Meh, propably nothing, whatever.
Nothing much.
I also think it's about time to retire class/race locks, because there are zillion exceptions anyway and as others noted it's not even exception from two years ago.
And quite frankly I don't get the people who wallow and spread ash over their heads there - Warcraft universe is vast and there are so many powers, artifacts, deities and demi-deities, mysterious and unknown effects and what not.
I am genuinely amused at people who stomp their foot at something slightly less stock than usual and saying "nope can't happen, wtf lore dead". That's so funny.
Things like Turn Undead
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
The reasoning for not allowing it was weak already.
With Callia it is basically non existant.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
I forgot about that. Come to think of it all the various schools of magic seem to be able to do pretty much the same thing, it's simply what power source you tap into. The dot from a flame shock is no different from one from a holy seal no different from a shadow disease.
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Void elves did it in BFA, killing dinos in Zuldazar and raising them as cannon fodder. Loved how Bwonsamdi used that against them in the raid. He's all like "Nice idea, imma try dat."
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I wouldnt bd breaking lore so much as providing an opportunity to expand it. Forsaken paladins exist, theyre just very rare. Like Night Elf paladins.
If it were up to me, theyd simply be gated behind a story quest. To explain their existence and rarity. Complete the Legion quest where you recruit a Night Elf to the Silver Hand, voila, Night Elf Paladins unlocked. Forsaken/Night Elf paladins don't need entire subfactions like the Sunwalkers, they just need to be possible.
Not exactly. Paladin and Death Knights aren't exactly the same or opposite. Technically in WC2 lore a DK is an orc warlock's soul placed into the body of a human knight. Arthas was a paladin who had his school of magic changed from light to death magic.
Ever since the chronicles and the six primal forces Light and Death aren't opposite schools. Although, Light, Order, and Life seem to ally together against Void, Death, and Chaos.
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Nothing now. As long as the Forsaken Paladins are resurrected a la Calia Menethil by Light magic.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.