Everyone here has a very skewed viewpoint on how gaming, the industry and how the actual player base playing the game works. I suggest yall tune in.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
This is actually going to be the expansion I might drop inscription for mining
The professions are insane and the elemental shaman getting two charges of stormkeeper means I found my first alt
If this thread has shown one thing it's that people don't like changing opinions and will sit and argue with no intention of meaningful discussion like "professions will be boring and there won't be any reason to have someone else craft for you because it will be so cheap but also expensive"
4 months till release
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Oh god it's "the game needs to stop adding stuff because I can't handle it"
No thank you
However I have heard of magical secret versions of the game that stop at a point in time
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
At least it's not pandas.
It also makes it sound worse than it is. Look at any game and tell me what % of ppl are still playing it. Mmos, single player games, fps, mobas. I imagine its similar for all of them. U buy a game, try it out, leave it. The fact that they've entertained some ppl for 18 years straight is pretty amazing
that stat was from early pandaria if i remember corectly, and its VERY likely most of them were from vanila-wrath period, so yeah, wow had shitty retention since begining, it didnt suddenly get worse...
actualy, given that some old players would leave anyway (some people just cant grasp that others might have different things going on in their lives, other than WoW ) it might even got better, kinda hard to say without any reliable current data
Last edited by Lolites; 2022-07-21 at 03:27 PM.
What? That number is the cumulative number of accounts that have ever been created. It cannot "peak", since it's cumulative. It increases monotonically with time.
As mentioned, that number was from MoP. More recently, mmo-population (yeah, yeah) puts the number above 120 M. Since the game likely has a current number of accounts in the low millions, we get the 95% estimate. Granted, the cumulative number includes trial and bot accounts, but even without those the number is likely in excess of 40 M at this point (giving ~90% ex-players.)
Last edited by Osmeric; 2022-07-21 at 05:25 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Lol nothing can beat pandaria in terms of boredom, i.e. world of dailies in da dooker
except mop fixed world of dailycraft really quickly and had tons of content, and arguably one of the best raids ever TOT. People like to whine about MOP a lot, but the major problem of dailies was answered quickly. It did stick around too long at the end but content wasnt really an issue for the majority of MOP.
As for original topic. I think DF looks great, no major upkeep borrowed power. Talent revamp, largest profession revamp in history of game, a literal time trial minigame, some of the largest zones in the history of the game, its hard to complain about anything yet.
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The requirements of doing all your dailies every day was eased by the first patch, and power grind was redirected into other things. They acknowledged the dailycraft feedback and addressed it very quickly.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
How is this thread 30 pages?
Don't like it..don't play it...really simple, and heres the special thing about that you don't even need to talk about it all
quickly? tons of content?
Care to gives examples?
Are you talking about timeless isle they hamfisted at the very end to counter guild wars 2's open world events?
Throne of thunder a good raid? Is this sarcasm day or something? What was good about that raid besides the troll bosses at the start?
The only good raid in that expansion was SOO.
TOT is considered by many to be one of the top 5 best raids, and Thunderking one of the best designed fights.
As for content, the first patch introduced the offensives and brawlers guild and several scenarios. The second gave us Isle of Thunder with content to do every day. The third gave us a new bg and arena, as well as heroic scenarios and new scenarios. And the final gave us SOO and Timeless Isle with tons of gear catch up for alts. Just cause you dont like something, doesnt mean it lacked content.
Mist had a significant amount of content each patch, and daily quests were only a big deal at the very beginning.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.