All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Yea, just as subjective as the whole "mobile games suck". That's kinda the point here. Someone asks "why mobile games suck", and IMO it doesn't matter how well the game is designed, I'd rather play it on something else. For example 80 Days. It's as good as a game can get to play on mobile, but I'd still rather play it on anything else.
It's not really that much subjective. there's objective truth to it. Touch screen is worse than controller worse than kb/m. You can get used to worse controls and people who never played on kb/m or just tried it a bit after gotten used to controller might tell you that controller is smooth. But that's just the same matter of gotten used to it. The mere fact that there is aim assist on controllers is enough to understand that mouse is better for aiming. The stick is better for movement.
Can't wait for someone to design a controller that only replaces the KB (single stick) and lets you use the mouse on PC, or even adds specifically designed mouse for it with extra and better placed buttons.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
The stick controller part yes. Same with Nintendo Switch joy-con (but it's worse than nunchuck).
But we need that to work without anything from Nintendo. As a standalone controller. On PC. That still allows you to use a mouse. They can at least let us use regular gamepads for the left stick and mouse at the same time - but right now it's either or.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Vegas is age restricted and regulated though, why shouldn't videogames that operate similarly be too? Not outright banned, just not allowed to target kids who aren't old enough to know better.
Gambling aside, pay to win models are stupid to me. It kills all competition, imagine if your local sports team could just pay the referee to disqualify half the points the other team scores or vice versa. It would be boring to play and to watch.
In a strictly PvE game, where presumably your goal is to become powerful, the journey to that power is the entertainment. By buying power, you're paying to play the game less. It's pay to lose. And it incentivizes the developer to create absurdly long and grindy games just to sell shortcuts. It takes no effort adding timers or changing some numbers in a spreadsheet. They're choosing to monetize player frustration instead of fun because it's easier. It's inherently self-sabotaging, and leads to mediocre to below-average games that cost significantly more than non-mobile AAA games.
It's a similar dynamic to companies that design their products to break and fight for sole control over their part sources and schematics. Just so they can make extra revenue on the repairs or replacement sales. Worsening the value to create a steady income stream, riding the line between making something good and something that will inevitably frustrate you into giving them more money.
A game that only sells cosmetics has more responsibility to make sure the game is as fun as possible or people won't stick around long enough to warrant spending money on it. A P2W game just has to be fun enough that it can leverage frustration to convert people into repeat customers. It's not about creating additional value for the paying consumer, it's about creating hurdles for people to pay their way around.
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Which community accepts p2w? Haven't heard of any community... I think most are against and some are split. Maybe some tinier elite groups / communities that push to be the top accepts it, but those are small.
It's "accepted" by the majority who isn't part of any community and just plays games in their spare time casually. They don't get involved in gaming politics. It's there because they earn stupidly amount of money by doing so, which is funded by the ones, mostly, who aren't part of any gaming community. Not saying there aren't gaming communities that support p2w, but personally I see little of it... I see mostly communities being against it.
Question is, why would a company who wants to earn money, listen to the people who don't want to spend money? That's what people are up against, and it's a uphill battle, not because of lack of support within communities but because of money.
speaking of just this community I would say majority is against p2w.
Last edited by Kumorii; 2022-07-01 at 11:30 AM.
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All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Literally everyone who plays a video game is doing it for the dopamine hit. The ones that don't, don't play games. Or they have it as a job and have to to keep living.
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the targeting kids argument is kind of weird, yeah.
Its targeting young adults who has their own income. Which is why p2w stuff is marketed as "pay to skip" because these adults now have less free time than when they were kids.
It works on some kids if they are left with their adults credit card for some reason though. Which is horrible when it happens of course, but that's not exactly the target market. And yeah, you shouldn't give your kids access to your credit card with easy "one click" payments.
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Akshually that's only true for extraverts who dominate pvp/social games, sports, shooters, arcades. Action.
Introverts are doing it for acetylcholine and prefer solo play, rpgs, story and theorycrafting. The things that stimulate the producing of it - thinking. It has the same stimulating effect as dopamine for extraverts.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Not sure what is strange about it... being an adult is a range with a start point. young adults refer to someone being closer to said start point.
Same as older kids are closer to the end of the kid range.
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Got anything I can read about it?
Quick googling about it doesn't say anything of it being a replacement of dopamine, just that's it's part of the process of the reward system, not that it is one which dopamine is. A reward system to get us to do things. If extroverts and introverts activate the reward system differently, doesn't mean much since they chase the same thing. Curious of reading more specifics about it in this context though.
https://elifesciences.org/articles/37487
Yeah, it sounds like it's helping the release of dopamine. By bridging the neuroconnections so they can transmit. So both do indeed chase dopamine, afaict. It also seems to trigger in muscle connections so their signals can go through... basically a medium to help send signals through the bodies connections.Experiments showed that when acetylcholine binds to a specific subtype of nicotinic receptors on VTA neurons – called β2-containing receptors – it makes the neurons release the brain's reward signal, dopamine. Switching these receptors on and off changed how the mice responded to nicotine.
Last edited by Kumorii; 2022-07-01 at 12:39 PM.
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Since the definition of P2W ranges from "Anything that somehow affects your character and can be aquired for real money" to "You automatically have to win 100% every time with that item and the item can only be bought with real money or it's not P2W" there are some communities that accept shop items that are very good or even better than free stuff.
Just look at the Wargaming games, in World of Tanks you can buy gold ammunititon that is just flat out better than normal ammo and even though you can get some by grinding, buying is heavily incentiviced. Or in World of Warships where some premium ships just get the perfect setup that makes them a little bit better than techtree ships. Not grossly overpowered but often a little bit better than the free version. Sometimes even to the point where they have to remove the ships from the shop.
And this can be seen in other games, too.
If you have a very strict P2W definition that doesn't happen for you, of course.
Last edited by Yriel; 2022-07-01 at 02:19 PM.
I don't feel like this is answering the question though. Yes, games have varying degrees of p2w...
I'm asking which communities, and I assume in this context we talk about gaming communities, accepts them. Even your case even I have heard about it and I don't play it and it wasn't a positive thing about the golden ammo.
Which circles to the question... which communities accepts p2w aspects? or are we talking about that if someone plays a game with p2w in it and even if they don't participate in it they still "accept" it because it exists? If so I disagree with that too...
I'm mostly just confused where this idea of "we have p2w because COMMUNITIES accept it" when all evidence is to the contrary. But it's still here because it's racking in money, mostly from people who aren't as invested in games as communities. Within the gaming sphere, p2w is certainly not accepted, from my experience of course. The ones I know who spends money on for example Candy Crush are people who I consider to not be "gamers". They just play on their phone at times.
FIFA became huge within the p2w and mtx scandals because it consists mostly of football fans who aren't particularly interested in games outside of that game.
To add to that, p2w and mtx became bigger and bigger the more casual and widespread gaming became in general. Which is of course a correlation to my point, not necessarily a causation. But that's where I'm leaning towards.
Hence my position that gamers fighting other gamers as if they are the problem when the real problem is that they earn way to much money on mtx from the general NON-GAMER public than the gamers. So if you want to win them over and get people to stop making p2w games you have to convince them that it's worthwhile to NOT make p2w games... I think the only answer to that is MTX gamers with no p2w aspects and even then I think you won't earn as much as if you were a p2w game.
Legislation against gambling aspects is another avenue, but I think that will just turn into non-rng but lengthy acquisitions instead and won't exactly help. Instead of having RNG that averages out at 1000 rift runs you just have 1200 rift runs be deterministic instead which isn't exactly better in my eyes.
Last edited by Kumorii; 2022-07-01 at 02:44 PM.
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