Originally Posted by
Gehco
Well, a few ideas.
Easy mode: Actual housing and what would revolve around it (Not like Garrison).
Else, maybe something like...
... world events connected to the zones/story of the zone but on rotation so it isn't just a reset every day/week.
... world bounties. Utilize the AI we were introduced to in BFA. Deploy said AI on the map, and let it generate stats and levels from killing NPCs and players, the longer it lives, the stronger it gets till you suddenly have a random Merc rare threat or world boss. It must have a regular model size and free reign on the territory. So, bounty says, locate a mercenary band roaming Kalimdor. Cannot be tracked via quest tracker, nor any spawn pattern or paths. When they all are dead, they'll respawn somewhere else on the continent.
... world competitive threat, apply an outdoors arena which offers various gameplay changes pr. week, most likely sponsored by Goblins.
... world content of general development
... The idea of Torghast bit more identified with our world, a never-ending run of "floors" created from a magical archive connected within Karazhan. Experience various books and topics from summoning, conjuring, war, maybe even cooking or some other profession.
... Faction development. You start at neutral and build up, as you gain a higher reputation, the faction grows and gets better seating in that zone they belong to. If you decide to go against them, they'll diminish to the point where it is just some wandering NPC offering you a repeatable quest to regain the faction's seat.
... player-controlled ships with various benefits and functions (Fishing, treasure hunting, PvP).
... Connected world map (Highly unlikely) be able to fly from Kalimdor to Eastern Kingdoms, etc.
... world exploration and development of Archaeology. Upgrade this profession to have use again but connect it to content and the world, special dungeons, special mobs, special events, special buffs - all earned in the world.
... zone battle (highly unlikely) PvP struggles between opposing factions, players pick who they support of said factions, gaining transmogs, enchants, titles, etc.
... Greed before need (highly unlikely); create public treasure events that run on the idea of War supplies but instead, crafting items and currency.
... player progression tree; earn points to unlock features in a talent tree that functions in the open world, granting faster traveling, covenant abilities (instead of them going away), zone support (old Garrison abilities), unlock the ability to recruit a bodyguard (BoA).
... Class questlines.
... Race story developments.
... Class factions, a limited set of rewards for classes that aren't connected to the faction, extra rewards for the classes connected to it (Ravenholt -> Rogue).
... Return of Island Expeditions but without hunting for Azerite but instead what the name is, explore a random island, gain rewards from completing X amount. Not everything has to be competitive.
... Return of Scenarios. Bring this feature back to life again but instead, let it tell stories that people miss from outside the game.
... Expansion of Explorer's League, Reliquary, and Lorewalkers to give them the ability to show all cutscenes available from the past.
... (This is a dungeon, though) Random Generated dungeons, no need for story, just you kicking some ass in some smuggler's hideout or pirate den, etc.
... Mounted combat.
Just some ideas that could be cool.. At least I think so..