Being forced to make hard decisions or choices depending on the content you’re doing / who you’re with is great. These complaints about having to pick up everything to be exactly how they are now are baffling. Great! You play like you have been. But that’s not the required path anymore which seems to upset some people.
Plus, forcing hard utility choices on classes vs giving them it baseline / easy choices will create diversity in how a class performs to its strengths and weaknesses — but allowing you to fill those holes or weaknesses with a vital talent choice if you so wish. Tbh I like that. Now how it performs in actual practice / gameplay is entirely different and we will see that with Alpha / Beta gameplay.