It's like they asked a team of accountants to analyze current class design and re-organize it into tree form...where is the inspiration?
WAY more of these abilities need to be baseline. Talents should then improve and/or modify the behavior of the abilities, with a number of passive nodes and handful of unique abilities accessed through important nodes in the tree. Come up with a bunch of new, crazy abilities that we DON'T already have. ITERATE on class design.
Is anyone really excited for another 2 years of Unholy festering wound gameplay? How about balance druids and eclipse?
Thankfully it is early. Let's hope feedback is actually taken into account this time around.