I know why it’s have been done but the result is it having become more and more a p2w mechanism for people with enough money to throw.
I’m not against it by design as I’m not against mtx by design but both are used to gain in-game advantages.
The difference is that WoW token is barely advertised, because the game has other sources of incomes (subs/services/cosmetics/mounts/etc) and none of them provides immediate and tangible player power.
Would have I preferred DI without restrictions and with a monthly fee? Dunno, it’s a type of game that probably doesn’t have enough content to justify a monthly fee (surely not a 13 euros per month like WoW at least imho). The only other MMOARPG coming in my mind is Lost Ark and its business model is not that far from DI.
I can understand the hate for the mtx model but unless you wanna constantly top the leaderboards, the game seems to be enjoyable enough, considering it’s - again - free.