1. #1

    "Leaked" Season 4 Patch Notes for Castle Nathria

    Shriekwing:
    Melee damage reduced by 10% on all difficulties.
    Damage from Echoing Screech reduced by 20% on Heroic and Mythic Difficulties.


    Huntsman Altimor:
    Reduced the arc size of Spreadshot.
    Margore will now cast Jagged Claws every 8 seconds (was 6).
    Reduced the health of Bargast's Rip Soul by 10% on all difficulties.
    Reduced the health of Bargast's Rip Soul by 15% on all difficulties.
    Reduced the health of Bargast's Rip Soul by 30% on normal difficulty.
    Reduced the health of Bargast's Rip Soul by 60% on mythic difficulty.
    Reduced the health of Bargast's Rip Soul by 25% on all difficulties.
    Reduced the health of Bargast's Rip Soul by 10% on all difficulties.
    Reduced the health of Bargast's Rip Soul by 30% on heroic and mythic difficulty.
    Reduced the speed Hecutis walks by 20%.

    Hungering Destroyer:
    Boss health reduced by 99% on all difficulties.

    Lady Inerva Darkvein:
    Expose Desires damage reduced by 25% on all difficulties.
    Decreased the number of Bottled Animas on Mythic difficulty to 2 (was 118).
    Players hit by Sins and Suffering spinning lasers will no longer die but will receive the "tickled" debuff for 10 seconds, causing them to squeal in delight and yell "stop it".
    Reduced the health of Concentrated Anima by 90% on Normal, Heroic, and Mythic difficulties.
    Increased the health of Concentrated Anima by 200% on LFR difficulty.
    Allowing any of Lady Inerva Darkvein's containers to hit 100 energy will consume a stack of Determination on LFR Difficulty.

    Artificer Xy'Mox:
    Health Changes:
    Artificer Xy’mox health reduced by up to 10% based on raid size (10% at 10-player, 0% at 30-player).
    Damage Changes:
    Reduced the damage of Hyperlight Sparknova by 30%.
    Reduced the radius effect of Hyperlight Sparknova.
    Reduced Genesis Rings initial and periodic damage by 40% on Normal difficulty.
    Intermission Changes:
    Xy Spellslingers will no longer target the same player simultaneously.
    Health of Xy Acolytes reduced by 15%.
    Fixed issue where the visual effect of Xy Acolyte’s Massive Blast rendered smaller than the actual area of effect.
    Reduced the energy regeneration rate of Xy Acolytes.
    Xy Spellslinger health reduced by 20%.
    Debilitating Ray periodic damage reduced by 20%.
    Pacing Changes:
    Artificer Xy'mox now uses abilities at a slightly less frantic pace while below 30% health.
    Resolved an issue where Interdimensional Wormholes could despawn while Genesis Rings were active when Xy'mox was below 30% health.
    Reduced the pacing of the encounter by 15%.

    Sun King's Salvation
    Health of Rockbound Vanquisher reduced by 75% on all difficulties.
    Health of Bleakwin Assassin reduced by 75% on all difficulties.
    Health of Vile Occultist reduced by 75% on all difficulties.
    Health of Pestering Fiend reduced by 75% on all difficulties.
    Health of Soul Infuser reduced by 75% on all difficulties.
    Health of Reborn Phoenix reduced by 75% on all difficulties.
    Health of Thaladred the Darkener reduced by 75% on all difficulties.
    Health of Lord Sanguinar reduced by 75% on all difficulties.
    Health of Master Engineer Telonicus reduced by 75% on all difficulties.
    Health of Grand Astromancer Capernian reduced by 75% on all difficulties.
    Health of Netherstrand Longbow reduced by 75% on all difficulties.
    Health of Staff of Disintegration reduced by 75% on all difficulties.
    Health of Cosmic Infuser reduced by 75% on all difficulties.
    Health of Infinity Blade reduced by 75% on all difficulties.
    Health of Warp Slicer reduced by 75% on all difficulties.
    Health of Devastation reduced by 75% on all difficulties.
    Health of Phaseshift Bulwark reduced by 75% on all difficulties.
    Kael'Thas will now occasionally cast Power Infusion on healers.
    Kael'Thas will now cast Detonate on any healers that blow their entire wad trying to see big numbers before the first intermission and then go OOM like halfway through the fight.
    Players will now be able to move freely in all three dimensions during the encounter.
    Added a 15-minute speech to the beginning of the encounter in all difficulties.
    Added a secret extra phase with an approximate duration of 35 minutes where players chase Kael'Thas through the Chains of Domination surrounding Oribos.

    Council of Blood:
    Players that sashay to the right will have their account deleted.

    Sludgefist:
    Normal: Difficulty reduced to LFR.
    Heroic: Difficulty reduced to Normal.
    Mythic: Difficulty reduced to Heroic.

    Stone Legion Generals:
    Added several additional mechanics to soak in the encounter on Mythic Difficulty.
    Removed one of the additional mechanics we just added.
    Removed another of the additional mechanics just added.
    Removed all of the additional mechanics just added.
    Removed Reverberating Eruption soaks.
    Removed Crystalline Burst soaks.
    Removed Crystallize debuff.
    Removed Stacking Tank debuff.
    Removed Stone Legion Goliath.
    Removed General Kaal.
    New Ability added to General Grashall: Hateful Strike. Strikes the five targets with highest threat for 54,000-63,000 damage.
    General Grashall renamed to Patchwerk.


    Sire Denathrius:
    Phases 2 and 3 removed on all difficulties.
    Screenshot of realm balance in 2006: https://web.archive.org/web/20060328...realmstats.php
    Illdian and Mal'Ganis were 50-50 and Tichondrius was the most Horde-heavy at 60-40.

  2. #2

  3. #3
    Quote Originally Posted by Palapop View Post
    Wtf lol?!
    A bad joke on how they are nerfing everything in Sepulcher.

  4. #4
    Patchwerk wants to play.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  5. #5
    I don't know what kind of shitshow Season 4 will be.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  6. #6
    Don't quit your day job, spent an awful long time coming up with some boring unfunny shit

  7. #7
    I like how it starts out sounding normal and then just flies off the handle

  8. #8
    Quote Originally Posted by mrgreenthump View Post
    A bad joke on how they are nerfing everything in Sepulcher.
    Yep. Realized that when I saw actual numbers. It STARTED as something real tbh.

    I wonder if OP has AOTC Jailer yet. Hahahaha....

  9. #9
    Kael'Thas will now cast Detonate on any healers that blow their entire wad trying to see big numbers before the first intermission and then go OOM like halfway through the fight.


    ​This, please.
    If I don't respond to something you tagged me in, assume one of two things.
    1) Your post was too stupid to acknowledge, or
    2) Your post is cringe and not worth replying to.

    Alternatively, if it happens a lot I probably have you blocked due to one of the above things. Thank you.

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