
with vault raiding now being against immortal players rather then npc's - I'd say about half of it is pvp based. the problem is... you have generally limited activities available for it and half of them are only available during very limited time windows. battlegrounds, vault, shadow wars, assembly all have specific very limited windows of play. so if your schedule doesn't mesh with it, what do you do?
Shadows rarely if ever pvp in Vault. The standard strategy is stay safe and clear floor 3 then leave. Only people who stay past that are noobs or whales. As an immortal we barely ever get to defend.
BGs are available 8 or 10 hours per day (not sure, it's 2 hours 4-5 times per day). Vault is available 4 hours per day. Kion's, Shadow Wars and Rite of Exile are more limited but then again they are not for everyone (and Shadow War is set by the players, not the game).
But these are only a part of the Cycle. Most of your time is spent doing Daily Goals or Contracts (and Path of Blood) and as always doing endgame tasks. Dungeon grinding remains a good choice for sets. Most people I know spend most of their time either dungeon grinding if they can get a good team (and especially a sprint barbarian), grinding in the open world for legendaries and xp alone or in small groups or just spamming BGs.
If you are a casual player your best task after doing bounties is probably just that; grind in the open world. It's the basic gameplay loop of ARPGs after all; find mobs, kill mobs. I once reached a 2k mob killing streak with a friend and we only broke it because we were afraid a couple legendaries on the ground might despawn and we needed to go salvage.
As for P2W on BGs. Frustrated at how easily I got killed in PvP as a DH last week I just switched my paragon to full Gladiator tree. The effect was insane. I went from being a free kill to a completely different playstyle where I could easily just pull back the moment my health dipped, heal and come back with cooldowns available to kill more people. I've had a streak of wins, most as MVP. So I think how you build matters. Now I fully expect that if I try to do a Challenge Rift that is 300+ CR above mine I will fail miserable without my PvE paragons but honestly I think that will be my playstyle; push challenge rifts half the week, switch and push BGs the rest. How you build your character matters more than the gear.
Last edited by Nymrohd; 2022-07-26 at 08:26 AM.
so basically either boring mindless grind or hope you will be online at the right time to play something other then boring mindless grind and get lucky enough to not go up against people who spent more money then you did.
and no in my experience gear matters as much if not more then build does. because your gear determines both how hard you hit AND how hard you GET hit.
P.S. the fact that the normal strategy for vault now is for shadows not to complete it and for immortals to not even get to participate at all because shadows understandably don't even try to complete it... is not a good design. and the issue, once again stems from disparity created by monetization.
Yeah the Vault design is just stupid. You can do first three floors and get 60% or you can try floor 4 and if Immortals kill you everything is lost so why risk it? Really as an immortal, 95% of the times I get to defend its a bunch of noobs who did not know they should skip and we murder them with ease and 5% it's the top shadows who will eventually unseat us and they pretty much are prepared and murder us since they are just waiting there for us to spawn with all CDs and everything rdy.
Last edited by PC2; 2022-07-28 at 04:05 PM.

You forgot to add *for blizzard
I can't believe you complain about people deciding what is good or bad and then think you can do it yourself.
It's so dumb.
There is no objectivity in what is good or bad, ever.
Your evaluation of it doesn't change it either and just makes you sound like a blizzard-shill.
A troll is what you are.... nothing more.
Last edited by KrayZ33; 2022-07-28 at 08:30 AM.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

Because otherwise your statement is untrue, simple as that. TYVM.
The playerbase is far too diverse to make such a statement. You wouldn't even be able to truthfully state that this game is "good" for people who like diablo.
If you want to be snarky you might say it's good for "people who play it and enjoy it" - but such a statement is pointless as this is true for every game and your "definition" of a good game would be meaningless.
In the end, what you consider to be a good game is meaningless as well and just as much as people saying it's a bad game... and saying it's "objectively" a good game is just hypocritical and the actual problem.
No such thing as an "objectively good" game exists.
Just because the game is "F2P" doesn't make it good for the consumer for example, if that's what you were perhaps getting at. That whole discussion is meaningless... at least trying to defend the point of it being the "truth" or it being a "fact" is....
Last edited by KrayZ33; 2022-07-28 at 12:15 PM.
My statement is objectively and factually true.
1. The playerbase that keeps playing the game - likes it.
2. Blizzard gets profits
Therefore: the game is objectively good.
NOT THE BEST!
Just good. As in not bad.
You are just confusing your personal opinion with reality. Quit it.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

Guys! You are spilling your cheeto's!

To put it into your words "Wrong".
You just made subjective choice about "what a good game is" and since it falls into your decision and personal opinion about what makes a game good it's onjectively good?
How about another pov.
The game is "objectively" bad because lots of players left the game and are not playing anymore?
What if half the playerbase stops playing it in 5 months, will it be "bad" all of a sudden?
The irony of you not realizing that you are just using your personal opinion as well, about what defines "good games"
Having a product and consumers for that products means jack.
It's really pointless to even try to name something as objectively good, just stop it. Something being good or bad is entirely based upon individual perception, so it can't be anything BUT subjective.
So yes, it's good for players who play the game and good for Blizzard. Because that's what they decided it to be.
(again, what's the point of saying that?)
Its not "objectively good" for players (in general) or anyone else for that matter, even if they (the players) think or believe otherwise.
I don't know how to make it any more obvious to you but to point out that by saying "something something is a good game" you are already using your personal opinion about what makes a game good and there is literally 0 objectivity about it.
Last edited by KrayZ33; 2022-07-28 at 05:03 PM.
No, lol.
Does the game become bad after you finish it? No! But you are not playing it anymore. So if you are done with a good game - you are done with a good game. It doesn't turn bad.
If you intent on insisting with arguing against objectivity - don't bother - I won't.
This is very trivial stuff, so if you don't see it now - you won't ever.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

What makes a game good again?
Hilariously stupid. You kept arguing about it and brouguht it up again and again now you say you won't.
A troll through and through...
Whatever you think is objectively good, isn't - and that is "factually and objectively true".
You are just.Wrong
Last edited by KrayZ33; 2022-07-28 at 05:14 PM.
So apparently some D3 modders have managed to crack several Battle.net games. I really wonder if DI will ever get an unofficial (and I guess illegal) offline mode.
I don't believe there is any special definition of good that isn't both situational to point-of-view and subjective (personal). For that matter, the game is not a scam either as much as people would like to call it such.
This is a decent example of situational and subjective. We have no idea what Blizzard's revenue and user targets for the game were. If the response has exceeded those targets—which it certainly appears to have done—then Blizzard is correct to believe that they read the market correctly and the game is fine, "good" if you will. If, however they had expectations that were higher than the results then one could make a case for some other description. The amount of time the game can meet or exceed expectations will have an effect on that as well. What is known as a 'long tail', it's persistence and health, matters but won't be known for some time.
But let's face it: $100,000,000 in less than two months is a win for Blizzard and the many doubters here were unsurprisingly wrong. One last thing: the game is now out in China (as of July 25th), doing very well, so everyone that assumed it would be banned there forever was wrong too.
This is not to say that anyone must like the game. Personally I'm ambivalent about it and haven't spent a dime on it. I log on twice a week or so, kill some demons and log off. I still much prefer D3 on PC. But denying D:I's success at this point is denying reality and fighting about it is both pointless and stupid. If this is "fallen", we should all be so lucky.
Last edited by MoanaLisa; 2022-07-29 at 09:33 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

This is more or less where I am with it. I reached Hell II last night, have spent all of $5 for the battle pass gem, and...pretty much just play it a little before bed and at work during break. It's more or less replaced Record Keeper (RIP) and Brave Exvius now for me as my go to idle tablet gatcha game to play while bored. Once in awhile I'll flop down on my PC or Tablet and play it for a longer stent, but for the most part it's just a game where, like you said, I'll log in for a few minutes, murder me some Demons, then go back to whatever it was I was doing.
I feel like a lot of people getting up in arms about Immortal are those that expected this to be Diablo 3-2, and while I won't deny at all this game would have been far better if it released as such, for what it is, it's fine. And with Diablo IV next year, I really don't care all that much if I never end up reaching Hell V in Immortal. Diablo IV is going to be my real fix for some new Diablo goodness, but until then, Immortal is the perfect stop gap.
Of generic "good" there is not. Of good product - there is. Quite an objective definition.
Popular within the designated market and profitable.
Good product doesn't mean everybody loves it, or even thinks that it is good. Since the definition is objective - opinions are irrelevant.
Good product doesn't mean - good quality. A poor quality product can be a good product if it's effective and cheap enough to offset the poor quality.
A good game as a product is: played by the majority of its intended audience and profitable.
A good game as a game doesn't even need profits, just being popular. The problem is of course - marketing is required, and it's costly.
If you look at DI sans monetization - it's a good game. Objectively.
Since it's f2p it has monetization - and we know it's profitable. There's zero doubt about that. So it's also good monetization for Blizzard. Good game plus good monetization doesn't a scam make.
NB: Cyberpunk 2007 is a good game of poor quality that made profit.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side