Nostalgia is the desire to return to a past state, not actively choosing to live there once you have the option and the rose tint has had time to fade.
If people genuinely enjoy classic more than retail that's a game preference. Nostalgia right now would be wishing for Wrath, once we have it, choosing to stay is no longer nostalgic.
Ex-Mod. Technically retired, they just won't let me quit.
So your metric for hard is... Everyone in the raid walking in blind with absolutely no knowledge of anything in the instance? I mean if that's the bar then he'll MC would be brutal since it's not obvious how to summon Ragnaros lol.
Basic guide reading has been a thing since the dawn of raiding in MMOs
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
Yes Sunwell is the hardest tier in TBC and probably of the entire Classic VersionS up to now.
That because 1. Wasnt supposed to be in TBC and then they made 6 boss for hardcore raiders at the time 2. People never really did it because WOTLK was incoming 3. M'uru is still a wall atm.
But still overall, is pretty easy as raid.
Kalecgos? Nothing special.
Brutallus? Have DPS geared.
Felmyst? Understand how breath works.
then
Twins? That is pretty hard healing wise but still
M'uru? Hardest encounter in SWP and TBC
KJ? If you did M'uru you literally clap KJ in 10 tries
Possibly because there isn't much to do unless
1. You're into PvP
2. Want to level more alts
Most people did all of their stuff that is available outside of raiding (Dungeon, Rep Farms, Professions) during the launch weeks / months.
And by the way, Isle of Quel'danas seems rather lively atm. on basically every populated realm.
Classic servers are meant to give people nostalgic for the old systems a way to experience them again. So since people on Classic servers are wanting to play an older version of the game, that fits the definition of nostalgia. Because they are choosing to live in the past of WoW.
Well, yeah. It's a brand "new" content with a daily zone you can grind for gear. Of course it will have players. I still member doing them back in the days.
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Strangely enough, so many of these servers have smaller or bigger modifiers. Guess nostalgia wore off quickly for those systems.
Last edited by Makabreska; 2022-05-23 at 08:03 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Are people confusing difficulty with high number tuning again?
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It can yes. The mechanics for Sunwell arent all that skill oriented, they're fairly simple. What walls people is just the high numbers requiring higher gear.
Sunwell as a raid is best known for two things. 1. Being buggy as hell (at first). and 2. Very high tuning. The main way people are "skilling" the raid is by stacking the classes with the biggest numbers. If it was more skill oriented that wouldn't be needed.
and yes while I do understand thats roughly how MMO work, many MMO do have raids with both. Bosses that require a certain level of technical skill and awarness, as well as a certain gear level. Sunwell is far more slanted in the later direction.
Last edited by Toppy; 2022-05-23 at 08:30 AM.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
I listen to music from 20+ years ago because it's good - not because I am nostalgic. I play games from the 90's and early 2000s because they are (to some extend objectively!) still incredibly good and fun to play. I play CTBC because it is more fun to me than retail. I cleared retail TBC back in the day and have very fond memories of that, yes, but nostalgia wouldn't overcome the lack of people I played with back then because the were an integral part of the expirience - specifically when you hardcore progressed. For me, it's the stupid system-based gameplay in retail. The lack of "true" rewards. Legendaries beeing handed out left and right and also the general mentality of the playerbase, that sadly also invades classic and devalues any reward people could earn (carrys, boosts, etc). All these things keep me from returning to retail.
But choosing to play it because you actively prefer it to retail isn't nostalgia. It's not the fact it's an old version of the game that makes it better, people prefer the balance, tuning and systems compared to the current game.
If you're playing it to get some feeling from 15 years ago sure, but if you prefer it on a technical level, it aint nostalgia.
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High tuning actually means most of the work is done outside of the raid itself and tinkering to get an optimum performance set up. The mechanics for players to engage with are still exceptionally simple, just the output is demanding. There's little you can do as a player to affect things in the actual engagement, you can't press shadowbolt any harder.
In game difficulty in Sunwell is surprisingly low. There's not a lot you can really fuck up on. It's just following a script.
Ex-Mod. Technically retired, they just won't let me quit.
Was thinking more about Highmaul Butcher. Basically stand still and DPS fight where Mythic mechanics were completely cheesed and the main difficulty was squeezing that little extra DPS each pull and dance during enrage. Obviously fights like this are especially susceptible to being out-geared, but during first weeks that guy was a real roadblock.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I get that SOME things from the past are still good, especially music, but video games doesn't age like music does.
I am not sure if you play Zelda, but look at Ocarina of Time. Ocarina of Time was and is by many considered one of the best games of all times, and I agree when it came out it was GODLIKE and blew any other games out of the water. But having said that, after playing Breath of the Wild, and experiencing updated gameplay and controls, going back to Ocarina of Time last year, that game has NOT aged well. Compared to Breath of the Wild TODAY, Ocarina of Time is GARBAGE, nearly unplayable in comparison.
It was great back in 1998 but is trash today, and most people don't realize this, they have fond memories, which is fine, I regret replaying it as it ruined my memories, but the point is, video games get better and better every year. Maybe not in the story telling, that is something that is timeless, but when it comes to controls and gameplay it ALWAYS improves. And graphics ofc, but I never valued graphics much personally. So yeah, nostalgia is a powerful thing. TBC was great in 2007, but is garbage right now, although, due to memories, we still enjoy it, like some people might still enjoy Ocarina of Time, although, objectively, it's not even 10% as good as Breath of the Wild is.
Same thing goes outside of pop-culture as well. It becomes hard to value old vs new. "Old people" talk about Rod Laver in Tennis as one of the greatest of all time, cause they saw him kick as in the 60s, but put him when he was in his prime, in a timemachine, and have a 25-30 year old Rod Laver compete TODAY, and he would not even be a top 10 000 player, yet alone get a SINGLE point vs like Djokovic or Nadal. It's basically the same phenomenon in sports, nostalgia for the old days, but that doesn't mean it age well.
Part of that was that many were crushed by the raid being so incredibly buggy for so long that some just quit.
It was one of WoW's most rushed raids. Buggy to the point of broken, a complete lack in variety in regards to gear models (if I rememberright, first raid tier to just be four sets) with said sets being notably lower resolution than other sets. Lots of recycled material from other parts of TBC. People remember the PvE content OUTSIDE the raid more than the raid itself which was mostly a boring, buggy, slog with an end that required you to read a manga to understand.
Last edited by Toppy; 2022-05-23 at 06:45 PM.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg