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  1. #21
    Quote Originally Posted by Kent088 View Post
    How do you justify it now? All those hours are just wasted with a new expansion when it would be significantly more profitable to basically get players more addicted with more content and have your old content at least generating some kind of player interaction and revenue.
    In the current system, every player in the game has the opportunity to see every raid, whether through organized raiding for mythic/heroic, pugging for normal/heroic, or just queuing for LFR. This means the investment covers a significant portion of the playerbase. That's how it's justified, and why we've had such big budget, beautiful, fantastic looking raids in the newer expansions.

    I think it was Ghostcrawler who said that LFR is how they justified the breadth of investment in the raids.


    Once the next expansion comes along, the older raids are still run by players seeking transmog, which means they're never really out of use, just their use changes.
    Quote Originally Posted by Fascinate View Post
    i find it hard to believe some random raid from BFA would draw in more players than the battleground patch in classic
    Quote Originally Posted by arkanon View Post
    FruitySalad boy, this is a fantastic thread and is really going places. I just want to make sure I'm on page one of what is bound to be a long lasting and productive thread. It's amazing there are no other threads discussing the squish, as I'm confident you would have just posted in them if they did exist.

  2. #22
    >Stickliler

    I'm not opposed to LFR but I think it should just offer dungeon tier loot versions tbh.

    Wows big player heyday didn't even have LFD, let alone LFR.

    At least here players will have higher geared players actively trying to help them gear

  3. #23
    Quote Originally Posted by Private Matters View Post
    Yeah this would be a bit of nice nuance if they weren't peeling back content and the employees that could produce them while they continue to get bigger and bigger profit margins
    You realise the WoW team is the largest it has ever been, right? So large that for Dragonflight they made a separate internal team JUST for world content, which was previously done by the Quests team.

    - - - Updated - - -

    Quote Originally Posted by Kent088 View Post
    Wows big player heyday didn't even have LFD, let alone LFR.
    It also didn't have market saturation, or really any competition at all in either the Social network or MMO space.

    Quote Originally Posted by Kent088 View Post
    At least here players will have higher geared players actively trying to help them gear
    That's a fantasy if ever I've heard one. If higher geared players were willing to help players gear up, they'd already be doing it, so your proposed change would change nothing in that regard.
    Quote Originally Posted by Fascinate View Post
    i find it hard to believe some random raid from BFA would draw in more players than the battleground patch in classic
    Quote Originally Posted by arkanon View Post
    FruitySalad boy, this is a fantastic thread and is really going places. I just want to make sure I'm on page one of what is bound to be a long lasting and productive thread. It's amazing there are no other threads discussing the squish, as I'm confident you would have just posted in them if they did exist.

  4. #24
    >Stickiler

    WoW did face competition though

    And what I meant above is that if a geared player is running for transmog, they are helping players who are gearing by teaming up

  5. #25
    Quote Originally Posted by Kent088 View Post
    >Stickiler

    WoW did face competition though

    And what I meant above is that if a geared player is running for transmog, they are helping players who are gearing by teaming up
    Looking at the list of MMOs which were out in 2008, it absolutely did not face competition. There's nothing on that list which would actually have drawn players like WoW does.

    Why would a geared player take a low geared player, thus making their transmog run slower and potentially wiping them? Far more efficient to just grab other geared players and smash it out.
    Quote Originally Posted by Fascinate View Post
    i find it hard to believe some random raid from BFA would draw in more players than the battleground patch in classic
    Quote Originally Posted by arkanon View Post
    FruitySalad boy, this is a fantastic thread and is really going places. I just want to make sure I'm on page one of what is bound to be a long lasting and productive thread. It's amazing there are no other threads discussing the squish, as I'm confident you would have just posted in them if they did exist.

  6. #26
    This reads as a Raiders dreamland where everyone who hates raiding gets the shaft. Sure mythic plus ruined my will to put up with others while getting somewhat closer gear slightly weaker but pugging to KSM has been such a breath of fresh air to this game that allowed to me to stop playing sooner and moving onto another game.

  7. #27
    Quote Originally Posted by Tyris Flare View Post
    The real gem buried in here
    The OG developers were able to put out 2 expansions that pushed the limits of what people thought the sub numbers could be at. They also made those expansions feel like a playground with depth, complexity and social systems that gave me the highest experiences I have ever had in a video game.

    Now, the developers are slaves to a creatively dead, cash grab company that is trying to save itself from a looming Microsoft axe. Blizzard will have over 2 and a half years to put out this expansion and it will be dead on arrival.
    Last edited by khazmodan; 2022-06-11 at 12:35 AM.

  8. #28
    Quote Originally Posted by Stickiler View Post
    Looking at the list of MMOs which were out in 2008, it absolutely did not face competition.
    To be fair, off the top of my head, Warhammer Online, Aion, and Age of Conan all came out in 2008? I could be wrong and happy to be corrected, but im pretty sure they did.
    Quote Originally Posted by Exkrementor View Post
    Nobody uses Online forums anymore.

  9. #29
    Quote Originally Posted by jkq View Post
    you cannot run of out Lore if you are the one creating the Lore
    What I said and mean is - they are off the beaten path - the original source - the Warcraft series.

  10. #30
    Quote Originally Posted by enigma77 View Post
    The lore today is absolutely abysmally bad. The whole comsic forces nonsense is just that, nonsense.

    The game's story was good when it was about the Scourge, demons and the faction conflict. Yeah even then we had Sargeras, as the uber big bad cosmic evil guy, but he was always distant and only indirectly a threat. We had interesting characters and "realistic" conflicts.

    Looks like Dragonflight could be a small break from this bad development, but I'm sure the expansion after it will continue the trend of digging themselves ever deeper.
    Just never made much sense that each expansion had to revolve around a big bad that had to be defeated in a final boss fight. It's okay that occasionally an important character slips into the boss grinder but Blizzard turned it into the core formula for each of their expansions.

    Yes, players loved fighting Arthas in Wrath of the Lich King. And the expansion was well structured towards that climactic event. But even that doesn't mean the other expansions now had to have that as their main selling point. I seriously wonder if Blizzard ever had someone in their team point this out to them.

    Quote Originally Posted by Luxeley View Post
    What I said and mean is - they are off the beaten path - the original source - the Warcraft series.
    Yes, but only because they exhausted their own material. They was no need to let it come to that point. Villains don't always need to die at the end. They don't even need to show up at all in the first place. Expansions, as the word implies, are meant to expand the world. Each continent that Blizzard added so far only serves as the front-lawn of the villain's lair. In that sense these aren't expansions, they're contractions.

  11. #31
    Quote Originally Posted by enigma77 View Post
    The lore today is absolutely abysmally bad. The whole comsic forces nonsense is just that, nonsense.
    When the lore becomes "what we say it is today," it becomes easy. No looking back at those stodgy Chronicles or even before that. Just make it up as it goes along. Fits well with homogenization.

  12. #32
    >Iain

    I agree with that point. Though I do think that WoW could've had a good thirty year run before the Warcraft franchise may have been exhausted from a story standpoint. Having a story arc with a beginning and end is okay, and I believe that it is alright to make some big boss fights in that idea.

    The devs seem to think they can pump this thing forever though

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