1. #1

    Overwatch Creator Experimental Card, Experimental Patch Notes - November 30, 2021

    Overwatch Creator Experimental Card and Creator Cup
    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The Experimental Card enables the Overwatch team to test out changes that are outside the scheduled patch cycle. This gives us a lot of creative freedom while not having to worry about completely shocking the retail game. We thought it would be a brilliant idea to extend that same creative freedom directly to our content creators and community.

    What an interesting hypothesis.

    Everyone is invited to check out our newest Creator Experimental Card beginning November 30, 2021, featuring over-the-top balance ideas coming directly from Overwatch content creators. Each of the following creators will submit wild, whimsical and, dare we say, wacky changes for any of the heroes within their role:

    • Violet—Support
    • Flats—Tank
    • Somjuu—DPS

    We are also teaming up with these creators to bring you a new competitive community tournament: Overwatch Flash Ops: Experimental Card Creator Cup. The Creator Cup will be played on this special version of the Creator Experimental Card. All maps will be playable in the tournament except for Paris, and the format will be 9 rounds of single elimination.

    Anyone can read the rules or sign-up on the Overwatch Flash Ops: Experimental Card Creator Cup page. Join other competitors in your region to compete for Experimental glory (and a modest cash prize):

    NA:

    • 1st Place: $5,000
    • 2nd Place: $2,200
    • 3rd Place: $1,400
    • 4th Place: $1,400

    EMEA & ANZ each:

    • 1st Place: $4,500
    • 2nd Place: $2,500

    Sign-ups will start on November 29, and they will close on December 9 at 9:00am PST. The tournament schedule will be:

    • Dec 10 (5:00pm-6:00pm PST)
    • Dec 11 (1:00pm-4:00pm PST)
    • Dev 12 (1:00pm-3:00pm PST)

    You can find the notes for the Creator Experimental Card when the patch goes live. The balance changes we see in this update are not going to be implemented into the retail version of the game. However, make sure to jump into the game mode as soon as possible to train for the Creator Cup!

    Good luck and have fun!

    Overwatch Experimental Patch Notes - November 30, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Creator Experimental Update

    In this limited-edition Experimental Card, we will feature over-the-top balance changes coming directly from Overwatch content creators. Each creator will submit changes for any of the heroes within their role. Here are the first Creator Experimental Card participants responsible for each of the role changes:
    • Violet - Support Heroes
    • Flats - Tank Heroes
    • Somjuu - DPS Heroes
    Be sure to read up on the patch notes, jump into the game, and practice with your team to prepare for the Creator Cup tournament! Hop on over to the Overwatch Flash Ops: Experimental Card Creator Cup page to learn more and sign up!

    Hero Updates - Tank

    D.Va
    • Pilot D.Va quick melee damage increased from 30 to 100
    Defense Matrix
    • Size increased by 10%
    Boosters
    • Duration increased from 2 to 4 seconds
    • Speed increased by 25%
    Eject!
    • Ejecting out of the mech now ejects you at 15 meters per second up, and 10 meters per second in the direction you are holding

    Orisa
    • Health changed from 200 health and 250 armor, to 1 health and 399 armor
    • Now wears a Christmas hat
    Protective Barrier
    • Health reduced from 600 to 300
    • Cooldown reduced from 10 to 8 seconds
    Fusion Driver
    • No longer slowed while firing
    Fortify
    • Duration increased from 4 to 6 seconds
    • Can now be headshot while using Fortify
    Halt
    • Cooldown reduced from 6 to 4 seconds

    Reinhardt
    • Armor health increased from 200 to 225 (total health 525 now)
    Barrier Field
    • Health increased from 1600 to 2000
    Fire Strike
    • Damage reduced from 100 to 80
    • Now has 2 charges
    • Projectile speed increased by 100%
    Earthshatter
    • Knockdown duration increased from 2.5 to 3 seconds
    • Now deals 400 damage in a 1.5m radius around the impact point (where the hammer hits the ground)
    • Blocking an enemy Earthshatter now plays the voice line “You shame yourself”
    • Blocking an enemy Earthshatter now shows up in the kill feed (using Rein’s shield icon)
    Steadfast
    • Knockback resistance increased from 30% to 40%
    Charge
    • Can now be ended early by pressing the Charge key a second time

    Roadhog
    • Maximum health reduced from 600 to 500
    • Scrap Cannon pellet damage reduced from 6.6 to 5.0
    Chain Hook
    • Impact damage increased from 30 to 70
    • Cooldown reduced from 8 to 6
    Take a Breather
    • Healing reduced from 300 to 250
    Whole Hog
    • Now lifts Roadhog while using it if he is pointed downward

    Sigma
    • Health increased from 300 to 400 (500 total)
    • Sigma is now able to hold Jump while airborne to slow his descent
    Experimental Barrier
    • This ability is now disabled. It is experimental after all...
    Accretion
    • Impact damage increased from 30 to 40
    • Explosion damage increased from 40 to 50
    • Now susceptible to Reflect/Deflect abilities, such as Defense Matrix
    • Sigma now uses his “Yes” voice line after every use
    Kinetic Grasp
    • Cooldown reduced from 12 to 8 seconds
    • Now increases Sigma’s movement speed by 100% while active

    Winston
    • Knockback effects are now 30% less effective against Winston
    • Winston deals 100% more damage to deployable objects (Barriers, Turrets, etc.)
    Jump Pack
    • Now deals up to 100 damage to enemies within 4 meters of the launch location
    • Travel speed increased by 30%
    Primal Rage
    • Health bonus increased from 500 to 1000

    Wrecking Ball
    Grappling Claw
    • Max duration is now 3.5s
    Roll
    • Jump height increased by 100%
    • Full speed impact damage on collisions reduced from 50 to 40
    • Can now change directions a lot more quickly and easily
    Piledriver
    • Minimum damage reduced from 20 to 15
    • Maximum damage reduced from 100 to 80
    • Cooldown reduced from 10 to 8 seconds
    • Can now be used from a slightly lower height
    Adaptive Shield
    • Shields granted per target reduced from 75 to 50
    • Duration increased from 9 to 12 seconds
    • Cooldown reduced from 15 to 12 seconds

    Zarya
    Particle Cannon (Primary Fire)
    • Primary fire minimum damage increased from 75 to 85 damage per second
    Particle Cannon (Secondary Fire)
    • Alt fire explosions no longer hurt yourself
    • Alt fire knockback increased by 150%
    Particle Barrier
    • Health increased from 200 to 250
    • Size increased by 50%
    Projected Barrier
    • Health increased from 200 to 250
    • Size increased by 50%


    Hero Updates - Damage

    Ashe
    Coach Gun
    • Now has 2 charges
    Dynamite
    • Cooldown increased from 12 to 14 seconds
    The Viper
    • Hip fire recovery reduced from 0.25 to 0.22 seconds
    Take Aim
    • Aim-down-sight movement penalty reduced from 30% to 10%

    Cassidy
    Peacekeeper (Secondary Fire)Combat Roll
    • Now usable while airborne
    Flashbang
    • Cooldown increased from 10 to 12 seconds
    Deadeye
    • Now spawns more tumbleweeds. Mind the thorns.

    Bastion
    Configuration: Recon
    • Bullet spread reduced by 15%
    Configuration: Tank
    • Now grants 100 bonus armor

    Doomfist
    • Health reduced from 250 to 225
    The Best Defense... (Passive)
    • Shields gained through normal abilities increased from 30 to 40
    Meteor Strike
    • Landing time after confirmation reduced from 1 to .05 seconds

    Genji
    Cyber-Agility
    • Wall Climbing speed increased by 50%
    • Wall Climbing now refunds Double Jump's availability
    Shuriken
    • Recovery reduced from 0.68 seconds to 0.6 seconds

    Hanzo
    Storm Arrows
    • Now ricochet off surfaces up to 5 times
    Lunge
    • Cooldown reduced from 5 to 3 seconds

    Junkrat
    Total Mayhem
    • Grenade count increased by 100% and grenades drop in a 30% wider area
    Frag Launcher
    • Impact damage reduced from 40 to 30
    • Minimum explosion damage educed from 10 to 8
    Concussion Mine
    • Maximum damage increased from 120 to 125
    • Minimum damage reduced from 30 to 25

    Pharah
    Hover Jets
    • Holding Crouch while airborne increases falling speed
    Concussive Blast
    • Cooldown reduced from 9 to 8 seconds
    Jump Jet
    • Cooldown reduced from 9 to 8 seconds

    Reaper
    Shadow Step
    • Movement Speed increased by 40% for 6 seconds after ending
    Hellfire Shotguns
    • Pellet spread reduced by 15%

    Soldier: 76
    Sprint
    • Automatically reloads Heavy Pulse Rifle after 3 seconds of continuous use
    Tactical Visor
    • Now increases Heavy Pulse Rifle damage by 10% while active

    Sombra
    Hack
    • Affected targets now take 20% increased damage from all sources for 3 seconds
    • Cooldown increased from 8 to 12 seconds
    Machine Pistol
    • Bullet spread reduced by 10%

    Symmetra
    Teleporter
    • Teleporting now increases movement speed by 50% for 1.5 seconds

    Torbjörn
    Rivet Gun (Weapon)
    • Recovery time reduced from 0.6 to 0.45 seconds
    Forge Hammer
    • Damage increased from 55 to 75
    Overload
    • Now increases Forge Hammer damage to 125 while active
    Deploy Turret
    • Damage reduced from 14 to 11

    Tracer
    Recall
    • Now restores all Blink charges
    • Cooldown increased from 12 to 14
    Pulse Pistols
    • Ammo increased from 40 to 50

    Widowmaker
    Widow's Kiss
    • Automatic fire minimum damage after falloff increased from 3.9 to 5
    • Automatic fire maximum damage increased from 13 to 15
    Infra-Sight
    • Now resets Grappling Hook's cooldown


    Hero Updates - Support

    Ana
    Sleep Dart
    • Eliminating sleeping targets resets the cooldown
    Nano Boost
    • Now applied to Ana when used without a target

    Baptiste
    Biotic Launcher
    • Healing Grenades now affect Baptiste as well
    Regenerative Burst
    • Now damages enemies instead of healing allies
    Exo-Boots
    • Now deals 40 damage to enemies within 4 meters upon landing

    Brigitte
    Inspire
    • No longer heals allies. Instead, triggering Inspire now reduces the cooldown of Repair Pack by 0.5 seconds
    Repair PackCharges increased from 3 to 5

    Lucio
    Sound Barrier
    • Cost reduced by 30%
    • Now deals massive damage to enemies Lucio lands directly on top of
    Sonic Amplifier
    • Fire rate increased by 15% while Wall Riding. After 1 second of Wall Riding, this bonus is reduced by 50%

    Mercy
    Valkyrie
    • Killing Blows extend the duration by 3 seconds
    Caduceus Staff
    • Healing now reduces from 55 HPS to 40 HPS over 2 seconds while connected
    • Healing returns to its normal HPS over 2 seconds while not active
    Resurrect
    • Can now be canceled by using Secondary Fire while channeling, refunding 50% of its cooldown

    Moira
    Biotic Grasp (Primary Fire)
    • Biotic Grasp's healing now consumes Moira's own health if used while out of energy
    Biotic Orb
    • Allies that receive at least 100 healing from the same Biotic Orb are cleansed of all status effects
    • Enemies that suffer at least 100 damage from the same Biotic Orb are slowed by 30% for 1.5 seconds
    Fade
    • Now Cleanses status effects from allies Moira passes through and allied players that are around her when it ends

    Zenyatta
    Discord Orb
    • Damage amplification reduced from 25% to 20%
    • Can now be applied to Barriers, Turrets, and other attackable objects
    • No longer reveals the position of its target through line of sight
    • Line of sight return time reduced from 3 seconds to 1.5 seconds
    Harmony Orb
    • Line of sight return time reduced from 3 to 1.5 seconds
    Transcendence
    • Total healing reduced from 1800 to 1200
    • Now applies Discord Orb to nearby enemies

  2. #2
    Wow, it's a good thing I stumbled upon this

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