Old system was d o g s h i t.
Completely disagree with you.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Due to COVID-19, Germany is running out of sausages and cheese.
The government considers this to be the Wurst Käse scenario
I was the 3rd person to do the Taregosa staff in Firelands in my guild, the two people ahead of me as soon as they completed them stopped playing and didn't return for the rest of the expansion. Was a total waste of time for the guild. Making the group do alot of extra fights or mechanics etc for widgets to construct a legendary for one person sucks.
I'd lump in the Legion Artifacts with that as well. This is the right system. Personal progress.
Last edited by ChairmanKaga; 2022-06-23 at 07:53 PM.
Good. That's why it's a multiplayer game. Why did you make a guild to begin with since guilds always have friction by the mere fact humans are in them?
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Why do you even play a multiplayer game then?
For 1 vs everyone combat?
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Don't be stuck in the word "guild". It could be done with a community too.
Point is to not be yet another mundane single player game.
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Sure there is maybe some levels of friction in guilds and maybe people in the guild know generally who are the good and who are the average players. But making an actual list/player ranking and putting it black and white who is better or more valuable than who, that is an entirely different thing. It was exactly the case with DTR, Shadowmourne, Daggers, etc. all the way back to vanilla.
My guild at the time had 3 people doing more dps than the GM, who'd all been in the guild for a couple years. Who got it first? That's right, the GM.
Who got it second? That's right, one of the officers.
Who got it third? The person doing the most dps
It was an awful system because you could only work on one person's staff at a time, and guilds will want to reward, not necessarily the best players, but the most "loyal."
And also, you know, it forced the "raid or die" mentality.
Last edited by Temp name; 2022-06-24 at 06:59 AM.
Legion with tokens was super cool for me. MoP was really long but it felt really rewarding
step into everything will gief ya nothing, mon
Because your idea isn't the only valid way to play a multiplayer game. Almost none of the most popular multiplayer games are built to have strong communities.
The times of community are simply gone. Strong community was natural during Vanilla-beginning of Wotlk.
There are enough benefits for playing in a guild, I don't think we need another. Especially a benefit that is stupid, as it is much more fun for everyone when loot is distributed evenly in a few week period.
Hard disagree, any legendary system that makes you kill bosses to get the legendary is completely pointless. Why do you need the legendary after you've already spent weeks farming the raid? Why do you need a legendary that drops from a last boss of an instance?
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
I don't think Blizzard has ever really done legendaries right in WoW. Nor do I think they've really even defined what a legendary is or should be. They've changed to be something else entirely with each expansion.
Also, I don't want any in DF. Just back to basics for the team. Maybe the next expansion.
This was actually the worst system. You would basically just get the legendary for someone else, while you didn't get anything out of it. Usually this was either the GM or his online girlfriend who got it and in that case it was actually in safe hands. If it went to the best player in the guild, then you can sure as hell bet that they gquit and went somewhere else. Also it did involve a lot of RNG.
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They should require a lot less materials to learn, ie. you shouldn't be required to craft TONS of low level base items that no one wants to get the "real" recipe. Other than that I think it is fine.
But it could just have been an 8th talent row, tbh. It's not really different, other than having one item that's higher item level, and kinda restricts you on slots in some ways (shards of domination, tier set). And no specs that I play has more than 3 real options anyway, that's my biggest problem with the legendary system - it's so unbalanced that you don't actually have a choice. Some specs have 1 legendary they *have* to build for all situations, some specs have one for ST and one for AOE (raid/m+ respectively), and there's not really a choice.