Gonna get worse when you can go Tauren Mages/Rogues/Priests when most pvp'er will jump on the cow train. I play both factions so can't really vote on the poll.
Gonna get worse when you can go Tauren Mages/Rogues/Priests when most pvp'er will jump on the cow train. I play both factions so can't really vote on the poll.
Blizzard: *introduces cross faction playing to reduce the need to go Horde for raiding*
Alliance Players: "Finally! Now I can play Horde!"
It ignores such insignificant forces as time, entropy, and death
We told Blizzard for Years to remove Racial Spells
They didnt listen
We told Blizzard for Years that Players will move to the other Faction
They didnt listen
I mean. Fuck them at this Point ? Ignoring your Playerbase for Years because you are busy sexually harassing your Workers instead of making sure your Cash Cow keeps going
Faction Change cost are also a big fucking Joke at this Point. It should not cost more than 5-10$ / €
The only way to fix it now would be to let the factions group up, be in the same guild, remove mob tagging and stuff like that.
Then give everyone that wants one a free faction change.
Except they did change the racial to Blood Elves so that it doesn't silence them. Maybe instead they should target which racials are the crucial ones to change so that there isn't a faction imbalance.... Like the Troll racial which is basically a mini bloodlust they can use every 2 seconds. Haste is one of the most powerful stats in the game and that anyone with high enough Haste can really outperform anything and become unstoppable. There is also the damage boost ability for Orcs which instead should be more like "increased MELEE damage" rather than "ALL damage"
As I see it, this is faction equivalent to how servers have been. In the early days, a good chunk of servers had at least a reasonable degree of activity within them, and as time went by, people started abandoning dying servers in order to join higher-population servers. Years of this has resulted in a relative handful of large servers and a significantly higher number of dead servers. From a factional standpoint, Alliance-Horde had a pretty decent split, but as years went by, more people went to Horde, because they were the more active faction in all levels of gameplay, which created a game-wide factional "brain drain". Cross-faction play should help slow this down, but it likely won't stop it wholesale, unless they effectively make factions completely meaningless.
They need to make cross-faction guilds. Then it won't matter.
Factions are a barrier to enjoyment for this game. They serve no real purpose. You can tell the story and let people do whatever they want simultaneously
From a PVE point of view there isn't a point in two factions. Its better to have a single big bunch of possible raiders than to split them. Unless you behave draconian to enforce balance there's never really going to be good balance.
The only way to fix 'faction imbalance' is to get rid of factions.
Way too late to fix it, Cross Faction is a band aid. Horde has had superior racials for Raids (Trolls - ToT + Beasts + Jaina Mythic, Orc with Blood Fury, Goblin Leap for ToS Mythic KJ), PVP (War Stomp, Will of the Forsaken and Orc stun reduction (Orc Race Master Race)) and Dungeons (Blood Elf AoE Silence). The only thing I think which was considered OP was Dwarf Racial going into Castle Nathria and that was made irrelevant. Human Racial used to be really good but right now I think it's average at best for PVP, Nelf is still good for Rogues/Druids.
I've complained about PVP Battlegrounds for a while, you often notice similar names at points in the day which makes me think things are limited. My own experience has usually been Horde players having more gear and tactical awareness compared to Alliance players.
I don't really see much downsides to Horde. Biggest issue is probably Battleground queue timers, but you can go mercenary if you want quicker queues.
Looking at numbers from Wowprogress shows 2 larger Alliance English EU servers, Silvermoon (22k) and Ravencrest (12k). On Horde side you have 5, Draenor and Kazzak (25/21k), Tarren Mill and Twisting Nether (19.5k) then Ragnaros (12k). From a very brief adding up of all Alliance players on EU English realms, there are more Horde on the Top 5 Servers than there are Alliance in total. Not gonna say these number are accurate, but I think that's not a good sign.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
Everquest, Aion, the entire Elder scrolls franchise, the Warhammer franchise, The Overlord franchise, almost any fighting game ever. Halo let you play as Elites. I mean... I can keep going with games that let you play as morally neutral/evil and non-human characters, or that the main character is definitely not human nor necessarily "good".
If we keep it to MMORPG's, Everquest had the opposite problem where the "good" races had a much higher representation. Not many people were lining up to play Trolls, Frogloks, Ogres, or Iksar. Really the only evil race that had any reasonable representation were dark elves.
People pick their character for many reasons, and traditionally evil aesthetics is probably not even a plurality, let alone the majority.
If it is really an issue with racials, why not just rework racials so that they're on an even playing field instead of having to remove the factions? It seems way more cost effective just to rework them. They did it before with Dwarves and they did it for Blood Elves by removing the silence and instead just removing a beneficial buff from an enemy. Or if you're gonna remove racials, remove the ones that actually effects player power whereas stuff like Worgen being able to skin faster, or Night Elves having increased Herbalism skills, or Void Elves having 50% off Transmog and Void storage can be kept.
Faction inbalance stopped being about racials or anything of that since Legion. Its now purely inertia where if your on Horde you have access to many many more possible people to play and group with compared to Alliance.
If your an Alliance guild struggling to find players the obvious and likely correct choice is to switch to Horde.
Removing racials will not change this, the pendulum has swung way way to far. Even imbalancing the racials the other way is unlikely to be a short term fix since outside of the very very top, no one else is going to switch because its not worth losing access to the giant Horde player pool.
It ignores such insignificant forces as time, entropy, and death
If they offered free faction changes I would swap every character I have to Alliance. It's a shame they don't give a shit though.
I <3 JK Rowling.
No, because Blizzard, as always, is leaving the most necessary Cross-faction feature behind, guilds. Without guilds, people will be unable to do Mythic raids, which caused the imbalance in the first place.
This Cross-Faction feature coming in 9.2.5 is nothing but false advertising. It'll only be enabled for content that hasn't caused the imbalance in the first place, and to make matters worse, when asked about cross-faction guilds in recent interviews, they either dodge the question or said they still have no plans for it.
I think the reason behind it still falls down to faction bias, they don't wanna see RWF guilds showing Alliance races, or Raider.IO displaying yellow guilds.