A few of us, and I know it is a very few, are deaf mutes. I join chat to make everyone feel more comfortable with me being there.
I've had to create my own W/A's to make it work.
I raided successfully as a CE raider up to Night Hold as such. The guild fell apart when our dear GM/raider leader got a new job and moved across country.
There really are some of us that voice chat does not matter for.
But, if I saw the OP making a group, and read comms, I would join the comms.
He asked for it to be, as his standard, and I follow or don't join.
If I miss the call that was mine, I explain and either leave or ask for someone else to be called.
Over text message.
If I get kicked, well I did not hear him ask me, what the hell is my problem.
I make the best of it and move on.
I know deaf guilds etc exist.
I play on a dead server Ally side. So that already is another disadvantage. So finding groups is slower.
But that does not stop me. I am coming back to the game and will continue to be the best I can without messing up someone elses game.
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Then move on, don't join.
There's 2 sides to that story though. What you have to understand is that people that have cleared the content you are doing long ago are naturally not going to be as patient as people that havn't. Because they know the fight, they know what they are doing and they can see all the issues the group has and have a reasonable idea about how long it would take to straighten those issues out.
If you really want to know how much patience someone has, ask them beforehand. People put up a surprised pikachu face when others leave after 3/4/5 wipes but never actually thought to ask the "overqualified" player how long they would really be bothered to deal with other peoples learning curves. And when the player in question believes it is going to take way more time than they are willing to commit to remedy all these issues they quit, of course they do.
I didn't think this was uncommon knowledge to be honest. But come to think of it a lot of people probably don't consider this properly.
They just see a player with omega-itemlevel and uber-experience and invite them over someone else in a heartbeat without stopping to think or ask what that person is doing there and how long they will be in for.
If it is properly advertised I wouldn't
Last edited by Evolixe; 2022-05-11 at 11:12 PM.
I didn't think this was uncommon knowledge to be honest. But come to think of it a lot of people probably don't consider this properly.
They just see a player with omega-itemlevel and uber-experience and invite them over someone else in a heartbeat without stopping to think or ask what that person is doing there and how long they will be in for.
As Evo stats, be clear. Extra clear. What may seem basic to you, well may be lost on others. Make your description as clear as possible.
Oops, top part was a quote.
It constantly amazes me how so many people playing this MMO absolutely hate the idea of playing with other people
Oh yah I know, I can be as elitist as anyone else. Literally the first thing I do when joining a pug is check the max health of every raider. If it’s for the last few bosses of heroic, 1-2 players whose health starts with a “5” and I instantly leave. If everyone’s health is in the low 60s I’ll start checking how many of the 11 bosses they’ve killed.
And although that’s definitely rude, I wasted 10 seconds of their time and they wasted ten seconds of mine; not a big deal.
But sometimes these overqualified players will stick around for five+ minutes for the group to form, then as I’m checking discord they’ll inform me they’re not getting in.
That puts me in a position where I’ve built a raid comp with the idea that they’re there. So my choice is to enforce my rule and force the issue, in which case they’re either mad, or the pug sees me removing a super qualified player and that’s not good optics either. Pugs are so fragile and people will jump from a sinking ship so fast but will cling to a gravy train all night.
So there’s several manners in which these players are being rude, but I feel my pugs are generally reasonable but not overpowering the fight. If these players looked around pre-pull they could probably save their time and mine.
Screenshot of realm balance in 2006: https://web.archive.org/web/20060328...realmstats.php
Illdian and Mal'Ganis were 50-50 and Tichondrius was the most Horde-heavy at 60-40. 110 servers had an Alliance majority, 34 were Horde majority.
I mean I cleared heroic when my health started with a 5.. and that of everyone else in my raid as well. I think thats a bit shortsighted.
Anyway if it is clearly advertised that people are expected to join discord and they didn't even try to say they are not interested in that then they are the big bad. If it's not advertised then its on the leader. Its really quite simple. Just have to manage the expectations, on both sides.
You can also choose to just not enforce the discord rule on them granted that they have multiple kills on said boss already. Most pugs can't count for shit anyway so unless you bring it up, missing one or two people from voice quite easily goes under the radar
Last edited by Evolixe; 2022-05-12 at 12:03 PM.
The only person you've convinced that you don't need to be in voice comms at any time is yourself. The amount of variables is too great to list. I don't understand what information raiders need? You're the one turning WoW from a great social experience into a game of weakauras and neckbeards. You talk about not wanting to socialize and talk to people, that is how friendships have been made in game. That is how guilds form, that is how new recruits are made.
If you're just an antisocial pugger, more power to you, but for those that refuse to get into voice comms when a raid leader orders you to, go find another group.
You see, this is what's most astounding about the pieces of shit that have taken over WoW, back in the day, Vent was just baked into the cake. You got into vent, and talked when needed/wanted to the group. Now, guilds literally have to actively post in their recruitment posts that they require you to have a working microphone, because too many pieces of shit just lie and say they don't have one. There's also now a box in group finder to join voice comms to make sure people know they have to get in.
Heroic raiding is certainly aided by voice comms, can you do it without them? Sure. Most groups can't. I like to see a vod of you doing heroic LoD without voice comms or weakauras....
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Voice comms will be whatever they will be. Don't like small talk? Don't talk to other humans. Humans naturally do that. Pugs aren't going to be totally serious, they're pugs.
Sounds like you need an ultra-serious environment.
Outside a Guild or with friends, I don't do Voice Chat in video games. I tell the Raid Leader "We're gonna need to get to know each other before I agree to join your voice chat".
Also, no fights require voice chat. Speaking from personal experience here. Does it make coordination easier? Yes absolutely. Should it be mandatory? Hell no and more so if it's a fight you've done 10 million times.
...Ok, time to change the ol' Sig ^_^
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There is so, so much that you're misreading.
Let's start first with the too many variables to list. Well yes, but also no. The prepared player knows every single mechanic that is going to happen before a pull happens. If a specific assignment is needed, the raid leader can convey this, but over voice is not required. Some things can be randomized, sure, but the prepared player knows how to deal with it. There is a metric tonne of raid relevant information that you can gleam from the UI and add-ons. If you know what you're doing, the only thing you need to know from the raid leader is assignments. Which, again, does not need to happen over voice.
Now the social aspect. There is something you're just not grasping here: what is the point of "being social" with a group of people you're never, ever going to see again? That's what you're dealing with in normal / heroic PUGs. If this was a week after week consistent group? You have a point. But if it's just randoms? Who cares? I'm not going to joke around with Bob and Susan, just to never encounter them again.
Most groups can't do heroic with voice comms? Most groups absolutely can. I PUG heroic raids on my alts tier after tier, and none of those groups required voice chat. The game just isn't hard enough that you need a raid leader holding your hand over voice for every single mechanic.
"I know the fight, I don't need discord"
Sure but I'm unsure of your stupidity
Basically this. If someone is offensive or annoying, like baby talk to their cat and/or singing to themselves with an open mic throughout the raid, I mute them and don't worry about them anymore. It's kinda funny seeing the rest of my guildies get worked about about an annoying pug that joins our discord for raid. Just mute them and forget about it.
Otherwise as some folks are mentioning, it's not only about knowing the fight, it's about communication, 'cause sometimes crazy stuff happens, or the raid leaders runs the fight a different way then you are used to. If you are on discord, you don't look stupid when you are the only one doing something after the raid leader calls an audible.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
As someone who did his fair share of putting together groups that were part-guild, part-PUG to fill the holes, it ultimately boils down to context.
For more trivial content (e.g. Normal raids, early Heroic bosses), then I didn't really care if people got into voice or not. But once you get into stuff that requires more coordination, e.g. something like Heroic Mekkatorque, it starts to become a bigger deal. Plus, groups sometimes have somewhat different strats for various encounters, so unless someone magically knows every single possible strat, they might have a rough time due to that.
Also, I usually would check logs for more difficult content, which made it a bit easier to determine whether or not people actually knew fights, as well as their own class, before bringing them in. People do like to BS a lot, including both whether or not they know the fight, as well as what achievements they actually have. People loved them some fake achievement scripts.
Serious/unserious has nothing to do with it. I am not a serious person.
I simply don't want to be stuck in voice chat listening to unregulated strangers. I find extraneous audio distracting already, and strangers are a mixed enough bag in terms of their social skills, social-appropriateness, even something as simple as how much a specific person dominates the chat without others getting a chance to talk. I would simply prefer to have my silliness and small talk to be text based where it is much easier to participate in the conversations you want and ignore the ones I don't. I find it to be a much more enjoyable experience. It has nothing to do with seriousness, or -- as was originally claimed -- general distaste for being social.
It turns out, sometimes a preference is just a preference and not some kind of pathology or a reflection of some kind of social problem.
The amount of things that can happen in any fight at any time disagree with you.
Please don't use anecdotes. Nobody buys them.
Lastly, voice comms aren't necessary for a raid leader to "hold your hand" but also to convey audibles or on the fly decisions or needs that can't possibly be thought up beforehand and conveyed via chat. If that were the case, each boss fight would have lines and lines of text to try and map out what to do and when.
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Sounds like a game that requires any type of coordination with other people just isn't for you. There are a TON of single player RPGs that can fulfill your needs. I suggest you try them out.
It absolutely is for me, and I exclusively do group content in this game. I've gone to great pains in this thread to say that I find voice comms useful in many group contexts, and necessary in others. I do infact use Discord, in my multiple raids, and in the higher m+ keys that I do with friends. My preference is not to use it with PuGs only.
I was only responding to the ridiculous claim that people who dislike voice chat with strangers dislike it solely because they are phobic of talking to people or are generally antisocial. I was never, and would never, make the claim that voice comms aren't of value for coordination.