"Uh huh. So destroying southshore is meh, but camp cow is so important that you have to destroy a port city?" - Sunlily
FOR THE DARK ORDER!
RNG drops with having to farm old tiers on alts is a terrible design, so they'd need catchup such as having current tier drop all older stuff too. On top of that, they'd have to make it drop from m+ and PvP too with their current tier from everywhere system they seem to be going. Not that I'd want a legendary in rated PvP again.
Definitely!
The Legendary Cloaks quest was an amazing piece of fun(apart from the forced PvP) and it's such a shame Blizz decided to remove it. The cloaks stand to this day as some very unique pieces of gear with their special proc effect visual(compared to the lousy ring in WoD) and it's a travesty you can't even transmog the effect, only the cloaks themselves.
I would gladly welcome that style of story quests again to acquire legendaries. With catch up mechanics for returning players and alts of course.
Yeah, i also prefer this option. You can have the account wide "unlock steps" - so you don't have to redo the farms with every character, but you can still do the questline story wise. This opens up scenarios were you can have class specific quests, or things like "if you pldege with X faction you have this alternate route". It's not huge but makes the whole world and story more all-rounded to me.
Non ti fidar di me se il cuor ti manca.
I think this was both the best implementation of legendary items and also the best way of giving players a sense of progression that lasted the whole expansion patch cycle. Players that kept up with the release cadence were rewarded but it wasn't *as much* of a punishment to be behind.