Originally Posted by
WowIsDead64
Problem with cookie-cutter builds - is that passive talents weren't intuitive. I.e. player, who wasn't doing any simming, wasn't able to say, which talent was better for him. That's why majority of casual players, including me, were simply using cookie-cutter builds. It was about "If I don't understand this thing, at least I'll make sure, that I have max dps via copy-pasting one from guide". But again. Problem with passive talents was caused by lack of interesting active talents. We have many of them now, enough to build big interesting talent trees, so it's no longer valid argument.
- - - Updated - - -
At least I understand difference between talents now. For example I understand, that if I like ability X more, that ability Y, then it's better for me to pick talent Z, that buffs ability X. Or if I need survivability for outdoor content, then I need to pick talent W, that buffs it.