Why havent Blizzard explored more this kind of design that "forces" social interaction and adventures?
Maybe is because Blizz makes a game for "solo players" first...and then forgets or ignores this kind of social gameplay?
Ok before i start with my examples...im not a pro game designer...im just a random PvP'er...so here goes my examples.
Examples of things that could be done:
1) WANTED board (warmode only)
Place a price on someones head
Talk to a black hooded NPC at a bar to know the enemy location for a price
Hunt them
2) Crafter Guild
Only certain bosses from certain difficulties drop the exact mats to craft "X", Onyxia cloack from Vanilla on steroids
3) Master of a certain Class
There are normal paladins....and then there are PALADINS who did certain achievements to master one thing.
A master Retri Paladin studied the arts to improve damage of raid
A master Holy Paladin studied the arts to combat rezz
This achievements would populate certain areas of the game...with players training to be a master at X class
And...im out of ideas.
Im not a game designer but i believe "social adventures" can easily be recreated with systems.
Any other ideas for systems like this AND you agree or disagree?