You know, you just found the actual disconnect in the thread.
The people who can only play on the mercy of others (ie, random pug raids, mythics, and rated battlegrounds) are the ones that "need" to min/max just to be accepted.
The people who want more diverse options so they can have, you know, actual fun playing a video game don't give a single, solitary fuck about random pug raids, mythics, and rated battlegrounds or the people who can only "play' that way.
But like a good Republican in modern day America, only YOU and what YOU want matters. Fuck choices for anyone else. God fucking knows it will have zero impact on you as you have to run to the web to find out what someone else tells you you need to pick in order to play the game (all the while demonstrating that you know fuck-all about it yourself). There must be no choice! Only what you and you alone want matters!
Fuck that.
I don’t know why you are all bent or attacking me, I’m just telling you how it is. The playerbase gate keeps. RiO is the newest iteration of what has gone on in the game forever. I can tell you from experience that I was kicked from groups in Wrath for running supposed sub optimal builds. It will happen again.
The biggest issue was most of those were very niche and were only good in very specific situations. Maybe 1 boss fight here or there. None of them were really used in any serious raids. I remember ranged holy paladins for a bit, but they were only used to deal damage to the flying blood queen and were useless everywhere else.
The reason they got rid of those talent, well the one they quoted a lot, was that they were nothing but cookie cutter builds. You'd look up a talent tree and copy it. Maybe making a few choices here or there for a bit more crit or haste. I always found that funny since that cookie cutter mindset has continued in every iteration of talents and glyphs since.
So while it could have promoted some originality, it typically wasn't viable or good. Just "oh, thats interesting. Now go get back into regular talents for raid"
Never fails to amaze me how people can't read on forums like these.
Some of the playerbase. The small portion of the playerbase everyone else avoids as much as humanly possible. The small portion of the playerbase that ruins the game for everyone else. The small portion of the playerbase that are the only elitist scumbags screaming their bloody heads off about the mere mention of old-style talent trees returning.
No one gives a fuck about them or their worthless opinions. They're just an obnoxiously vocal minority who can't shut up to save their lives.
"I looked up stuff online, ergo, I am a masterful player who knows how to play. Because I had to look up a guide to tell me how to play properly, because I'm that shitty at the game. No, I am a master player of the game. I shall continue telling myself this. And it shall be true. Amen."
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No, I'm not.
I'm saying "bring on more options and choices. You can still make your 'I copied this!' builds. Bully for you, you shitty player."
You're the clowns saying "NO! Fewer talents! No one makes choices anyway! Only the way I like to play matters! Fuck everyone else! Stop all other choices! Whaaa!"
Huge difference. But given the type of player you apparently are, I'm not surprised in the inability to understand it.
The person you were replying to literally said "you are free to use whatever build you want". No one in this conversation is advocating for fewer options and choices, what an absolutely retarded strawman. People are just pointing out to you that your wacky builds effect other players and groups, so groups are not going to want you if your priority is a wacky build and not doing your role well.
You have no idea what sort of player I am. But given the other things you've posted, I'm not surprised you are unable to engage in a discussion without shitty fallacies. I personally don't care what build people are in the group I'm in, even if it's suboptimal and it becomes a circumstance of carrying people. I just also understand that there are people who (understandably) get annoyed when they are being forced to carry someone else through content because that person wants to deliberately hamper their capability in group content.But given the type of player you apparently are, I'm not surprised in the inability to understand it
I mean this video pretty much highlights specs that were bugged or super situational. And the rest wasn't much different gameplay-wise than what a "normal" spec would've looked like.
It's true though that wrath had the most playable specs and this was the peak of the old talent tree. But it was also very clear back then that this system wouldn't work long term. Many many talents were very unoriginal and many classes would have a lot of the same type of talent across all 3 specs.
You are so incredibly wrong it hurts. People are absolutely fucking livid at the idea, with multiple people saying they'd rather have no talents at all.
But excellent job on demonstrating a fundamental ability to not be able to read a conversation.
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I love how the take-away from that is "get rid of the talents, omg!" rather than "change the talents so they're more interesting."
I agree that's a bit of a weird take, but it's not entirely surprising - Blizzard has a history of going with simplifying over more complexity. Their aim is mass appeal, after all. The more complicated and choice-heavy things become, the less your average idiot (i.e. the preferred customer) feels they can keep up. That's why PoE for example has such a problem attracting casuals - they feel massively overwhelmed with the complexity of all its systems, and so they stay away from the game.
For that it doesn't even matter if it's ACTUAL complexity, only if it's perceived as being complex. If something looks complicated, a lot of people give up before even looking into it more. That's why Blizzard wants things to look very simple and very straightforward.
The result isn't always good for the game, of course. Both WoW and Diablo 3 have dumbed down their talent system so much it's backed them into a corner, design-wise. We now have some talents that are a downgrade over having NO talent, and silly things like that. It's a hack job built for appearances, and it's starting to show. The decision to go with a different system in DF was inevitable.
That being said, whether or not the DF talents will, in fact, improve things is still unknown. It could be a good change that opens up more diversity. It could be a non-change that remains mired in cookie-cutter hell. It could also be something more like classic talents, where you have an illusion of choice only because most talents are either completely uninteresting or useless or both and the optimal line is pretty clear. We don't know yet.
They promise change and everything, but at the end of the day there's a reason we ended up in the current situation: they like everything to be on the lowest common denominator so they can guarantee the undiscerning super casuals stay subbed; those are the best customers, because they don't look too deep and just keep paying. Of course even those seem to be dropping away at this point, so it's unclear how things will look. Wait and see I guess.
You're saying this, because you don't quite get what the flaw with this system was.
The old talent tree was designed around leveling and each time you'd level you would get a new point. Wrath's talent trees were already too big and there was little innovation that was possible at that point too. With Cataclysm, they'd have to add another row with 5 more points for each spec and rebalance the trees again around it. So with time and more expansion releases, the talent tree would just get worse and worse.
So they had to change it. In Cataclysm, they actually did what you are saying, as in change the talents to be more interesting. However they also had to half the points you could get and they made the trees a lot smaller. The Cata talent trees were IMO thus a lot more interesting overall, as I remember that you did actually have more choices (with specific talents, not with specs). However they also disabled the ability for hybrid specs completely as you had to spend 31 (out of 41) points in your main tree first before you could spend them in others.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Not gonna read this whole thread so it may already been mentioned.
But bfa had the most options of playstyles. Feral alone had like 8 different builds not including pvp. With many completly using different abilities which arent even filler in other rotations.
Woltk was just random mash, while bfa made this builds all playable , but you had to actually work to build them and fine tune through items
This is only taking into account no influence or consumer preference. I suggest you listen to Malcolm Gladwells TED talk on spaghetti sauce. Personal preference does not have an even distribution, nor a bell curve even. You were closer in the section where you say that thematics are going to play a big role, and these thematics are pretty varied from mog, how the covenant hall/zone looks, available mounts and pets, and the mini-games for each class hall. Assuming an even 25% distribution is just wrong even if player power were taken away from it. This is easy enough to prove by looking at records of player distribution for picking race or class as well.
It's probably faulty math to assume that 65% of people in the same covenant is completely there because of player power. On the other side it's probably inaccurate to assume that everyone in an off-meta covenant is there purely because they want to be. I assume some are playing with off meta specs, some are levelling other covenants for mog, pets, and achievements, some are there because they are too lazy to level another renown or learn another playstyle. I'd love to see some large scale public polling of the WoW community on some of this stuff. Everquest had some pretty in depth polls that revealed some interesting information, I'd love to see how age/sex relates to what class/spec/race people decide to play.