Yes I agree some of those things were said in public forums like Twitter, etc. But that's why I made the comment in the way that I did. I said either hearsay or taken out of context, to cover some of the different situations. Bottom line is that the developers are just people too. They say things that sometimes reflect their frustrations rather than an accurate statement about something. We as players are the customers and are expected to just talk out of our asses about issues with the game we perceive as problematic or not fair/fun, etc. However developers are basically representing the whole company. Which is why when a few of them speak out of turn like the players do, then people such as yourself or others are quick to make the case that blizzard developers don't care or are arrogant, or whatever other pejorative statement you want to insert.
However as players and people in general, we should be a little less quick to judge ourselves. I'm sure there are many people working at Blizzard who genuinely care about the product they are delivering. Which goes with the old saying, don't let a few bad apples spoil the bunch.
My biggest issue with Blizzard and their games has been the poor narrative choices and decisions to not make a central storyline to tie up the main plot points of the game. If you really think about it, WoW is basically a giant theme park game with a bunch of zones that are inhabited by NPC's with little problems that they recruit the players to solve via quests they dole out. After you do enough of these little chores that each give you a little feel for the world at large, your funneled into whatever raid is currently relevant and basically pushed into a hastily thrown together scenario which is supposed to justify the expansion. Then when the expansions lifespan is over with, everything basically becomes irrelevant that you previously have done. This methodology basically creates obsolete content that is just "leveling fodder", instead of an engaging narrative.
Games like FFXIV do this part very well. Each time you re-visit an old zone, or area, you are reminded of the various storylines you went through that took you to where you are now. In WoW, going through old zones you just remember various chores you did, or mobs you killed. For the non-raider types they never even get to see the cutscenes that are supposed to tie up loose ends, unless they search for them outside of the game. WoW has had a few larger cutscenes that are made more public, but for the average player just running about questing from zone to zone, many of these moments are wasted on them.
Bottom line, I'm sure there are some developers who care and some that don't as much, who to them this is just a job. That's life. For me the biggest sin of the development of WoW though is the overall game design to not tell a more cohesive storyline. Not the snarky comments some frustrated employee of blizzard makes on forums or social media.
Some devs do care
Sadly a majority of the ones we hear about are the ones that say the things I listed
Personally my favorite is the blue that soent days telling players how TF isn't going anywhere and if we didn't like it then we were just elitists who didn't want anyone else to have high gear even though people explained the issues with the system
They provide a product and a service and if a customer points out a problem with the product and the devs response is to do all the things I pointed out then it could be just them getting upset but when it's a pattern I think it's just them being crap at the job which might be a factor in one of those devs getting moved from the WoW team to the hearthstone team but that is just coming from someone he referred to as the peanut gallery
95% of you complaining that there is nothing excited about DF will play regardless and put up some excuse for yourself to start playing it.
news for no one will care or judge you if you play.
It's good to be comfortable with who you are and your likes/dislikes
Last edited by dragonflight10; 2022-07-06 at 04:24 AM.
Nah, covenants are still super convoluted, the 60 renown boost helps, but it's still unnecesarily complex for what it provides.
The covenants could have been storylines and rep factions like previous expansions, and the abilities could have been split across two new talent tree rows.
Conduits should have been passives or more talent rows aswell.
no need for conduits or conduit power.
The base classes have been stripped to the bone, and the only way to flesh out their rotation has been borrowed power, they didnt have to wait till dragonflight to make things baseline.
Yes, they'll play. Because the first weeks of an expansion are always fun.
But: Dragonflight will have absolutely no longevity. No character progression at max level. No new content feature at max level (like Torghast, IE or whatever). The moment the majority realizes all they do at max level is try to get better gear while everything stays exactly the same (for the first time in 6 years), they'll quit. Because playing just to get 5 item levels more on the exact same item is terrible and outdated.
MAGA - Make Alliance Great Again
Didn't they sort of announce some torghast'ish systems with caverns of time and such? i swear i heard that in an interview. It wont give you legendaries in the same way as shadowlands, but since vanilla and tbc, being able to farm systems for offpieces, fancy trinkets or enchants could be enough incentive to play.
Not that I remember? At least it wasn't mentioned as a feature so it won't be anything like that.
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I think maxing out artifact weapons, Azerite or Covenants was a motivation for many players. In Dragonflight none of this exists. You earn your last talent point at 60 and then your character will be the exact same for two years, besides the mentioned itemlevel upgrades. Does that sound like fun or a fun incentive?
MAGA - Make Alliance Great Again
It was enough until then, but players got bored in WoD pretty quickly too. Lack of content, I know, but that wasn't the only issue. In Legion, BfA and Shadowlands we've been spoilt with rewards and progression outside of just better gear.
I don't think the game will be fine in that regard and I am absolutely convinced that within the first week(s) players will complain about the lack of incentives at max level. You can't have this borrowed power extreme for 6 years and then go to the exact opposite where you have nothing of that anymore.
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Nobody denied that. But there won't be end game progression. That's the difference.
MAGA - Make Alliance Great Again
People care less and less about the gameplay in WoW, the desire is pretty adamantly changing towards cosmetics and questlines. Which is what the endgame "progression" will be.
Your character has a max ilvl you can get (mythic) but if you don't want to do that, then you play until the main story quests and renown quests are complete.
People don't want to keep improving their character, they get burnt out. But they DO constantly want stuff to do.
Last edited by Cheezits; 2022-07-06 at 01:57 PM.
We still don't know about:
• Quests...
• Factions...
• Story...
• BBEG...
• Most of the customization for dracthyr...
• 99% of the evoker's class talents and skills...
• How the current classes will feel in the new expansion...
• Reward structure...
• Dungeons...
• Raid(s)...
• Armor sets (leveling gear and otherwise)...
• How dragonriding actually works...
• etc, etc...
So, yeah. Making any declarations about how "boring" an expansion is based on how little we know is a bit... well, wrong, to say the least.
to be honest: maybe DF, based on all other things besides the new class, may be good (things the previous poster listed).
but what we can say for sure, with regards to actual player numbers and the „wow situation“ its definitely not the „make wow great again“ xpac, wow would need at this point. regatten how good or straight it is, it is not a Legion‘esque „here we go again“ xpac, including hype and marketing wise.
to me DF feels like a dumpster fire xpac, a rather default, cost effective, „nothing special“, filler xpac. at best it’s a BfA/SL 3.0 imo. but nonetheless how bad or good it is overall, it’s obvious that this xpac is not here to „make wow great again“.
imo.
Genuinely, I'd love another expansion that I feel I can afford to take days off from to play other games or just go do legacy content for collections.
A 'boring' expansion might be the most fun I've had with the game in several.
Not excited at all, nothing shown makes me want to resub. What would it take to get me to come back? Challenge dungeons like Mop and WoD, 10 man mythic raids, Challenging open world content(pvp and pve). A story with characters I actually give a **** about, ie bad ass Orcs, Trolls or Tauren.