Day 724 of people confusing WoW, a MMO, for a single player game.
No end in sight.
He may be referencing Final Fantasy online. It supposedly lets you solo everything.
Which sounds pretty awesome.
Imagine not actually needing others to gear up, you could just go out and play the content you want to without being at a disadvantage if your buddies were a whole lot worse that day.
It would help, i mean we saw that iwith BfA's visions; get your own gear, less to worry about in terms of power gains dependant on others, so raiding just becomes a lot more chill and help eachother.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
No, the part that is progression is rated pvp, that is available for premade groups only. That is, up to now. Matchmade pvp stops being fun after you have all upgrades for honor and cant access higher rewards because you do not play rated.
No, you need that abnomination of the "premade group finder" which is nothing but about social darwinism, by weeding those out that are not strong enough for Hazzikostas great world of performance and competition. That is not even close to what matchmaking is about.
Most people simply do not do it, mainly because the selection sucks and premade groups suck as well. The devs think it is the great thing in WoW. While the majority never uses it. The majority simply plays matchmade dungeons and solo content, and stops playing whenever they have no more progression or content. The result is millions of players (60%+) quitting after playing one or two months. Simply because the devs forgot to add meaningful power progression for everyone. Simply because the devs design a game for premade groups and "performers" rather than the everyday player who does not keep up with ilevel to be chosen on Hazzikostas selective "premade group finder".
And no stupid bias of the devs will change that. No matter how hard they try. No matter how big the rewards are. No matter how much tunnel vision there is in the game directors office for premade groups.
Torghast was not well received because it had no gearing progression, but was some bad try of a "rogue like" in WoW. Probably the developers should focus on core game mechanics and give all players a sense of gearing progression in solo content as well, and not limit the useful gear to premade raids and either premade mythic+ or mythic+ for lower levels for blizzards "premade group finder" abnomination.
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Day 725 of small minorities of gamers ignoring the fact the vast majority of MMORPG players are solo players.
Last edited by cantrip; 2022-06-18 at 11:50 PM.
Honestly, the amount of bleating insecure posts like this. Grow up already. Weather you like it or not, there are a great many people that like to play WoW to do stuff by themselves, who like to find meaningful stuff to do by themselves. Blizzard are aware of this.
It's about time you stop throwing your toys out of the pram and deal with it.
When Blizzard first announced Shadowlands, I thought the new features/ content might be a little bit light in comparison to Legion and BFA. Truth be told, BFA might've been a terrible xpac in the mind of some people (including me), the fact is - BFA delivered a lot of new features (most of them failed to live up to their billing, however). The reality is, both covenants and Torghast proved to be a lot bigger and a lot more in-depth than what the majority of players expected upon first announcement (including me).
Well, and Dragonflight has no new feature like Islands, Warfronts or Torghast. Solo players are left alone with a few world quests in Ions new "masterpiece".
I call that de-evolution. And it shows once again how incompetent the devs are, as they do not even add new bread and butter instanced solo gameplay for the vast majority of players anymore.
But the raid will be great. And you have that great new dragon tamagochi you may feed with food you can buy from the auction house. And those new crafting orders, where you may buy crafts including raid mats from raiders for gold. And therefore for tokens. Hello Captain Ahab, hunting whales again?
Last edited by cantrip; 2022-06-19 at 12:06 AM.
I feel like in past iterations of the game I would agree and have some sympathy for this but it's like people are talking about a game that no longer exists. You could theoretically get your character to 275 by running 10s (which are so trivial with 4pc and 2 legendaries you could probably duo or trio them) to 2000 and then just +2s. It has never been mechanically easier in the history of the game to get solid gear. Mythic raid gear has never been less valuable.
We do all get this point, ya?
Those gnome hides could be soul bound. Also it is about the ability to craft items yourself with either effort or gold investment, no matter if you are a raider or not. While a raider would get his big gnome hide from a raidboss, a world quest player would farm 1000 normal hides to be able to turn it into a big hide.
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Theoretically. Practically, people do not play mythic+ dungeons. They simply quit after they have no further progression from matchmade dungeons and world content. And as i said, that does not change how easy you think mythic+ gameplay is. People simply do not play it because they have to interact with strangers more than pushing the "JOIN NOW" button, even if its just about to form a group using Hazzikostas darwinist group finder, where low ilvl players rarely stand a chance to get into.
It is not about getting gear, but about a progression path for solo players and matchmade group players, where gear matters to higher levels of the content you play. The big mistake is that blizzard created one narrow progression path across all different gamestyles rather than to have as diverse progression pathes as the players have. There is not just pvp and pve which should have different pathes, but pvp rated and pvp matchmade, pve split in world content for solo players, instanced solo player content, instanced matchmade content and premade group content. They all are dedicated different gameplay, they all should offer progression for their players giving gear that matters for higher levels of their gameplay. As like there is mythic+ 1-15, there sould be world questing level 1 - 15, torghast like gameplay level 1-15 with gearing etc.
Gear is currently only useful for raiders to master a higher level of their content if their skill level is not high enough. Overgearing should be a valid system for all kind of players. And skill should be the shortcut to higher difficulties. Solo players and matchmade group players literally have one raid level (LFR), two dungeon levels (below world questing rewards, normally) and one world questing difficulty. And the gear you get from those simply does not matter. It does not matter if you have green or epic gear in world content. Gearing rewards are useless. And as gearing progression is a fundamental RPG system, it should be available to every player, not just mythic+ players and premade group raiders.
Last edited by cantrip; 2022-06-19 at 07:04 AM.
Well, no pre-order means release is more than year away. They haven't show any content because they don't have any. Yeah, I agree. After two recent xpacks lack of dedicated casual content - is ultimate factor for me. Yeah, there are tiny pieces of casual content here and there. But they don't assemble into whole picture and there is no smooth transition between them. And I also want to feel like raiders and mythic+ runners. I want to pre-order without any doubts, because I'm sure, that it's guaranteed, that game will have proper content for me. Or at least when I see xpack's announce, I want to see content that is "I'm 100% sure, it's for me" there. I've got tired of toxic trolling during announces, where devs intentionally say, that they're going to make game EVEN MORE hardcore, like if casual players are something disgusting. Such things insult me.
Ah, i heard wrong then, sorry.
Still BfA did allow something of the sort with visions, and the point stands that people not being forced into content they do not want to do just for the sake of an equal playing field would help both PuGs and guilds find motivated raiders.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
I'm so excited about the lack of solo play announcement.
I never understood their ideas behind some of the content in BfA, most of all warfronts. Warfronts were the biggest feature of the expansion, that everyone wanted to see. Then Stromguard startet as a completely broken mess. I will not start with the Horde gets their strong great earlier, but concentrate just on the technical bugs. I don't know how it was for horde players, but around 50% of the games on alliance said had to be dismissed, because the boss kept resetting indefinitely. Problem is, because a game only terminated, when everyone left, the alliance side sometimes was filled with dozens of broken games. For 2 whole IDs!
Ignoring that, the fact that warfronts were not available all the time is also so stupid. Want to play them? To bad, have to wait till next week!
The biggest problem most likely was that they could not be lost (technically they could, but literally everyone needed to go afk and then you still needed ro ve unlucky to actually lose). What dumb kind of content is that, where your participation basically doesn't matter?
No PVP version for content that is about faction conflict as well. I am not even into PVP but come on.
I like lost ark's setup where, with the chaos dungeons and Guardian raids you can matchmake or go solo. Maybe some small system like that that rewards something small like crafting mats.