Day 724 of people confusing WoW, a MMO, for a single player game.
No end in sight.
He may be referencing Final Fantasy online. It supposedly lets you solo everything.
Which sounds pretty awesome.
Imagine not actually needing others to gear up, you could just go out and play the content you want to without being at a disadvantage if your buddies were a whole lot worse that day.
It would help, i mean we saw that iwith BfA's visions; get your own gear, less to worry about in terms of power gains dependant on others, so raiding just becomes a lot more chill and help eachother.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Honestly, the amount of bleating insecure posts like this. Grow up already. Weather you like it or not, there are a great many people that like to play WoW to do stuff by themselves, who like to find meaningful stuff to do by themselves. Blizzard are aware of this.
It's about time you stop throwing your toys out of the pram and deal with it.
When Blizzard first announced Shadowlands, I thought the new features/ content might be a little bit light in comparison to Legion and BFA. Truth be told, BFA might've been a terrible xpac in the mind of some people (including me), the fact is - BFA delivered a lot of new features (most of them failed to live up to their billing, however). The reality is, both covenants and Torghast proved to be a lot bigger and a lot more in-depth than what the majority of players expected upon first announcement (including me).
I feel like in past iterations of the game I would agree and have some sympathy for this but it's like people are talking about a game that no longer exists. You could theoretically get your character to 275 by running 10s (which are so trivial with 4pc and 2 legendaries you could probably duo or trio them) to 2000 and then just +2s. It has never been mechanically easier in the history of the game to get solid gear. Mythic raid gear has never been less valuable.
We do all get this point, ya?
Well, no pre-order means release is more than year away. They haven't show any content because they don't have any. Yeah, I agree. After two recent xpacks lack of dedicated casual content - is ultimate factor for me. Yeah, there are tiny pieces of casual content here and there. But they don't assemble into whole picture and there is no smooth transition between them. And I also want to feel like raiders and mythic+ runners. I want to pre-order without any doubts, because I'm sure, that it's guaranteed, that game will have proper content for me. Or at least when I see xpack's announce, I want to see content that is "I'm 100% sure, it's for me" there. I've got tired of toxic trolling during announces, where devs intentionally say, that they're going to make game EVEN MORE hardcore, like if casual players are something disgusting. Such things insult me.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Ah, i heard wrong then, sorry.
Still BfA did allow something of the sort with visions, and the point stands that people not being forced into content they do not want to do just for the sake of an equal playing field would help both PuGs and guilds find motivated raiders.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
I'm so excited about the lack of solo play announcement.
I never understood their ideas behind some of the content in BfA, most of all warfronts. Warfronts were the biggest feature of the expansion, that everyone wanted to see. Then Stromguard startet as a completely broken mess. I will not start with the Horde gets their strong great earlier, but concentrate just on the technical bugs. I don't know how it was for horde players, but around 50% of the games on alliance said had to be dismissed, because the boss kept resetting indefinitely. Problem is, because a game only terminated, when everyone left, the alliance side sometimes was filled with dozens of broken games. For 2 whole IDs!
Ignoring that, the fact that warfronts were not available all the time is also so stupid. Want to play them? To bad, have to wait till next week!
The biggest problem most likely was that they could not be lost (technically they could, but literally everyone needed to go afk and then you still needed ro ve unlucky to actually lose). What dumb kind of content is that, where your participation basically doesn't matter?
No PVP version for content that is about faction conflict as well. I am not even into PVP but come on.
I like lost ark's setup where, with the chaos dungeons and Guardian raids you can matchmake or go solo. Maybe some small system like that that rewards something small like crafting mats.
My dream system would be where EVERY activity, from a world quest to pet battles to mythic raiding gives you currency. Use currency to buy any item at any ilevel including highest possible from a vendor.
WoW should be about inclusivity for ALL players of all content types and move away from the 3 main lanes of arena/raids/m+.
We don't have any solo games in Warcraft universe. And making one from scratch is counter-productive. Everything is already there. It's much more effective to simply make WOW more casual-friendly.
And nobody even asks to take content away from pure MMO players. Blizzard just need to stop their "It would cost us raid tier" mentality and make dedicated casual content. No compromises, no mixing with hardcore content, no half-arsed measures. Just content, where casuals can say "It's for me".
What can I do, if I love Warcraft, I love game mechanics, I've got connected to my characters, but I don't like job/sport simulator?
Last edited by WowIsDead64; 2022-06-26 at 06:45 PM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.