The only thing it will fund is a few person's yachts and helicopters.
It's really sad to see people actually believing this will produce better games. If anything, if this is successful enough and people get in line to basically eat crap, it's just the beginning of seeing this type of monetization in all of their games.
I don't understand you - try again.
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Well here is the thing.
You like Blizzard games? Then support them. I'm not saying go play D:I. The fact IS that D:I is doing good.
We can sit here and complain - they won't and shouldn't care.
If it's OKAY that Lost Ark is even more P2W.
If it's OKAY that many other mobile games, generates thousands of times what Blizzard ever can earn from this.
Then it's also OKAY that the company who creates our favourite games earns money. Just like the executives are buying helicopters, the cleaning lady also earns from it.
Money speaks in the end - no matter what the youtuber is telling you.
Last edited by HansOlo; 2022-06-30 at 06:15 PM.
I'm getting pretty tired of hearing deflections about youtube. People are capable of having opinions without needing someone else to tell them what to think. And nobody is claiming it isn't okay for corporations to make money, that's a strawman.
Titan happened. Compare Blizzard pre-Titan to Blizzard post-Titan. That whole experience changed everything for them.
Blizzard was never your friend. You were their customer and they were well-aware of that. It goes without saying that Kotick—who everyone likes to blame for Blizzard's failures—only took the path they themselves would have taken given enough time. Hell, they were already testing the waters for the store while they were still a part of Vivendi and had been charging a lot for game services before that. You're going to tell me they wouldn't have done more with it if they had been on their own? Please.
Last edited by MoanaLisa; 2022-06-30 at 08:51 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
The list of things you don't understand would build a bridge from Australia to the Arctic.
DI is by far one of the most P2W game structures released so far, certainly one of the worst released in the west. Lost Ark doesn't come remotely close.Well here is the thing.
You like Blizzard games? Then support them. I'm not saying go play D:I. The fact IS that D:I is doing good.
We can sit here and complain - they won't and shouldn't care.
If it's OKAY that Lost Ark is even more P2W.
If it's OKAY that many other mobile games, generates thousands of times what Blizzard ever can earn from this.
Then it's also OKAY that the company who creates our favourite games earns money. Just like the executives are buying helicopters, the cleaning lady also earns from it.
Money speaks in the end - no matter what the youtuber is telling you.
Nobody in this thread has once said that Blizzard shouldn't earn money. Blizzard has earned a metric fuck-ton of money in the many years prior to DI. The problem exists when that earning of money directly impacts the game quality and design decisions of in-game mechanics.
Just like in the previous thread I saw you in, it seems imminently important to point out that your post history reads like a sexual love letter to Blizzard; I'm really not sure what the company would have to do before they pissed you off, but I imagine it might include some form of literal genocide or something.
The funny thing is that 99% of the complaints about D:I have revolved around the question of, "What if I want to be totally maxed out right now on day 1?" and then working backwards from there. Then we get all these numbers like $500,000 or something and people saying that's the figure you need just to PLAY the game.
You wonder if they even tried playing the game at all, considering all you can do without spending a dime. Then on top of that they all talk about leaderboards as if they were all going to be #1 if Blizz wasn't so mean.
I think people are getting more and more unhealthy playstyles for ANY video game. Whether it's competitive game modes in games with focus on rating, or e-sport on twitch, it makes people tryhard more than ever. I never understood this, and I think it's bad for the industry. People push themselves to the max, to be number one and the average user suffer.
Just look at World of Warcraft. Cataclysm had a good amount of content for a regular normal fairly casual player, a healthy player. BUT the super tryhards, who played 12 hours a day, pushed and pushed and "completed" the game early, and then cried and demanded more content, and today WoW is a complete mess, with added systems and collectibles just to keep people occupied, and if you wanna keep up so to speak, you have to play an insane and unhealthy amount of time.
Diablo Immortal was built as a mobile game, aimed toward mobile users, who might have less than an hour a day to play, yet is being critized and slammed by PC users who play 8+ hours a day and complain they can't push it due to system that hold them back. Those players are playing it WRONG. It's not meant to be tryharded and pushed. Same with the P2W, you don't need it to progress the game if you play a normal, healthy amount of time, the way the game was designed.
I encountered no roadblocks, cause I played normal, well, maybe a little more than normal, but still.
you were playing solo, less then hour a day (or at least according to your description of who that game is aimed at).. and are already at 2k cr without buying anything.... either you are lying or you are severely underestimating just how much you are actualy playing.
so anyways, my statistics for the day. content done - vault =1, won shadow war for the week, did like dozen side quests as I came across them while doing bounties (finished all 8) as well as found scroll in Shassar and did corruption in Dark wood. did assembly, 1 contract, one run of regular rift (typically I would run 3 per day, but we didn't have a blessing today, so I took it easy) and a quick horadric run as well as 2 bestiary pages. total legendary count? Two - chest piece and headpiece, neither an upgrade. but at least with all those side quests, I managed to get enough materials to upgrade one of my existing pieces.
now I don't always do exactly the same things every day. shadow war took like 40 minutes alone and most of it was waiting to group up, waiting to start, crap like that. I always don't always do that many side quests. other then picking up my bounties and 3 side quests from adventurer as well as doing at least one rift a day, I tend to go with the flow - if there is a world boss getting killed, I'll join in, if hidden lair opens up near by I hop on, recently if clan is running some dungeons, I might join up for a run or 2. I play give or take 2 hours a day, in chunks. and those 2 leggo's? is a good day for me, there are days when I get none. last 2 upgrades I got were from hitting paragon 45 and from saving up my hilts and buying a random leggo from a vendor.
I do NOT expect to gear up in days. I couldn't care less about leaderboards if I tried with exception of challenge rifts, and that's mostly cause even when someone else clears a milestone, I still get to grab solo rewards so extra bit of gold is nice. what I do expect is that when I do activities that the game sends me to do? I stay up to date on gear that helps do those activities. and it has NOT been my experience so far. it doesn't seem to be an experience for a good number of people, not just me.
and hell, I was moving even slower, before I started focusing on specific activities the game channels you in. but hey.. please do keep defending the questionable design decisions blizzard has been making.
P.S. I have explained why I'm still playing before, in case you are still wondering, but that doesn't make me blind to the game's faults
oh and just because I don't expect to gear up on the same day I hit lvl 60 or something, doesn't mean that the game doesn't provide this option to anyone willing to open their wallet. in ENCOURAGES you to do so, by making other gearing options excruciatingly slow.
Last edited by Witchblade77; 2022-06-30 at 11:57 PM.
but you did say that this game is intended for someone who plays less then an hour. it took you 4 hours a day to get where you are, and that is is somehow all fine and dandy in a game THAT IS MEANT FOR CASUAL LESS THEN AN HOUR A DAY PLAYER????? please. READ what you are saying here. and the fact that you are complaining about no lifers, while playing 4. hours. a DAY.
except.... I found it to be the opposite. no matter how much or how little you play? the game will give you a reason to pay money. honestly I have a feeling that the ONLY reason you are not feeling stuck is because you are used to the kind of grinds WoW throws at you. you expect to grind for hours a day to possibly get no upgrades for your time.
Sounds like D2&3.
DI is designed for casual progression throughout months/years, not days like the complaints demand. The paragon trees will take 300 days before the server cap is done and you have every tree at 100, but it's not 300 days of non stop 8+ hour grinding.
Is it really a shtick if money is the important factor? Even the countries that ban loot boxes only do so when money is involved. If it is 100% free then there is no problem seen with the practice even though it still is predatory. It still conditions players to accept that style of mechanics etc etc.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Right. The predatory things are acceptable because it is free. All you are doing is showing the hypocrisy of the matter and how it all comes down to money. Even your line about purchasing options can exist again shows it isn't about the predatory nature. Simply the cost. When it is a cost that is acceptable to a persons arbitrary line then it is fine. When the cost is not acceptable to a persons arbitrary line then it is not acceptable and an evil predatory thing.
Also ask a recovering addict, or addiction conusler, how easily things can be a gateway. Free predatory mechanics are an easy gateway into paid ones and also condition players to accept it, right? Why not put a stop to those mechanics in the first place?
Last edited by rhorle; 2022-07-01 at 03:34 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."