Dungeons in Wrath were relevant the entire expansion. Same in Cata. They tied farming to dungeons and made it easy to get into a dungeon, and queues were full with folks running them to the end of the Xpac. Once they removed Rep gains and badges/emblems farming that's when folks stopped caring so much. That's what concerns me with the changes they are making. They are making changes to fix a problem that doesn't exist. Dungeons aren't relevant in TBC right now, yes. But we know from history that Wrath already fixed that. The fixes they are talking about now sound more like what they did the last time after Wrath, and I'm very skeptical that it's going to make anything better.
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I mean, arguing how my preference is objectively superior while denying it will have negative impacts is how I advocate for it. I mean, that's basically "pros and cons", right? So there's no actual difference between 1 and 2.
Now it is fair to call me out for insisting folks have a secret ulterior motive. I've never been a fan of assuming motivations. In this case the reason I'm doing it is because I'm trying to understand 'why' and folks aren't saying. The reasons given don't make any sense to me. Like, we've been doing PVP for how many years now in Classic with insta-porting and cross-realm grouping and literally no one cares. I mean, if you can find a thread where someone's like, "we need to remove BG queueing and folks need to form their groups manually and head to AV", I'm all ears, I just have never heard anyone complain about it. So when every complaint about Dungeon Finder can also be equally applied to BG queueing, but no one cares about BG queuing, I can only suspect the real reason is something different.
Can you give me a reason it's bad to queue for dungeons while great to queue for BGs, other than, "Blizzard says so"?