MMO-Champion Rules and Guidelines

Sure, but how is us being the product at that point any different that it is now? We are paying and im absolutely sure they're still aggregating data. At least with this system implemented, the playerbase could discern from p2w and the grind.
However, yea, perhaps it is idealistic, but it would be kinda nice.
I did, I generalized. It's gaming in general that is fucking off into a monetization strategy that I despise. I still think it's a scumy move by Blizzard, but I will say this about any company that does it.
Chances are some will be introduced to it though. Cocaine used to be legal, a lot of other products and banned practices used to be perfectly ok in the past, but they were harmful and so legislation happened. I think this shit is downright making gaming worse, at the cost of those with low self control in part.
I'm not referring to those, I'm talking to those who don't think of it as a flaw at all. Anyone here saying "hey b-b-but it's a m-mobile game they all do it!" or anything along those lines... I just think very low of them, so I will ridicule them, of course I will.
Just wanted to point out I am not coming at you thinking I'm on some moral high ground. I do this selfishly because I like Diablo and I don't think this is good for the Diablo franchise.

Because of this thread I decided to check it out (completely forgot about it) but it appears I cannot. I live in the Netherlands, and we've had enough wisdom to declare lootboxes illegal xD so it was pulled from Dutch app stores.
Anything can cause real tangible harm to young people though. Should everything be regulated and young people live in some sheltered bubble until their respective countries age of adult hood? I'm curious if you think Pokemon cards should be banned as well? They are a real life loot box and kids even more a target audience then in gaming where age-restriction guidance exists.
Heck even Steam should be regulated since they have loot boxes and other cosmetics as a digital store front. Kids will be exposed as it is a major distributor of digital games.
Last edited by rhorle; 2022-06-03 at 07:29 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The problem is if you segregate whales into their own melting pot - they will leave. They need the free-players to be better than. To pwn, own, etc. So they must dominate the same leaderboard. They will still compete with each other - but with free players at the bottom - every last one of the whales will be the winner. Top 100, 1000, 10000, whatever the population will be.
And since whales are the source of revenue in a f2p game - the suggestion you are pushing will kill the game. For everyone.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I don't know if there should be legislation against Diablo Immortal specifically, but it's definitely the laziest form of monetization and a horrible value for players. Cosmetics are one thing. Making a game that is all about collecting loot give you more loot for paying... really? And pay to win in a game with PVP elements and leaderboards isn't something widely accepted outside of the Chinese market.
Losing out on something you paid for because you missed logging in for 1 day is also pretty scummy, there is no reason behind it other than to drive playtime/activity statistics for shareholders.
You can enjoy the game for what it is, diablo you can play on the bus or in the bathroom, but defending the monetization is foolish. It's objectively awful. They are shaving off rewards you should get from playing the game to hold hostage for money. They don't respect the player's time or money and they deserve neither.
Pokemon cards are physical collectible objects, they have value outside of the game and continue to exist even if they stop producing new pokemon cards. You can play the game with proxies, and if you really want something you don't have to gamble for it, there is a secondary market and you can purchase or trade for them directly.
Steam is a bad example, frankly it should be regulated as it opened up the door for illegal underaged gambling websites through bot trading. And I say this as a former trader with several grand still sitting in steam inventory.
People are tricked into buying lockboxes with the expectation of getting more money back. Just look at CSGO and the Dragon Lore, people know its worth $$$. They see statistics showing Covert/Red tier items are roughly 1/125 boxes and figure they can buy cobblestone cases and make a huge profit. Not realizing there are additional tiers in the case bumping the odds to 1 in 3,125. Still they pay 25x too much for a case with no real chance of getting what they want because the odds are obscured. And valve takes a cut from each of those transactions.
Technically you aren't supposed to be able to trade back for real money, all the items and wallet funds are locked to valves platform. But they don't do nearly enough to crack down on sites that let you cash out, or gamble.
Last edited by Jerot; 2022-06-03 at 08:32 PM.
(This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)
I think this is way worse than say, Pokemon/Magic and such, for once, I think that getting into the game, and then reaching a frustrating "wall" that is put there just to incentivise you to use money, and then having an RNG component on top of it is a lot more subtle and effective. Companies have been honing (poor choice of word) the way in which they get to to waste money, card packs have been quite consistent, there are definitely some parallels though.
It also incensivises the game devs to not put the best items, or best looking gear into games, or artificially inflate difficulty or time investment just to make people want to skip it via money.
I'm not saying that anything that is random is bad, but there should be a limit, and consequences. As far as we cope with it, companies will keep doing it, I just hate seeing people defend it when they really are not getting anything positive out of it, and it has very real chances at negatives in the long run.
Do we know that is always the case though? Was the grind made worse just to incentivize spending or was the grind always the same but is perceived worse because you can pay to skip it? Best looking is also highly subjective. Just like you hand wave the gambling and "loot boxes" of real life collectibles for various reasons valid or not. It is strange how every hates on digital methods of these concepts while also making excuses for why physical methods are not equally a problem.
I've played Pokemon go with only spending around $20 in the nearly six years it has been around. I've gotten plenty of positives out of with out any negatives in short or long run. If a person is going to go over board spending in DI then they likely would in something else. What you keep trying to pin on video games is in fact a problem with the individual and control. Do people need to be protected from themselves? Sure to some degree. But lets stop blaming video games when going that route.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
We all knew what Immortal was going to be since the announcement we collectively boo'd at. I don't care what they do with this one, I'm more afraid for when they're implementing it on their more legit products.
Now you see it. Now you don't.
But was where Dalaran?