As someone that returned to wow at 9.2.5 launch, after quitting in 2017 during Legion, I have loved every aspect of the game. In roughly 2.5 months I've managed to level two characters 60 (I believe I started around 45-50 on each), complete the full story and a single covenant campaign on both, and get both ilvl to 250 by only doing LFR and ZM gearing routes. I'm now investigating which class/spec combo I want to do next while unlocking all the allied races from BfA. This is completely foreign to me as even back in 2017 it felt difficult to maintain multiple characters without significant time investment in dungeons and raids, which soaked up most "extra" time for alt progression.
However, through communication and forum threads, I'm learning that this has not always been the SL experience, and is rather unique post 9.2. What a shame that is as I can't imagine slogging through The Maw, Korthia, and Covenant content for 1.5 years chasing anima and minor covenant upgrades. I do hope the experience is more open and refined early in DF but part of late expansion systems feeling "right" is that it takes time to master tuning and balance. My expectation as a player is Dragonflight will be similar, but not at the fault of the developers but more because this is the natural life cycle of design. And while I expect the developers to listen to the player base, I also expect exciting new design that shows they are still interested in the product they dreamed up 23+ years ago and not just letting players decide what's next. I fell in love with WoW because of the game they created and while there are many things I want, most important overall is to maintain the sense of awe and wonder that has, for the most part, always existed when playing the game. I still get excited when treasures or rares require a special sequence or mini-game to unlock. My 10 year old son will sit next to me watching and say "wow that's incredible how they did that and do you think many people figured it out??" What a fantastic experience planting seeds for future gaming design and development. That's the wow I want more than anything so show me some secret/unexpected stuff and let me give my feedback on how it's working.
I'm hopeful however given the transparency so far that the developers are learning to move away from gated, convoluted systems and more toward accessible content and character power. Design a world that is completely open and offers rewards that match our goals. For me, my immediate goal is to experience as many class and specs as I can through DF while mastering the new systems and discovering the Dragon Isles. My son and I are very slowly leveling alts together so he can experience Dragonflight on release. We're reading quests, exploring caves, taking detours I know lead nowhere, climbing mountains, discovering treasures, and dueling just about everyone we see (not the thrill I'm after but whatever he enjoys PvP)... the same type of stuff I was addicted to in 2005 he is experiencing now and can't wait to see what Blizzard is going to offer later this year.
Now I just need to find a guild with similar passion for the game with members that log in, communicate with one another, and group for content. That's all I'm missing at this point