged dmg spec so what's the rush to get 2, all things considered?
I am neither for- nor against 2 ranged specs, let me just make that clear. Whether they introduce a tank, a melee or a new ranged spec as a 3rd spec option for the Evoker doesn't bother me and infact increases my interest to learn more about them. I am just more pro-tank or pro-melee as a 3rd option if that were to be introduced.
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I never considered this but it is troo. A lot of people do play ranged-dps and they are very limited in terms of tanking-options.Okay I really don't why this is so hard. Right now the majority of dps in a raid are ranged of those ranged there is 1 single spec that can spec to tank. 3 total that can spec to healing and only one of those 3 is considered top tier. Suddenly we see why there are so few tanks and healers because people literally can't do it on their mains and if they don't play those classes they don't get to raid at a decent level lol.
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Paladins can technically do so aswell.
Protection have had its ups and downs but Holy has almost always been a sublime healing-spec. Retri sort of jumps all over the place but is rarely so bad it's "unplayable", at least not over the course of an entire expansion.
Last edited by Ghanir; 2022-05-10 at 04:08 PM.
No, you don't have that proof. That's the point. You have proven jack all. We're not claiming nobody started tanking because of new tank specs. The claim is that the overall numbers of tanks haven't been affected, and you have shown no evidence to the contrary.
Which is a completely different discussion. Besides, they've been trying to do something about it for over a decade and haven't made a dent. It's not as simple as you make it out. The playerbase dwindling or growing is also immaterial, as the percentage of tanks has stayed pretty stable. Tanks are no more or less likely to join the game or leave.It's easy to speculate that the playerbase is dwindling slowly but steadily, and therefore the tank issue will remain a tank issue for as long as that is the case. To do nothing about it is more detrimental than trying to increase interest in it, be it through additional specs or otherwise.
You don't know if it has had any impact or not, that is pure speculation. If they hadn't introduced a single tank spec since vanilla release, all the new classes not getting a tank spec that did so, you are honestly saying it didn't change anything to alleviate the tank availability issue.
You can ask anyone and I am sure they'll agree that introducing new tank specs has done more to help alleviate the lack of tanks overall than if they hadn't.
Actually, we do know it didn't. Even Blizzard themself have said so in the past.
Which would have no relevance whatsoever. Asking random people is not a relevant data point.You can ask anyone and I am sure they'll agree that introducing new tank specs has done more to help alleviate the lack of tanks overall than if they hadn't.