People knew at the time of the announcement of hearthstone that card games were generally vampires for money so people were already primed for annoyances, paywalls and excessive monetization.
People knew at the time of the announcement of hearthstone that card games were generally vampires for money so people were already primed for annoyances, paywalls and excessive monetization.
I'm sort of confused, does everybody on this forum have kids or something lol? Not defending practices in the game, but as a 35 year old adult wrestling a credit card from a juvenile isn't difficult at all, much like forcing the TV off or moving me to my room as a child wasn't difficult for my parents while I was growing up. Logically if I had kids and they wanted my credit card for anything, I would do it myself, turn off auto saving features and make sure what they're buying with my CC isn't a waste. My mother while growing up certainly didn't jump on the opportunity when I was younger to give her CC information out because I wanted to buy some stupid PPV Wrestling event when I was 8.
It just feels odd and disingenuous part of the conversation when people jump towards "think of the children", or better yet "think of the whales".
I've played the game a bit and am still F2P and it's obvious that a lot of people don't think for themselves. I saw a level 28 going through the campaign early today citing his opinion in group chat saying the game feels very pay to play. Which anybody who has played the game at all would know couldn't be further from the truth.
Diablo Immortal is however different from HS. First off you have a primary PC audience who doesn't normally play mobile games suddenly realizing what the mobile market is like. HS was for both, and HS barrier to entry from an MTX standpoint is completely different. You can build constructed decks with very little money, or play other modes in the game that are either free or offer very little advantage for dolling out money (like BGS). Furthermore the in-game currency in HS lends itself to where you might need to pay a little bit of money on one season, but if you actively play you can pay virtually nothing on the next season.
A big issue with Diablo Immortal as somebody who actually plays it is how they structure the MTX in the game. The in game currency is incredibly expensive and there's loads of 'deals' that are surrounded by a few things that are actually 'deals'. 90% of the things on the store aren't really worth it, while a few things would be worth if you wanted to play long term (I haven't bought it, nor will I, but some of the monthly things are fairly value). How it plays its your opinion, but of the mobile games I've played it's pretty good and is essentially a bit of a watered down D3 that you can play on handheld with more MMO features. It certainly doesn't play like trash by mobile standards.
Gems in this game are still the biggest outlier though. If they reigned them in or made them a bit more plentiful 90% of the arguments would dissipate. At least if you look into what you're buying in DI even if you don't hit that 5 star gem that you're coveting. The gems can still be rolled into upgrading gems, which is also a currency and is limited. I don't really see the 'gambling' in DI as much worse than Lost Ark where you're literally pulling a slot machine with 5-10% chance up to what 12x in the later tiers waiting for the pity system to kick in over those 6x items you have to upgrade a half a dozen times.
Again this game is far from perfect but the comparison between HS and DI is laughable. DI does control fairly well despite naysayers saying otherwise. If they cleaned up some of the MTX or added alternatives it might be good, but as it is now DI isn't a game that will last simply because the end game is pretty barebones. I'm not even sure why people would pay money in DI at this point because it doesn't really offer much (at the moment) anyway. For a mobile game if you're at work or taking a shit it's worth it, but as a main game I wouldn't put much stock into it.
But man. Telling people how to spend their money let alone not being able to control these hypothetical kids that everyone in this thread is imagining is silly. Are "kids" just bigger and way stronger than parents these days? Are they smarter than the parents that literally grew up with the internet? I mean, my parents had to tell me growing up not to talk to stranger, and now I have to tell them when they're on the internet not to go to weird sites or click accept on anything lol.
https://us.forums.blizzard.com/en/he...tifiable/86344
https://www.reddit.com/r/hearthstone...etization_why/
https://blizzardwatch.com/2021/01/25...teed-66-cards/
from like 2 minutes of googling. I remember there being criticism of Hearthstone starting with original release and following through the years with expansions etc. its just happens to be the game that I personaly gave up on much quicker then Diablo as I'm not typically into card games in general (one exception being Magic the gathering the old pc game that still used 4th edition cards but that was like literally 2 decades ago and it was one game, but I digress) even as someone who only bothered with hearthstone super briefly I remember there being monetization complaints so I did a quick search. didn't feel like going further into the past to look for earlier criticisms to cite, but... those existed.
diablo immortal has just released. Hearthstone has been out for quite some time. Immortal criticisms are still extremely fresh. (oh and from what I remember of playing hearthstone monetization wasn't nearly as insidious though I could be wrong about that)
Well, depends if you mean end game or just playing the game.
It's cheaper to get to Legend rank in HS than getting Rank 1 in Diablo.
But if you don't wanna push leaderboard, you can experience pretty much all of Diablo free, yet you cannot craft any decent decks in HS free.
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Sure, but you can access ALOT more of Diablo free than Hearthstone free. Diablo is only P2W if you wanna be at the top of the leaderboards, while Hearthstone is P2W all the way, regardless what level you play at.
So Hearthstone is for the average player FAR more expensive.
hahahaha,is this some bad trolling atempt?you can get away with playing both f2p? in what universe?in hs you can get everything as f2p,you can grind it all,and being competitive is piss easy as f2p,in diablo immoral your chances of being competitive without paying are 0
Point? You can play those games for free without spending a dime. And that's how a lot of people play p2w mobile games, they go full f2p and spend an hour or less a day playing it. Casual-like. And they ENJOY it that way.
Again, that's like casuals in WoW. Someone enjoys doing pet battles, i consider it garbage. But if that's how they want to play it - who am i to judge. Let them have fun.
Hearthstone has never directly tied power to money. It's perfectly possible and in fact often easier to get legend rank with a budget deck than a costly deck, and this has always been the case. You can play Classic or Wild mode, assemble an aggro deck and stomp on players with their lategame legendary-filled decks. Probably Standard too but it's been a while since I played anything but BGs, which are also completely free.
Diablo Immortal directly, in no uncertain ways, ties the amount of money you spend to your power. It's hard to even argue this.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I think the D:I vs HS comparison depends on your investment in the game.
For someone just starting out, D:I is going to seem a lot more accessible than HS. Just because HS starts you out with very few options and getting the ball rolling takes a lot of time-gated gold farming. Whereas you can just play through the entirety of the D:I campaign and into Hell without spending a thing.
However, if you've been playing for a long time and are pretty established, you can do basically everything in HS without spending a dime. On the other hand, that's when you start hitting the point in D:I when progression slows down.
They're almost totally reversed in that regard.
But why do mobile games work that way? What about porting a game to a less capable pocket computer makes charging thousands or tens of thousands for in-game items any less ridiculous?
Mobile games only get away with it because there is so much shovelware and broken garbage that nobody usually cares. Anyone can list an app and charge absurd prices for things. AAA game companies don't typically make those kind of games, it's a low effort way to make some sales from whales and addicts when you don't care about your customers or reputation as a developer.
On topic, it's because Hearthstone isn't doing anything outside of the norm for card games. It's a well established model. Yes the game pieces cost money but there is a limit to how far money will take you. Even with access to every card in the game you will still lose without solid game knowledge.
Not only is it a thousand times cheaper than DI, it has proper bad-luck streak prevention with the dust/crafting.
And Hearthstone isn't about collecting the most cards to "win". Having more cards increases the variety of decks you can play, but owning every warlock card doesn't make your mage deck any more powerful.
Where in DI the entire point was to grind your character to become powerful. And parts of that grind were impossible to access without paying money, like resonance. And they made new systems to turn it into a more PvP oriented game to encourage people to buy more power. (Because who really cares about rift levels)
You cannot reach the same level of power as a paying player as a F2P in DI. It's like if you could pay for additional mana crystals or card draws in hearthstone.
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