Originally Posted by
Vindris
Mortal Online 2 is IT, boys.
So I understand my position on this will likely be quite different from the typical WoW player, because when WoW was first released, I had envisioned a game with a design focus on open-world, large scale Horde VS Alliance battles. WoW obviously went in a direction, but I stuck around for several years and was invested mostly in high level Arena PvP.
I quit WoW about 3 months into Cata and have never returned (apart from a 1 month stint during MoP as friends were insisting I return). Since leaving, I had been searching for an MMO to fill the void WoW left. I ended up finding a game that offered what I had once desired from WoW, and more.
The most beautiful thing about Mortal Online 2 is that it does not have any microtransactions whatsoever. It is a full-loot, classless PvP MMO with a complex crafting system, player driven economy, and base building.
The game loop of MO2 is simple but effective. Gather, craft, fight, repeat. That’s really all there is to it. There are a few planned key features that have not been added to the game, like Territory Control and Sieging. The game really should be considered Early Access, but the planned development timeline has been fulfilled with fair consistency.
The game has mixed reviews on Steam, which is understandable considering it’s full loot PvP. This is certainly not for everyone, though I will say that if you know what you’re doing, losing everything on your body really isn’t that devastating. Players should have a lot saved up in their bank, which is safe.
Anyway, this is the MMO I wanted WoW to be, and if you’re the kind of player that loves open world PvP, and if you’re against microtransactions, you should check this out.