Originally Posted by
garicasha
I'll start by saying it's better than Sepulcher being the only current content until Dragonflight.
But I think there's a possible problem in player experience levels.
So let's say you've got a mythic raiding guild with a roster of 25 that got Cutting Edge every tier. Say 15 of those players have been on the same toon the whole expansion, they've done 300+ pulls on Stone Legion Generals, Sire Denathrius, Sylvanas, and 200 or however many pulls on Sludgefist, Painsmith Raznal, Fatescribe Roh-Kalo etc.
Let's say there's another five players on the roster that also got Cutting Edge, but maybe with a different guild, maybe they changed their main, maybe their spec got nerfed/buffed so they're playing holy priest now instead of discipline, etc.
And let's say the last five players on the roster either re-activated just for Sepulcher, or they were with a different guild that wasn't as advanced, etc. Either way they have 0 pulls on mythic SLG, Sire, Sylvanas, etc.
For more socially-oriented guilds it's not much of an issue. The 15 that know the fight (re) teach the fight to the other 10, done deal. But a lot of mythic guilds are pursuing the satisfaction of accomplishing something difficult and aren't there for the camaraderie. So now what do these guilds do?
Chances are some of the experienced raiders would rather gouge their eyes out with toga clips rather than re-do 300 wipes on Stone Legion Generals. Or even if it was easier with 3/4 of the raiders knowing what to do, my estimate is that it's still gonna be a 150+ wipe boss.
And this is to say nothing of the friction caused between the 15 players that have 6+ weeks of experience doing the fight watching the 10 that don't die in Phase 1.
Now toss in the next issue--the three-week rotation. Now the players that are learning the fight have a two-week gap after every week of progress, which is gonna exacerbate the skill level even more. (I feel the players that know the fight will be able to get back in to it easier and the newer players will need a few pulls each week to refresh it.) And it's not clear to me how extending lockouts will work either.
So although I think there's some sense in making all the efforts of the raid design last a little longer, re-releasing raids is not like re-releasing dungeons. The other reason for that is dungeons last 30 minutes and the pattern is generally like "completion-completion-barely miss timer-completion-completion-barely miss timer...etc." The pattern for mythic raids is "fail fail fail fail fail fail fail fail fail fail fail x 300 ....fail fail fail SUCCESS" which is very very different from dungeons.
Then there's a final issue, class stacking. With anachronistic knowledge of these fights, do you make players roll to required or over-performing specs? I know warlocks and hunters are doing real well in Sepulcher; but their pets never worked quite right on Denathrius because they don't travel through the mirrors but have to run across the room. I don't think it'll be that big of an issue as social considerations kind of trump these concerns except at the highest levels. Or put differently, let's say that Castle Nathria fight 'x' requires a death knight, a warlock, a couple great AoE DPS, a brewmaster, and a demon hunter tank. Then Sanctum fight 'y' requires 4-5 great single-target DPS, classes with short DPS cooldowns, a blood tank, stampeding roar, etc. So now what roster do you run when you have to cover all 31 fights in a three-week rotation?
And who knows, maybe the Fated affix will change the fights so much that it's new for everyone.
The last issue is that I believe that player counts have decreased dramatically since the launch of Shadowlands, so even if 2-3 players say "Hey, I like the guild, I'll be back for Dragonflight, but I'm not gonna spend 10-12 hours a week for four months doing something I've already accomplished" it's gonna make some pretty nasty recruitment problems.
In summary, though, I'm saying the re-release of these raids could cause guilds some friction as a majority of their players will know all the mechanics but a small minority won't.