I am really excited about the new talent system.
I believe this phase is crucial for us to work together in providing constructive feedback to help trim some things that we think would improve it.
As a resto druid enthusiast, here’s my short list of the most important changes I would do.
I invite you to write down your suggestions too.
I also posted this on EU wow forum.
Druid Tree
- Soothe and Hibernate should just be baseline for all specs. They are so situational that it feels like a waste to invest in them. While at the same time they should exist as they are very typical druid spells. I would even add Remove Curse to these two as baseline.
- From what I undestand, Rake stun from stealth only happens if you’re feral. That’s a bummer, for pvp and pve, I like to be useful with an extra stun. I would either make it baseline or provide a possibility to update it down the tree.
Primal Fury seems a little underwhelming for anything but feral spec. I love the theoretical hibridity it brings but I would change it for improved Rake for example.- I am not a fan of automatic get out of jail free cards such as Well-Honed instincts. I would simply replace this for something else that could be used offensively (I feel that there’s already many defensive talents e.g. renewal).
Restoration Tree
- Too many not-exciting options, especially in the first 75% of the tree. Probably because there are too few baseline spells. Also, many of the standard spells are split, which makes us spend points on things that we used to have and are not very exciting (e.g. Ironbark has three cells and a total of 5 points to get what we now already have).
- Convoke in resto spec - make it cast Starsurge and Ferocious Bite (MMarkers style). Otherwise it loses the versatility it brings in Shadowlands. Have the improved version be similar to Unity (less cooldown and less channeling time), instead of chance for exceptional spells which will probably be only possible to cast in a PvE scenario.
- Wild growth seems to be in the Druid talent tree, however there are a bunch of upgrades you can get in the resto tree - maybe it should be baseline?
- I feel like there are too many obvious AoE vs ST choices - I think it should be more balanced between talents that affect both aspects so we don’t have only a AoE spec and a ST spec, but instead have different playstyle possibilities (e.g. more damage with less healing, more dots vs more direct healing with Regrowth and Nourish, faster dots vs longer dots, etc). This would make us make choices between the playstyle we want and not between the content we’re going to do.