No way, i was in a guild where a mage who got the first one left the day after and migrated to another server. Like mentioned several times it was a time bomb for guilds
Legendary systems was a way to add new shit we were missing from talents. Now we are getting talent systems back and legendaries is a ting of the past. There won't be a new legendary system and there shouldn't be one. Straight from the developers mouth
Firelands was 11\10. Absolute peak
Nobady says it didnt happen. It happen but in only small minor cases and such thing should never be considered as issue. You cant and you should never try protect players from this social problems becouse you will end up with game where everything is homogenoized and social elements completly in ruins.
I perfer mop system better then. When we had to level up our backs and the legendary gem.
There's been good and bad ways of incorporating legendaries but for me personally I don't miss the days where you needed your guild's backing to get a legendary, or even worse with something like the warglaives or the healer mace in Ulduar where you very clearly had to pick favorites.
Sorry but I hated that system.
My favorite legendary system was in legion where you did character and story related quests and got a legendary weapon.
IMHO every legendary should have a backstory and lore and require a quest to acquire. Not a horribly long quest, for weapons, a few hours will suffice. For rings, trinkets and armor, maybe a week of persistent effort.
You know who caused the current state of borrowed power non sense that's ruining the game the last 6 years?
People who complained about legendaries.
"Merr it's not fair my guild can't kill baron geddon, everyone get's a legendary but us!!! and now TBC is out next week so we'll never get one."
"Wahh it's not fair my guild isn't able to kill hard content and we don't get cool orange glaives or a bow!!! we can't even clear karazhan after 2 years"
"Wub wub This game is anti casual!!! it's been 2 years and my guild is still working on Malygos and don't have the gear to enter ICC to get orange axes!!!"
"It's not faaaaaaaaaaaaaaaair, our guild still hasn't cleared throne of tides yet. It's only been out a year give us more time we want cool dragon orange staff!!!"
When everytime blizzard opens their website and it gets flooded with crying casuals about orange things finally they do what they do in trying to make everyone happy because that means more money.
"You get an orange weapon! and you get one! and you and you and you"
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I COMPLETELY agree with the OP, I think Dragonwrath is the epitome of what a Legendary should be, in every sense. It's the kind of item that actually made you WANT to be part of a guild, especially letting multiple people progress on different stages at the same time.
Only change I might make, is that in addition to the GUARANTEED quest items (which can be master-looted and given to someone designated by the guild), maybe have a chance for an additional RNG drop for each person on the quest. So even if you're not "the guy" your guild chose to get the Legendary, you still have incentive to show up.
I also loved the Guild-wide Pet it would unlock, as it gave others an incentive to continue running the content to make sure you got it.
Honestly, the only change I might make is that, if it's NOT another city-wide announcement (which was super cool, but I would understand if they didn't want to repeat that every time), then at the very least, make it something cool for your Guild to show up for and maybe even root for you, something like a solo boss-fight that your guild can watch you defeat.
Comparatively, when I got my Fangs of the Father, it was honestly kind of a buzzkill. My guild wasn't able to come watch, there was no "big event" to witness, no pet or anything for the guild itself, and also the daggers themselves look pretty lame. The stats and procs were amazing at the time, but that's pretty much it.