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  1. #81
    Quote Originally Posted by Itisamuh View Post
    Unfortunately most SP games have little to no longevity, no reason to play after beating them. MMOs are about the only type of game that can last a long time without PvP, just due to sheer scale if nothing else, and the group content is there if the mood strikes.
    Yeah. Thats the reason why Genshin Impact died so quickly. There is just no market for online SP games.

  2. #82
    Quote Originally Posted by Velerios View Post
    All in all, this announcement was probably one of the most conservative one. While i personally think it is good that blizzard don't use all their cards even in the last patch they have added, but really, there was far too little content. Beside of Dragonriding and maybe content they added to it, there is nothing about what endgame-content they will add with Dragonflight. What i'm afraid off is that they simply add the most basic content: Crappy World quests and time locked "Convenant"-quests, and that's all they add. Because beside of this, nothing was announced.

    While i personally wasn't a fan of island expeditions, Torghast was actually not bad in the idea. The issue of torghast was not itself, but both the lack and the owerwhelming ties to player power and no meaningful gear progression actually killed it. Nobody wants to play a game where you can't progress inside Torgast itself, but instead need to play somthing else to get better gear to progress there.

    But Dragonflight has absolutely nothing yet. Maybe my concerns are unnecessary, but i don't expect anything like Torghast, Mage Tower, Island Expeditions at all, since if they had something up in their sleeve, the yould have announced it.
    There is basically 0 info about multiplayer content as well so far.

  3. #83
    Quote Originally Posted by Caprias View Post
    SP content is for the casual cyclical masses that just want to eat it up like a plague of locusts I couldn't care less about simply because they have so many alternatives.

    Why some idiots choose to play an mmo when they're extremely introverted or socially incompetent is something I'll never understand, other games put ALL their ressources in to be a great SP experience and you choose an mmorpg? Excuse me but wtf?

    "Oh yes in the history of WoW the SP-able content was so great dude" will be your next argument but cmon who the frick really believes that.
    You can't compare any solo rpg with wow, the world content in world is massive, if we count all expansions + vanilla. That alone will attract solo players or people that just casually play with others. There aren't many players out in the world of wow most stuff is instanced and most players are just in ZM. Its easy to get lost in wow if you really want to.

    Also, if you have no trade with others there is no point, solo players love gold making and to trade its realaxing.

    I cooperate only to get my BIS gear, trade and merely do pvp which sadly is instanced as well or made pointless.

    If anything there should be wpvp solo content its replayable at least, unlike doing all the same dailies/WQ.

    To implement creative fun is a matter of having balls, i guess.

    Most people thought islands were bad, but they weren't. They should not have been made mandatory with huge azerite gains, other than that pvp island expeditions were actually a great addition.

    The bad stuff in BfA was azerite gear and warfronts, both lacked polished design.

    There should be endgame class quests on long quest chains with hard solo stuff and some group stuff to do, like the rogue quest in cataclysm - ironicly the last expansion where dragons played a major role.

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    Crafting is the solo-endgame content. They detailed elevating crafting as the 4th pillar of gameplay beside Raiding, Mythic+ & PvP including the ability to "make the strongest gear in the game."

    The problem I've seen is that they don't consider crafting "exciting" enough but seeming as they are basing it on FFXIV crafting: It's a lot of fun.
    Blizz told us to improve crafting in DragonFlight, no idea, its the same level of meaningful gear progression as TBC, TBC was the last expansion where you could make BIS weapons - that did not require much or any group content in the first phase(patch) but later needed raid bosses to drop reagents.

    The world just gets bigger, if there are more ways to get meaningful rewards, even if its a slow and painful grind like archeology and collecting rare weapon recipes, those always felt good in a phase 1 of an expansion, but this system decayed with more content patches making it irrelevant.(ilvls of epic rares are not updated)

    It might be not as exciting and complex as FFIV professions, but alone the idea that professions could be as meaningful as in TBC, actually give substantial endgame rewards, is something exciting in the game that could be done in the world without its many instanced content.

    It makes somewhat sense if you just play relaxed with an alt. Not as much sense for an main with gogo mentality. Looks like DF design is more alt friendly. So some more variation in endgame content to do is certainly a good idea.

    If they do it, devs should also update it with patches.

  4. #84
    Alpha hasnt even started yet, its very early to have information on solo endgame content.

  5. #85
    Quote Originally Posted by Velerios View Post
    All in all, this announcement was probably one of the most conservative one. While i personally think it is good that blizzard don't use all their cards even in the last patch they have added, but really, there was far too little content. Beside of Dragonriding and maybe content they added to it, there is nothing about what endgame-content they will add with Dragonflight. What i'm afraid off is that they simply add the most basic content: Crappy World quests and time locked "Convenant"-quests, and that's all they add. Because beside of this, nothing was announced.

    While i personally wasn't a fan of island expeditions, Torghast was actually not bad in the idea. The issue of torghast was not itself, but both the lack and the owerwhelming ties to player power and no meaningful gear progression actually killed it. Nobody wants to play a game where you can't progress inside Torgast itself, but instead need to play somthing else to get better gear to progress there.

    But Dragonflight has absolutely nothing yet. Maybe my concerns are unnecessary, but i don't expect anything like Torghast, Mage Tower, Island Expeditions at all, since if they had something up in their sleeve, the yould have announced it.
    Raiders, pvper's, and collector's are all silent? it's too early

    You sound very egotistic, asking for solo content as an endgame in an mmo
    i mean it's one thing to expect solo content to be in the game but it's another to create a post about it and voicing your concerns when alpha have not even started yet
    you are so delusional mate
    Last edited by dragonflight10; 2022-06-10 at 09:36 AM.

  6. #86
    Quote Originally Posted by Infinity Cubed View Post
    Ooh, can I join in?

    "Yeah - it also doesn't say Massive (All Content Requires 40 People) Online either. Next."
    Massive means multiple. Next next.

  7. #87
    Quote Originally Posted by Shinchi Migi View Post
    I love how you have sooooooo much faith in Blizzard when they apparently been failing at it now for about 14 years. And yes I know WoW has been out for 18 years, but I shaved off some years cause most of the players loved Wrath and legion.

    Keep that faith. Now that Blizzard isn't grabbing ass anymore and stealing breast milk, maybe they can make this expansion good.
    You're still here though.

  8. #88
    Well I mean its not even Alpha yet, so seems abit soon to be worried about conent

  9. #89
    I prefer solo content, I think people are literally blowing it out of proportion though.

    WoW will have plenty of solo content if it wants to survive, even an MMO needs a good solo player foundation in order to be successful, Listen to the guy who's played and reviewed almost every single MMO out there;



    Josh strife Hayes also makes a good point in one of his videos but I cannot find it right now, but a majority of people who play MMO's play it as a solo player game and this content is needed to keep those players interested, so No an MMO is not just for those social butterflies its also for those of us who like to play alone aswell.

  10. #90
    Quote Originally Posted by cantrip View Post

    While group players can do everything solo players can do, solo players simply cannot play any kind of gearing progression gameplay. Means: Solo players are locked out of a major part of gameplay in WoW.
    you mean the "multiplayer" part of the game genres name? like cmon... solo content is fine, but you shouldn't reward people the same or even slightly lower gear for solo content, otherwise no one would do group content because it's factually harder to coordinate a group vs. just you.

    EDIT: You know what, I take that back... Solo content can reward the same amount of gear or slightly lower, but it should take 2x or 3x as long to receive that piece of gear. That'd be a solution :\ One example came to mind! The end of BFA with visions and the catch up gear. Do that, but make it take longer.
    Last edited by SounDz; 2022-06-10 at 11:04 AM.

  11. #91
    Quote Originally Posted by SounDz View Post
    you mean the "multiplayer" part of the game genres name? like cmon... solo content is fine, but you shouldn't reward people the same or even slightly lower gear for solo content, otherwise no one would do group content because it's factually harder to coordinate a group vs. just you.

    EDIT: You know what, I take that back... Solo content can reward the same amount of gear or slightly lower, but it should take 2x or 3x as long to receive that piece of gear. That'd be a solution :\ One example came to mind! The end of BFA with visions and the catch up gear. Do that, but make it take longer.
    Question, how does a Solo player getting gear similar to you affect you?

    Answer, it doesn't because they'll most likely still play solo but at least they'd still feel some form of progression for their character.

  12. #92
    Ion basically confirmed there's not going to be an instance content for solo players or small groups like Visions or Torghast. He said their focus in DF is making outdoor content meaningful.

    What exactly that means for solo players we will have to wait and see.

  13. #93
    Quote Originally Posted by LordVargK View Post
    You're still here though.

    So I am roommates with Shinchi and I can tell you for sure he is not still playing WoW. Me and him both left WoW in May of 2021. We both play FFXIV now. We both are on the sidelines watching the clown show that Blizzard is now. But we both want to see if Blizzard does something good with Dragonflight or will they drag their playerbase through another shit hole of an expansion before either us come back.
    Last edited by Aggressive; 2022-06-10 at 07:34 PM.
    Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned

  14. #94
    Quote Originally Posted by HansOlo View Post
    Massive means multiple. Next next.
    No, it really doesn't.

  15. #95
    I'd like something like horrific visions, only without it being mandatory for legendary and without being crazyily grindy to get attempts, more like a slower gear option and a challenge/achievement idea for farm. If say a single world quest gives you 1-3 attempts, its alright. Doesn't have to be visions per say, just something along those lines of gameplay and added challenge.

  16. #96
    I'd just like whatever the solo content is to exist from launch. People (rightfully) bring up the way ZM works right now and how its never been this easy before, but this is the final patch of the expansion. So while yes it is great for solo players, it's only great now. I think there should be something for solo players throughout the entire expansion, not just the end. (It'd be disingenuous not to acknowledge that shadowlands has done a fine to decent job of this with the covenant gear to korthia and finally ZM. So it is a great start. I'd prefer solo dungeons to grinding tokens myself, but can't pretend it doesn't exist)
    Last edited by AcidicSyn; 2022-06-10 at 04:22 PM.
    Quote Originally Posted by Minikin View Post
    "Sticks and stones may break my bones but words will never....BURN IT"

  17. #97
    Quote Originally Posted by SounDz View Post
    you mean the "multiplayer" part of the game genres name? like cmon... solo content is fine, but you shouldn't reward people the same or even slightly lower gear for solo content, otherwise no one would do group content because it's factually harder to coordinate a group vs. just you.
    I think there should be horizontal progression, means, you would have gear that is useful for your gameplay. With bonuses that help you in your gameplay. And if you put in the effort and work up all the ladder from world questing content progression level 1 to level 15, you should get BIS world questing gear. This BIS world questing gear still would only be starter gear for raiding. And BIS raiding gear would only be starter gear for world content. Yeah, and that actually would be fair as raiding is no "better" gameplay inherently only because you dance to the words of a raid leader in a group effort.

    As like there is pvp gear and pve gear, there should be raiding gear, world quest gear, dungeon gear, torghast gear etc. They all would have a vertical stat system but different bonuses and skills based on your gameplay, as like "diminishes damage taken by raid bosses for 5%" or "lowers damage received from world bosses by 5%".

    Beside that, the "multiplayer" part also contains matchmaking, which is something utilized by explorers and solo players as well. All that target group rarely plays are premade group. And based on studies the explorer / solo player part actually are 65% of the MMORPG players.
    Last edited by cantrip; 2022-06-10 at 10:48 PM.

  18. #98
    Quote Originally Posted by Khaza-R View Post
    Ion basically confirmed there's not going to be an instance content for solo players or small groups like Visions or Torghast. He said their focus in DF is making outdoor content meaningful.

    What exactly that means for solo players we will have to wait and see.
    More world quests.
    MAGA - Make Alliance Great Again

  19. #99
    Quote Originally Posted by Velerios View Post
    All in all, this announcement was probably one of the most conservative one. While i personally think it is good that blizzard don't use all their cards even in the last patch they have added, but really, there was far too little content. Beside of Dragonriding and maybe content they added to it, there is nothing about what endgame-content they will add with Dragonflight. What i'm afraid off is that they simply add the most basic content: Crappy World quests and time locked "Convenant"-quests, and that's all they add. Because beside of this, nothing was announced.

    While i personally wasn't a fan of island expeditions, Torghast was actually not bad in the idea. The issue of torghast was not itself, but both the lack and the owerwhelming ties to player power and no meaningful gear progression actually killed it. Nobody wants to play a game where you can't progress inside Torgast itself, but instead need to play somthing else to get better gear to progress there.

    But Dragonflight has absolutely nothing yet. Maybe my concerns are unnecessary, but i don't expect anything like Torghast, Mage Tower, Island Expeditions at all, since if they had something up in their sleeve, the yould have announced it.
    I'd rather have the majority of the expansion locked behind encrypted files.. Instead of knowing every single detail in game months before it comes out. Yea i could just simply not look into it, but then id be behind everyone who did. But if everything is encrypted and everyone is in the dark when the expansion comes out, it will breathe new life into this game, that we have not seen in forever. + this is an MMO. I dont understand the want to play this game solo. Theres a whole lot of games out there that are single player. ( Warcraft universe could greatly benefit from this - single player titles )

  20. #100
    Pit Lord Magical Mudcrab's Avatar
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    Quote Originally Posted by jackofwind View Post
    Yikes, imagine wanting something similar to Island Expeditions to make a return.
    To be fair, it wasn't that island expeditions were bad in and of themselves, they were novel for the first few weeks and were a mindless grind you could do when watching youtube. The major problem with them is they were essentially mandatory to keep up with the Heart of Azeroth levels.
    Sylvanas didn't even win the popular vote, she was elected by an indirect election of representatives. #NotMyWarchief

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