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  1. #921
    Quote Originally Posted by Accendor View Post
    I as a player would lose my mind over a statement like this
    I only play until i get KSM and then move on to other games, i have said before i do not like the older style of MMO's long form content. I put forth a goal that i can get fairly quickly and move on, i have no real want to be on schedule and since i only tank and refuse to do other roles no raiding guild will have me when i want to show up. I want quick pick up and play segments that hold no bearing on the next time i play think of any other online game from a FPS to a 2D Fighter or to anything not a MMO. FF14 has a very similar way of handling its playerbase WoW would be wise to copy.

    And outside of WoW and FF14 i do not enjoy or even care for MMO's.

  2. #922
    Quote Originally Posted by jeezusisacasual View Post
    I only play until i get KSM and then move on to other games, i have said before i do not like the older style of MMO's long form content. I put forth a goal that i can get fairly quickly and move on, i have no real want to be on schedule and since i only tank and refuse to do other roles no raiding guild will have me when i want to show up. I want quick pick up and play segments that hold no bearing on the next time i play think of any other online game from a FPS to a 2D Fighter or to anything not a MMO. FF14 has a very similar way of handling its playerbase WoW would be wise to copy.

    And outside of WoW and FF14 i do not enjoy or even care for MMO's.
    I mean in that case people who prefer that playstyle can play FF14 and the people who enjoy playing continuously can continue to play WoW. Win win for everyone, right?
    This quick "jump straight in and out" mentality simply is a completely different target audience compared to large parts of the wow playerbase.

  3. #923
    Quote Originally Posted by Accendor View Post
    I mean in that case people who prefer that playstyle can play FF14 and the people who enjoy playing continuously can continue to play WoW. Win win for everyone, right?
    This quick "jump straight in and out" mentality simply is a completely different target audience compared to large parts of the wow playerbase.
    It already does that for me since i care not for chasing gear or logs. I enjoy the narrative for some of the zones ( not the overall narrative for shadowlands but i really thought the kyrian lore and night fae lore was fantastic ). My point was to remove the barriers for entry unless you view those barriers are positives but it has shown that people have grown more insular in online gaming sticking to small groups ( or clicks as they were called ) even in larger guilds. I will play Dragonflight until i get KSM Season 1 leave, follow news for when season 2 comes and repeat like i did for all of BFA and Shadowlands by only pugging which as a tank only player is very easy.

  4. #924
    Quote Originally Posted by jeezusisacasual View Post
    It already does that for me since i care not for chasing gear or logs. I enjoy the narrative for some of the zones ( not the overall narrative for shadowlands but i really thought the kyrian lore and night fae lore was fantastic ). My point was to remove the barriers for entry unless you view those barriers are positives but it has shown that people have grown more insular in online gaming sticking to small groups ( or clicks as they were called ) even in larger guilds. I will play Dragonflight until i get KSM Season 1 leave, follow news for when season 2 comes and repeat like i did for all of BFA and Shadowlands by only pugging which as a tank only player is very easy.
    So I broadly agree with making a lot of things more pug and play (and why this makes m+ better than raiding for most people), but a customer who says they only want to play one month per patch is not really worth targeting from Blizzard's perspective. And designing the game around that would almost certainly be bad for business.

  5. #925
    Quote Originally Posted by Ashana Darkmoon View Post
    What is this supposed to mean lol
    It is obvious what he means...LoL. Just read it slowly and you will see the meaning behind it.

  6. #926
    Blademaster Uncia Amethice's Avatar
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    Quote Originally Posted by Lorgar Aurelian View Post
    Mop has the challenge mode phoenixies and Wod had the archimound moose both disappear.

    Cata and tbc were the only expans without such things.
    To be fair, Cata made a large chunk of six years worth of transmog disappear.

  7. #927

  8. #928
    Quote Originally Posted by Ashana Darkmoon View Post
    So I broadly agree with making a lot of things more pug and play (and why this makes m+ better than raiding for most people), but a customer who says they only want to play one month per patch is not really worth targeting from Blizzard's perspective. And designing the game around that would almost certainly be bad for business.
    I agree that i am not the target player for them since i do not feel like applying to a guild and joining in on a regimented raiding schedule. I would like to think they want consistency where i am very much in the camp of alot of different experiences not just 1 bigger experience which is why i love getting KSM every patch cycle because it builds into the personal growth ladder i enjoy ( i change tanks every single patch and will start DF as a protection warrior ). They have to incentivize me to play more and or longer that does not involve scheduled activities which i think is not in their wheelhouse any longer since the only thing they could i still stopped anyway which was the AP systems, which is why MMO's not named FF14 / WoW ( both seasonally ) do not even get a fair shake from me since i am generally not engaged enough with them to create a longer term commitment. This past year i changed every game i played almost monthly excluding LoL and Valorant which i still play a few nights weekly.

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