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  1. #1

    Patch 9.2.5 PTR - Build 43519

    Patch 9.2.5 PTR - Build 43519
    Build 43519 is now live on the PTR!

    Achievement Changes
    Originally Posted by MMO-Champion
    Covenant Sanctums
    Expansion Features

    Dungeons
    Feats of Strength



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts

    Hunter (Forums, Talent Calculator)
    • Bestial Wrath Sends you and your pet into a rage, instantly dealing [ 67% [ 69.6% of Attack Power + 1.3% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. 10 yd range. Instant.

    Beast Mastery
    • Beast Mastery Hunter Increases damage/healing by 3% 7%: A Murder of Crows, Arcane Shot, Barbed Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Kill Command, Kill Shot, Multi-Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow Increases periodic damage/healing by 3% 7%: A Murder of Crows, Arcane Shot, Barbed Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Kill Command, Kill Shot, Multi-Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
    • Bestial Wrath Sends you and your pet into a rage, instantly dealing [ 67% [ 69.6% of Attack Power + 1.3% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. 100 yd range. Instant. 1.5 min cooldown.
    • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 154.5% of Attack Power + 2.9% [ 160.5% of Attack Power + 3% of Spell Power ] over 18 sec and increase all damage taken from your pet by 15% for 18 sec. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.
    • Kill Command Give the command to kill, causing your pet to savagely deal [ 132.9% of Attack Power + 2.5% [ 138% of Attack Power + 2.6% of Spell Power ] Physical damage to the enemy. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. 30 Focus. 50 yd range. Instant. 7.5 sec cooldown.

    Monk (Forums, Talent Calculator)
    Windwalker
    • Windwalker Monk Decreases damage/healing by 11% 7%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Decreases periodic damage/healing by 11% 7%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 140%: Spinning Crane Kick Increases damage/healing by 10%: Blackout Kick Increases damage/healing by 10%: Blackout Kick, Fist of the White Tiger, Tiger Palm Increases damage/healing by 10%: Rising Sun Kick Monk - Windwalker Spec. Monk - Windwalker Spec.

    Rogue (Forums, Talent Calculator)
    Outlaw
    • Outlaw Rogue Increases damage/healing by 13% 17%: Ambush, Between the Eyes, Blade Flurry, Blade Rush, Deadly Poison, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Instant Poison, Killing Spree, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Shiv, Sinister Strike, Wound Poison Increases periodic damage/healing by 13% 17%: Ambush, Between the Eyes, Blade Flurry, Blade Rush, Deadly Poison, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Instant Poison, Killing Spree, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Shiv, Sinister Strike, Wound Poison Rogue - Outlaw Spec. Rogue - Outlaw Spec.

    Warlock (Forums, Talent Calculator)
    Affliction
    • Affliction Warlock Increases damage/healing by 5% 9%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Malefic Rapture, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Increases periodic damage/healing by 5% 9%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Malefic Rapture, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Warlock - Affliction Spec. Warlock - Affliction Spec.

    Warrior (Forums, Talent Calculator)
    Arms
    • Arms Warrior Increases damage/healing by 9% 13%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Demolition, Dreadnaught, Execute, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Overpower, Raging Blow, Ravager, Rend, Shattering Throw, Shield Slam, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 9% 13%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Demolition, Dreadnaught, Execute, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Overpower, Raging Blow, Ravager, Rend, Shattering Throw, Shield Slam, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 40%: Bladestorm and Bladestorm Off-Hand Increases damage/healing by 20%: Slam Warrior - Arms Spec. Warrior - Arms Spec.

    Item Effects
    • Encrypted Banner of the Opportune Name changed from "PH - Banner of the Opportune" to "Encrypted Banner of the Opportune". Plant a banner representing your successes against the Tormented. Instant. 10 min cooldown. Encrypted. Instant. 10 min cooldown.
    • Gladiator's Echoing Resolve Duration of incoming crowd control effects increased by 20% 25%. Does not stack with similar effects. When affected, protects from the next spell interruption and crowd control effect, persisting for 15 12 sec. PvP Talent. PvP Talent.
    • Gladiator's Fastidious Resolve Activate the Broker defenses, protecting yourself from spell interruption and crowd control effects. The defenses withstand up to 2 effects and persist for 15 12 sec. Instant. 3 min cooldown.
    • Lion's Hope Your spells have a chance to grant Hope, increasing your Intellect by 0 for 12 seconds. You have a greater chance to gain Hope when targeting allies or enemies at lower health. Instant. Approximately 20 procs per minute.
    • Remnant's Despair Your damaging spells have a chance to inflict Despair upon your enemies, increasing the effect of your Diseases against them by 0 for 12 seconds. You have a greater chance to inflict Despair against enemies who are at higher health. Instant. Approximately 20 procs per minute.

    Raid & Dungeon Abilities
    • Aftershock (New) The impact area reverberates shortly afterwards, inflicting 40 Physical damage to nearby players. Unlimited range. Instant.
    • Aftershock The impact area reverberates after 3 sec shortly afterwards, inflicting 40 Physical damage to players within 7 yds. Unlimited range. Instant.
    • Aftershock The impact area reverberates after 3 sec shortly afterwards, inflicting 40 Physical damage to players within 8 yds. Unlimited range. Instant.
    • Aftershock The impact area reverberates after 3 sec shortly afterwards, inflicting 40 Physical damage to players within 6 yds. Unlimited range. Instant.
    • Creation Spark Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks. Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 25% for 30 sec. Unlimited range. Instant. 45% for 25 sec. Unlimited range. Instant.
    • Detonation The Acquisitions Automa catastrophically explodes upon death, inflicting 30 Cosmic damage to all players within 40 20 yards and launching them away. 2 sec cast. 2.5 sec cast.
    • Earthbreaker Missiles Halondrus unleashes a barrage of missiles that detonate for inflict 45 Cosmic damage to players within 6 yds of the impact locations and cause an Aftershock. Unlimited range. Instant. nearby the impact locations and create Aftershocks. Unlimited range. Instant.
    • Earthbreaker Missiles Halondrus unleashes a barrage of missiles that detonate for inflict 45 Cosmic damage to players within 6 yds of the impact locations and cause an Aftershock. Unlimited range. Instant. nearby the impact locations and create Aftershocks. Unlimited range. Instant.
    • Earthbreaker Missiles Halondrus unleashes a barrage of missiles that detonate for inflict 45 Cosmic damage to players within 6 yds of the impact locations and cause an Aftershock. Unlimited range. Instant. nearby the impact locations and create Aftershocks. Unlimited range. Instant.
    • Fated Infusion: Creation Spark Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks. Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 25% for 30 sec. Unlimited range. Instant. 45% for 25 sec. Unlimited range. Instant.
    • Lightshatter Beam (New) Halondrus inflicts 84 Cosmic damage to its current target and any players caught in the beam. Inflicts an additional 6 Cosmic damage every 1 sec and increases damage taken from Lightshatter Beam by 50% for 6 sec. This effect stacks. 200 yd range. Instant.



    Strings Changes
    Originally Posted by MMO-Champion
    • PFC_CUSTOMIZE_DIALOG_TEXT - You will now choose your new race and customize your charaction character. Your faction change will be permanently applied once you finish this process.

  2. #2
    How long till live?

    I'm betting 6 weeks
    Quote Originally Posted by Andromedes View Post
    Welcome to the Alliance, faction of compromises and unfulfilled desires. Want Vrykul? Here is compromise in form of kul tiran half giants we never heard of. Wanna High elves? Here is compromise in form of void elves we never heard of. Wanna broken draenei? awww fuck it
    About ganking ("world pvp") being dead now
    Quote Originally Posted by Sliske View Post
    Maybe you could wear a mask and push over little kids while they walk home from school instead?

  3. #3
    Quote Originally Posted by rpdrichard View Post
    How long till live?

    I'm betting 6 weeks
    You think? I really don't know how much there is to test at this point and the previous .5 patch was 2 months on the PTR so there would be like 3 weeks left.

  4. #4
    Wish we had more info on this "Pursuing Loyalty" achievement. Unless we already know the first 8 trials?

  5. #5
    why are they taking away the windwalker buff now ?
    i dont know what magic happens in 9.2.5 that gives a damage buff that compensates for that
    i just noticed its a damage decreasing baseline thing ... why ? i dont know lol
    Last edited by Julmara; 2022-05-05 at 03:35 AM.

  6. #6
    Quote Originally Posted by ablock87 View Post
    Wish we had more info on this "Pursuing Loyalty" achievement. Unless we already know the first 8 trials?
    I'm pretty sure it's just the achievement for doing all 8 of the Path of Ascension fights on the starting difficulty. Basically one of the first achievements you knock out working through the feature.

    It's getting tweaked because it's becoming part of one of the metas for the Veilstrider title.
    Last edited by Bwgmon; 2022-05-05 at 03:12 AM.
    confirmed by my uncle nitnendo and masahiro samurai

  7. #7
    Quote Originally Posted by Bwgmon View Post
    I'm pretty sure it's just the achievement for doing all 8 of the Path of Ascension fights on the starting difficulty. Basically one of the first achievements you knock out working through the feature.

    It's getting tweaked because it's becoming part of one of the metas for the Veilstrider title.
    That's good, I just wish it was more clear, like "Defeat all challenges in the Path of Ascension" or whatever. I literally just need to do Flawless 16 Skodus Hall and finish off "Be Our Guest" next week and I have it all done (unless they change the requirements)

  8. #8
    Quote Originally Posted by ablock87 View Post
    Wish we had more info on this "Pursuing Loyalty" achievement. Unless we already know the first 8 trials?
    It has to do with the Kyrian Path of Ascension thing, you know the one. The vehicle quest thing has a ton of pets, mounts, and transmog locked behind it. The one that nobody does because of how glitchy, hard, and frustrating it is. THE ONE WHERE MORE PEOPLE HAVE ACTUALLY DONE ALL THE MAGE TOWER CRAP TO GET THE BOOK MOUNT! And not even by a small margin, I looked it up! THREE TIMES AS MANY PEOPLE HAVE GOTTEN THE BOOK MOUNT THAN HAVE DONE ALL OF PATH OF ASCENSION! AND THE FUCKING ACHIEVEMENTS DON'T CARRY OVER TO ALTS YOU GOTTA DO IT FOUR TIMES TO GET ALL THE ARMOR TYPES!
    Retail sucks. Classic sucks. No positivity, only negative feedback. Why is everybody so damn miserable? Must be somebody else's fault, it couldn't possibly be my INSANELY TOXIC ATTITUDE.

  9. #9
    13$/€ month for this recolor AGAIN




    Was too hard using another color?

    - - - Updated - - -

    Quote Originally Posted by rpdrichard View Post
    How long till live?

    I'm betting 6 weeks
    Dragonflight will be out late 2022 so it is plausible

  10. #10
    Pandaren Monk czarek's Avatar
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    Just 2k for KSM ? Hmmm Still 10 dungeons in rotation or 8 ?

  11. #11
    [QUOTE=Dioporco;53754029]13$/€ month for this recolor AGAIN




    Was too hard using another color?

    - - - Updated - - -



    Dragonflight will be out late 2022 so it is plausible[/QUOTE]

    Whatever (I hope you know it is not 2021 but 2022 already....)

  12. #12
    Quote Originally Posted by czarek View Post
    Just 2k for KSM ? Hmmm Still 10 dungeons in rotation or 8 ?
    I'm wondering the same thing

  13. #13
    Quote Originally Posted by steellz View Post
    I'm wondering the same thing
    I think they want 8 dungeons format. They have massive pool of dungeons, still choose 8 for SL season 4 and looks like DF season 1/2 as well. I would like to see something like that:

    1) Season 1: DF1, DF2, DF3, DF4, MOP1, WOD1, LG1, BFA1
    2) Season 2: DF5, DF6, DF7, DF8, MOP2, WOD2, LG2, BFA2
    3) Season 3: DF9, DF10, DF1, DF2, MOP3, WOD3, LG3, BFA3 - DF9/DF10 is megadungeon from 10.1 or 10.2
    4) Season 4: DF3, DF4, DF5, DF6, MOP4, LG4, BFA4, SL1
    5) Season 5: DF7, DF8, DF9, DF10, WOD4, LG5, BFA5, SL2

    And season should last around 20 weeks. 20x5 + 2 weeks pre-patch + 2 weeks expac launch makes perfect 2 years. And it's doable, only WoD and SL had just 3 raids (here season 5 would launch in 10.3.5 and work same as SL S4).

  14. #14
    Dragonflight wont be out till q1 or summer or possibly even later into next year

  15. #15
    Quote Originally Posted by rpdrichard View Post
    How long till live?

    I'm betting 6 weeks
    Considering we just now only hit like first full rotation of affixes, 55 of the 100 hall of fame in raid is closed so alot still there. and catalyst still hasnt even started reduced cooldown, im betting alot longer than that.
    Last edited by Sunnydee; 2022-05-05 at 12:01 PM.
    Quote Originally Posted by Ulfric Trumpcloak View Post
    People on this site hate everything. Keep that in mind.

  16. #16
    Pandaren Monk czarek's Avatar
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    Quote Originally Posted by steellz View Post
    I'm wondering the same thing
    Looks like 8 so far.
    I founds the list of dungeons for SL S4:
    Tazavesh: Streets of Wonder (Shadowlands)
    Tazavesh: So’leah’s Gambit (Shadowlands)
    Operation Mechagon: Junkyard (Battle for Azeroth)
    Operation Mechagon: Workshop (Battle for Azeroth)
    Return to Karazhan: Lower (Legion)
    Return to Karazhan: Upper (Legion)
    Grimrail Depot (Warlords of Draenor)
    Iron Docks (Warlords of Draenor)

  17. #17
    Quote Originally Posted by Sunnydee View Post
    Considering we just now only hit like first full rotation of affixes, 55 of the 100 hall of fame in raid is closed so alot still there. and catalyst still hasnt even started reduced cooldown, im betting alot longer than that.
    Don't know. Don't think they'll drag it longer than 2 months, the patch brings many things they offered for 9.2 and then has to clarify it would come in a 0.0.X patch
    Quote Originally Posted by Andromedes View Post
    Welcome to the Alliance, faction of compromises and unfulfilled desires. Want Vrykul? Here is compromise in form of kul tiran half giants we never heard of. Wanna High elves? Here is compromise in form of void elves we never heard of. Wanna broken draenei? awww fuck it
    About ganking ("world pvp") being dead now
    Quote Originally Posted by Sliske View Post
    Maybe you could wear a mask and push over little kids while they walk home from school instead?

  18. #18
    Quote Originally Posted by Dioporco View Post
    Dragonflight will be out late 2022 so it is plausible
    Source? Because I highly doubt it will be. We don't even have an alpha yet.
    "May the way of the Hero lead to the Triforce"

    "May the Goddess smile upon you."

    "Hero", is what they've all been saying. This world, it isn't worth the saving."

  19. #19
    Quote Originally Posted by Dracullus View Post
    I think they want 8 dungeons format. They have massive pool of dungeons, still choose 8 for SL season 4 and looks like DF season 1/2 as well. I would like to see something like that:

    1) Season 1: DF1, DF2, DF3, DF4, MOP1, WOD1, LG1, BFA1
    2) Season 2: DF5, DF6, DF7, DF8, MOP2, WOD2, LG2, BFA2
    3) Season 3: DF9, DF10, DF1, DF2, MOP3, WOD3, LG3, BFA3 - DF9/DF10 is megadungeon from 10.1 or 10.2
    4) Season 4: DF3, DF4, DF5, DF6, MOP4, LG4, BFA4, SL1
    5) Season 5: DF7, DF8, DF9, DF10, WOD4, LG5, BFA5, SL2

    And season should last around 20 weeks. 20x5 + 2 weeks pre-patch + 2 weeks expac launch makes perfect 2 years. And it's doable, only WoD and SL had just 3 raids (here season 5 would launch in 10.3.5 and work same as SL S4).
    Pool will be a little more narrow in DF based off what they said. No dungeon that were previous M+ so that excludes Legion and BfA. They also later clarified that MoP was the furthest back they would go initially. So really its just a pool of MoP + WoD dungeons. Possibly with RFK, RFD and BFD as they were all updated in WoD to have a more modern design.

    That's just for S1 & S2 of DF though. Could change entirely by S3 to include earlier or later dungeons.

  20. #20
    Quote Originally Posted by Fabled View Post
    Source? Because I highly doubt it will be. We don't even have an alpha yet.
    Is just pure speculation, even if some leaks that got almost the trifecta :race class zone, are pointing towards late 2022 and early 2023 plus i made this graph back then



    87.5% of expasion lands or landed in the 2nd half of the Year.

    50% in the Q4


    So from a financial aspect they probably prefer a Q4 launch to bolster sales into 2023 so in the next Earning Call they can flex

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